@usb-port-2 im gonna throw you off a cliff

before i fucking murder you
This commit is contained in:
⍚~Nex
2024-09-07 04:26:12 +02:00
parent d9968a8a87
commit e2c79bea7d
3 changed files with 10 additions and 3 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ Shoutout to the people who stuck with us throughout the alpha and supported us!
- ### New Features
- Opponent & Co-op modes
- New volume change SFX (no more loud flixel beep, customizable)
- New FPS counter allowing you to see advanced info by pressing F3.
- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
- (Windows) FNF is no longer blurry on 125-150% DPI
- FNF auto fixes audio on state change when you plug in/out your headphones.
- FNF auto applies dark titlebar
+1 -1
View File
@@ -17,7 +17,7 @@ _**QOL = Quality of Life**_
- Usage of [flxanimate](https://github.com/Dot-Stuff/flxanimate) on big sprites, such as Girlfriend to save memory.
- You can further optimize it on certain stages by enabling `Low Memory Mode` in `Options > Appearance`.
- New volume change SFX (no more loud flixel beep, customizable)
- New FPS counter allowing you to see advanced info by pressing F3.
- New FPS counter allowing you to see advanced info by pressing F3 (infos can be selected and copied too when in advanced).
- Simple but advanced modding system (press TAB on main menu)
- **Windows only:**
- (Windows) FNF is no longer blurry on 125-150% DPI
@@ -116,9 +116,16 @@ class Framerate extends Sprite {
bgSprite.scaleX = width;
bgSprite.scaleY = height;
var y:Float = height + 4;
var selectable = debugMode == 2;
{ // idk i tried to make it more lookable:sob: - Nex
memoryCounter.memoryText.selectable = memoryCounter.memoryPeakText.selectable =
fpsCounter.fpsNum.selectable = fpsCounter.fpsLabel.selectable =
#if SHOW_BUILD_ON_FPS codenameBuildField.selectable = #end selectable;
}
var y:Float = height + 4;
for(c in categories) {
c.title.selectable = c.text.selectable = selectable;
c.alpha = debugAlpha;
c.x = FlxMath.lerp(-c.width - offset.x, 0, debugAlpha);
c.y = y;