video fix for zips
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@@ -1,10 +1,17 @@
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package funkin.cutscenes;
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import flixel.addons.display.FlxBackdrop;
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#if sys
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import sys.io.File;
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#end
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import funkin.ui.FunkinText;
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/**
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* Substate made for video cutscenes. To use it in a scripted cutscene, call `startVideo`.
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*/
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class VideoCutscene extends Cutscene {
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public static var curVideo:Int = 0;
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var path:String;
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var localPath:String;
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@@ -13,6 +20,10 @@ class VideoCutscene extends Cutscene {
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var videoSprite:FlxSprite;
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#end
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var cutsceneCamera:FlxCamera;
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var text:FunkinText;
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var loadingBackdrop:FlxBackdrop;
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var videoReady:Bool = false;
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public function new(path:String, callback:Void->Void) {
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super(callback);
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@@ -35,9 +46,31 @@ class VideoCutscene extends Cutscene {
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videoSprite = new FlxSprite();
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videoSprite.cameras = [cutsceneCamera];
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videoSprite.antialiasing = true;
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add(videoSprite);
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video.playMP4(localPath, false, videoSprite);
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if (localPath.startsWith("[ZIP]")) {
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text = new FunkinText(10, 10, Std.int(FlxG.width / 2), "Loading video...");
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text.cameras = [cutsceneCamera];
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text.visible = false;
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@:privateAccess
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text.regenGraphic();
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add(text);
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loadingBackdrop = new FlxBackdrop(text.graphic, X);
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loadingBackdrop.y = FlxG.height - 20 - loadingBackdrop.height;
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loadingBackdrop.cameras = [cutsceneCamera];
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add(loadingBackdrop);
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// ZIP PATH: EXPORT
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// TODO: this but better and more ram friendly
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localPath = './.temp/video-${curVideo++}.mp4';
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Main.execAsync(function() {
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File.saveBytes(localPath, Assets.getBytes(path));
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videoReady = true;
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});
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} else {
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video.playMP4(localPath, false, videoSprite);
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}
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add(videoSprite);
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#end
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cameras = [cutsceneCamera];
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@@ -45,7 +78,17 @@ class VideoCutscene extends Cutscene {
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public override function update(elapsed:Float) {
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super.update(elapsed);
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#if !VIDEO_CUTSCENES
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#if VIDEO_CUTSCENES
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if (videoReady) {
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videoReady = false;
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video.playMP4(localPath, false, videoSprite);
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if (loadingBackdrop != null)
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loadingBackdrop.visible = false;
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}
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if (loadingBackdrop != null) {
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loadingBackdrop.x -= elapsed * FlxG.width * 0.5;
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}
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#else
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close();
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#end
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}
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