@usb-port-2 im gonna throw you off a cliff
before i fucking murder you
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@@ -35,7 +35,7 @@ Shoutout to the people who stuck with us throughout the alpha and supported us!
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- ### New Features
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- Opponent & Co-op modes
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- New volume change SFX (no more loud flixel beep, customizable)
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- New FPS counter allowing you to see advanced info by pressing F3.
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- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
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- (Windows) FNF is no longer blurry on 125-150% DPI
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- FNF auto fixes audio on state change when you plug in/out your headphones.
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- FNF auto applies dark titlebar
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@@ -17,7 +17,7 @@ _**QOL = Quality of Life**_
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- Usage of [flxanimate](https://github.com/Dot-Stuff/flxanimate) on big sprites, such as Girlfriend to save memory.
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- You can further optimize it on certain stages by enabling `Low Memory Mode` in `Options > Appearance`.
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- New volume change SFX (no more loud flixel beep, customizable)
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- New FPS counter allowing you to see advanced info by pressing F3.
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- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
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- Simple but advanced modding system (press TAB on main menu)
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- **Windows only:**
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- (Windows) FNF is no longer blurry on 125-150% DPI
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@@ -116,9 +116,16 @@ class Framerate extends Sprite {
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bgSprite.scaleX = width;
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bgSprite.scaleY = height;
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var y:Float = height + 4;
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var selectable = debugMode == 2;
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{ // idk i tried to make it more lookable:sob: - Nex
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memoryCounter.memoryText.selectable = memoryCounter.memoryPeakText.selectable =
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fpsCounter.fpsNum.selectable = fpsCounter.fpsLabel.selectable =
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#if SHOW_BUILD_ON_FPS codenameBuildField.selectable = #end selectable;
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}
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var y:Float = height + 4;
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for(c in categories) {
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c.title.selectable = c.text.selectable = selectable;
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c.alpha = debugAlpha;
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c.x = FlxMath.lerp(-c.width - offset.x, 0, debugAlpha);
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c.y = y;
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