diff --git a/source/funkin/editors/character/CharacterAnimButton.hx b/source/funkin/editors/character/CharacterAnimButton.hx index 1fd16f89..1a78f49b 100644 --- a/source/funkin/editors/character/CharacterAnimButton.hx +++ b/source/funkin/editors/character/CharacterAnimButton.hx @@ -10,7 +10,7 @@ class CharacterAnimButton extends UIButton { this.anim = anim; super(x,y, '$anim (${offset.x}, ${offset.y})', function () { CharacterEditor.instance.playAnimation(this.anim); - }, Std.int(500-32)); + }, Std.int(500-16)); autoAlpha = false; } diff --git a/source/funkin/editors/character/CharacterAnimsWindow.hx b/source/funkin/editors/character/CharacterAnimsWindow.hx index bf325205..cf0f70b3 100644 --- a/source/funkin/editors/character/CharacterAnimsWindow.hx +++ b/source/funkin/editors/character/CharacterAnimsWindow.hx @@ -2,6 +2,13 @@ package funkin.editors.character; class CharacterAnimsWindow extends UIButtonList { public function new(x:Float, y:Float, animations:Array) { - super(x, y, Std.int(500-16), 300, "Character Animations", FlxPoint.get(500-16, 32)); + super(x, y, Std.int(500-16), 419, "", FlxPoint.get(500-16, 32)); + + cameraSpacing = 0; + frames = Paths.getFrames('editors/ui/inputbox'); + + for (anim in animations) + add(new CharacterAnimButton(0,0, anim, FlxPoint.get())); + } } \ No newline at end of file