game over
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@@ -0,0 +1,6 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350">
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<anim name="firstDeath" anim="BF dies" fps="24" loop="false" x="37" y="11"/>
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<anim name="deathLoop" anim="BF Dead Loop" fps="24" loop="false" x="37" y="5"/>
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<anim name="deathConfirm" anim="BF Dead confirm" fps="24" loop="false" x="37" y="69"/>
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</character>
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@@ -4,6 +4,7 @@ import funkin.scripting.events.NoteHitEvent;
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public var pixelNotesForBF = true;
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public var pixelNotesForDad = true;
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public var enablePixelUI = true;
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public var enablePixelGameOver = true;
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public var enableCameraHacks = true;
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public var enablePauseMenu = true;
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public var isSpooky = false;
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@@ -91,6 +92,11 @@ function postCreate() {
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makeCameraPixely(camGame);
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defaultCamZoom /= daPixelZoom;
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}
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if (enablePixelGameOver) {
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gameOverSong = "pixel/gameOver";
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lossSFX = "pixel/gameOverSFX";
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retrySFX = "pixel/gameOverEnd";
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}
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}
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function onStartCountdown() {
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