fixed stuff for porting WIP 9
new stage xml camera starting point
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="0.9" name="limo" folder="stages/limo/">
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<stage zoom="0.9" name="limo" folder="stages/limo/" startCamPosY="400">
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<!-- BG LIMOS !-->
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<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1" zoomfactor="0"/>
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<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4" zoomfactor="0.55" />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="1.05" name="mall-evil" folder="stages/mall/">
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<stage zoom="1.05" name="mall-evil" folder="stages/mall/" startCamPosY="400" startCamPosX="1300">
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<sprite name="bg" x="-400" y="-500" sprite="evilBG" scroll="0.2"/>
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<sprite name="evilTree" x="300" y="-300" sprite="evilTree" scroll="0.2"/>
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<sprite name="evilSnow" x="-200" y="700" sprite="evilSnow" />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="0.8" name="mall" folder="stages/mall/">
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<stage zoom="0.8" name="mall" folder="stages/mall/" startCamPosY="450" startCamPosX="500">
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<sprite name="bg" x="-1000" y="-500" sprite="bgWalls" scroll="0.2"/>
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<high-memory>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="1.05" name="philly" folder="stages/philly/">
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<stage zoom="1.05" name="philly" folder="stages/philly/" startCamPosY="510" startCamPosX="950">
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<sprite name="bg" x="-100" y="0" sprite="sky" scroll="0.1" zoomfactor="0"/>
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<sprite name="city" x="-10" y="0" sprite="city" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
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<sprite name="light" x="-10" y="0" sprite="win" scroll="0.3" scale="0.85" updateHitbox="true" zoomfactor="0.3"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="1" name="school-evil" folder="stages/school/" >
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<stage zoom="1" name="school-evil" folder="stages/school/" startCamPosY="200" startCamPosX="300">
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<sprite name="bg" x="400" y="200" sprite="animatedEvilSchool"
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antialiasing="false" scale="6" scrollx="0.8" scrolly="0.9" type="loop"/>
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</stage>
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@@ -1,15 +1,10 @@
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function create() {
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importScript("data/scripts/pixel");
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if (PlayState.SONG.meta.name.toLowerCase() == "roses") {
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flabbergastGirls();
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bgGirls.animation.remove("danceLeft");
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bgGirls.animation.remove("danceRight");
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bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
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bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
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}
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bgGirls.animation.play("danceLeft", true); // horrible fix, please fix later
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}
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public function flabbergastGirls() {
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bgGirls.animation.remove("danceLeft");
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bgGirls.animation.remove("danceRight");
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bgGirls.animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
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bgGirls.animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
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bgGirls.animation.play("danceLeft", true);
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}
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="1" folder="stages/school/">
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<stage zoom="1" folder="stages/school/" startCamPosY="550" startCamPosX="600">
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<sprite name="bgSky" x="-12" y="0" sprite="weebSky"
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antialiasing="false" scale="6" scroll="0.1" updateHitbox="true"/>
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@@ -23,7 +23,7 @@
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antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
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</high-memory>
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<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true">
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<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true" type="onbeat">
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<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
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<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
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</sprite>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="1.05" name="spooky" folder="stages/spooky/">
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<stage zoom="1.05" name="spooky" folder="stages/spooky/" startCamPosY="400" startCamPosX="600">
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<sprite name="bg" x="-200" y="-100" sprite="halloween_bg" anim="idle" type="none" scale="1.05">
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<anim name="idle" anim="halloweem bg0" type="loop" />
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<anim name="lightning" anim="halloweem bg lightning strike" loop="false"/>
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="0.9" name="stage" folder="stages/default/">
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<stage zoom="0.9" name="stage" folder="stages/default/" startCamPosY="600" startCamPosX="1000">
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<sprite name="bg" x="-600" y="-200" sprite="stageback" scroll="0.9" />
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<sprite name="stageFront" x="-600" y="600" sprite="stagefront" scroll="0.9" />
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<girlfriend />
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@@ -1,5 +1,5 @@
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<!DOCTYPE codename-engine-stage>
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<stage zoom="0.9" name="tank" folder="stages/tank/">
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<stage zoom="0.9" name="tank" folder="stages/tank/" startCamPosY="400" startCamPosX="300">
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<!-- BG STUFF -->
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<sprite name="tankSky" x="-400" y="-600" sprite="tankSky" scroll="0" zoomfactor="0"/>
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<high-memory>
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