From dec2a126390faa60f3b458bfdaff312eb9ea355b Mon Sep 17 00:00:00 2001 From: Lily Date: Fri, 13 Sep 2024 23:08:28 +0300 Subject: [PATCH] fix for gles (#381) * fix for gles * Fix formatting --------- Co-authored-by: Ne_Eo --- assets/shaders/engine/editorBlur.frag | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/assets/shaders/engine/editorBlur.frag b/assets/shaders/engine/editorBlur.frag index ffcbc755..147aada3 100644 --- a/assets/shaders/engine/editorBlur.frag +++ b/assets/shaders/engine/editorBlur.frag @@ -21,17 +21,17 @@ void main() { return; vec4 color = getColor(camPos); - float fsteps = steps; - for(float inside = 1.0; inside < stepsInside+1.0; inside++) { + float fsteps = float(steps); + for(float inside = 1.0; inside < float(stepsInside)+1.0; inside++) { for(int i = 0; i < steps; i++) { - float fi = i; + float fi = float(i); color += getColor(camPos + vec2( - strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)), - strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0)) + strength * (inside / float(stepsInside)) * cos(fi / fsteps * (PI * 2.0)), + strength * (inside / float(stepsInside)) * sin(fi / fsteps * (PI * 2.0)) )); } } - color /= steps * stepsInside; + color /= vec4(steps * stepsInside); gl_FragColor = color; -} \ No newline at end of file +}