Stable Reworked Audio
- Reworked Internal Audio to work with Streaming Vorbis Files (for now?) - FlxSound.amplitude, FlxSound.amplitudeLeft, FlxSound.amplitudeRight, SoundChannel.leftPeak, SoundChannel.rightPeak now works. (Streamed Audio on this seems to be half-broken) - Reworked AudioAnalyzer to work with all type of audios (hopefully) and work with Streamed Audio. - Redo AudioSwitchFix to work in time instead of when switching states. gosh, and all that i hope it doesnt break anything.
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@@ -16,8 +16,13 @@ import haxe.Timer;
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class AudioSwitchFix {
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public static function onAudioDisconnected() @:privateAccess {
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var soundList:Array<FlxSound> = [FlxG.sound.music];
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for (sound in FlxG.sound.list) if (sound.playing) soundList.push(sound);
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for (source in AudioSource.activeSources) source.dispose();
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for (sound in FlxG.sound.list) if (sound.playing) {
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sound.pause();
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soundList.push(sound);
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}
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var i = AudioSource.activeSources.length;
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while (i-- > 0) AudioSource.activeSources[i].dispose();
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AudioManager.shutdown();
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@@ -36,7 +41,7 @@ class AudioSwitchFix {
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// #end
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for (sound in soundList) {
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sound._paused = true;
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sound.makeChannel();
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sound.resume();
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}
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