goofy ahh dialog

This commit is contained in:
Yoshman29
2023-01-20 23:12:59 +01:00
parent b7d01c2a08
commit d9a779151c
8 changed files with 69 additions and 32 deletions
+7 -7
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@@ -1,17 +1,17 @@
<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox scale="0.9" y="100">
<dialoguebox scale="0.9" y="75">
<!-- All positions for the dialogue box -->
<charpos name="left" x="-500" y="0" />
<charpos name="middle" x="0" y="0" />
<charpos name="right" x="500" y="0" flipBubble="true" />
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true"/>
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
<anim name="angry" anim="AHH speech bubble" fps="24" loop="true"/>
<anim name="angry-open" anim="speech bubble loud open" fps="24" />
<anim name="angry" anim="AHH speech bubble" fps="24" loop="true" y="60"/>
<anim name="angry-open" anim="speech bubble loud open" fps="24" y="60"/>
</dialoguebox>
@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character>
<character x="285">
<anim name="normal" anim="normal" fps="24" />
</character>
+1 -1
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@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character>
<character x="50" y="-60">
<anim name="normal" anim="normal" fps="24" />
</character>
+1 -1
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@@ -1,4 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character>
<character x="250" y="-350">
<anim name="normal" anim="normal" fps="24" />
</character>