From e8403d72a115acd3800da5e05343cbf124aabba6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Sun, 17 Mar 2024 23:45:51 +0100 Subject: [PATCH] last fix for freezing animations (i hope) --- assets/data/stages/limo.xml | 10 +++++----- assets/data/stages/mall.xml | 6 +++--- source/funkin/game/Character.hx | 2 +- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/assets/data/stages/limo.xml b/assets/data/stages/limo.xml index b223b357..a0dafd89 100644 --- a/assets/data/stages/limo.xml +++ b/assets/data/stages/limo.xml @@ -7,23 +7,23 @@ - + - + - + - + - + diff --git a/assets/data/stages/mall.xml b/assets/data/stages/mall.xml index 0edfa942..3552cf27 100644 --- a/assets/data/stages/mall.xml +++ b/assets/data/stages/mall.xml @@ -3,15 +3,15 @@ - + - + - + diff --git a/source/funkin/game/Character.hx b/source/funkin/game/Character.hx index b5c793b9..68cfa627 100644 --- a/source/funkin/game/Character.hx +++ b/source/funkin/game/Character.hx @@ -190,7 +190,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset stunned = false; } - if (!__lockAnimThisFrame && (lastAnimContext == SING || lastAnimContext == MISS)) + if (!__lockAnimThisFrame && lastAnimContext != DANCE) tryDance(); __lockAnimThisFrame = false;