faster compiles pls
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@@ -45,6 +45,7 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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setAnimAutoComplete(CoolUtil.getAnimsListFromSprite(character));
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nextscrollY = 0;
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// dragCallback = (button:CharacterAnimButton, oldID:Int, newID:Int) -> {}
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}
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@@ -146,7 +147,13 @@ class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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if (newButton.valid)
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buildAnimDisplay(animData.name, animData);
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if (addToUndo) CharacterEditor.undos.addToUndo(CAnimCreate(newButton.ID, newButton.data));
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if (addToUndo)
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CharacterEditor.undos.addToUndo(CAnimCreate(newButton.ID, newButton.data));
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var nextButtonY:Float = 0;
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for (buttonID in 0...newButton.ID)
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nextButtonY += buttons.members[buttonID].bHeight + buttonOffset.y;
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nextscrollY = nextButtonY;
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}
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@:noCompletion var __autoCompleteAnims:Array<String> = [];
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@@ -510,7 +510,8 @@ class CharacterEditor extends UIState {
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characterAnimsWindow.deleteAnimation(characterAnimsWindow.buttons.members[animID], false);
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case CAnimDelete(animID, animData):
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characterAnimsWindow.addAnimation(animData, animID, false);
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case CAnimEditOrder(animID, newAnimID):
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playAnimation(animData.name);
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case CAnimEditOrder(animID, newAnimID):
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var button:CharacterAnimButton = characterAnimsWindow.buttons.members[newAnimID];
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characterAnimsWindow.buttons.members.remove(button);
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characterAnimsWindow.buttons.members.insert(animID, button);
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@@ -552,6 +553,7 @@ class CharacterEditor extends UIState {
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case CCharEditSprite(oldSprite, newSprite):
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case CAnimCreate(animID, animData):
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characterAnimsWindow.addAnimation(animData, animID, false);
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playAnimation(animData.name);
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case CAnimDelete(animID, animData):
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characterAnimsWindow.deleteAnimation(characterAnimsWindow.buttons.members[animID], false);
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case CAnimEditOrder(animID, newAnimID):
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