limo stage

This commit is contained in:
Yoshman29
2022-10-08 16:08:20 +02:00
parent 253482c552
commit ec12222b07
97 changed files with 314 additions and 113 deletions
+13
View File
@@ -0,0 +1,13 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="true" flipX="true" x="0" y="350">
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
</character>
+23
View File
@@ -0,0 +1,23 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</character>
<!-- if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
} -->
<!--
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
} -->
+29
View File
@@ -0,0 +1,29 @@
function create() {
resetFastCar();
}
function resetFastCar() {
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
}
function update(elapsed:Float) {
if (!fastCarCanDrive && fastCar.x > 2000) {
resetFastCar();
fastCarCanDrive = true;
}
}
function fastCarDrive()
{
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
}
function beatHit(curBeat:Int) {
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
+42
View File
@@ -0,0 +1,42 @@
<!DOCTYPE codename-engine-stage>
<stage zoom="0.9" name="limo" folder="stages/limo/">
<!-- BG LIMOS !-->
<sprite name="skyBG" x="-120" y="-50" sprite="limoSunset" scroll="0.1"/>
<sprite name="bgLimo" x="-200" y="480" sprite="bgLimo" scroll="0.4"/>
<!-- DANCERS !-->
<sprite name="dancer1" x="130" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer2" x="500" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer3" x="870" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer4" x="1240" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<sprite name="dancer5" x="1610" y="80" sprite="limoDancer" scroll="0.4">
<anim name="danceLeft" anim="bg dancer sketch PINK" loop="false" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="bg dancer sketch PINK" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<!-- SUPER FAST CAR !-->
<sprite name="fastCar" x="-300" y="160" sprite="fastCarLol" />
<!-- MORE LIMO STUFF !-->
<sprite name="overlayShit" x="-500" y="480" sprite="limoOverlay" scroll="0">
<property name="alpha" type="float" value="0.5" />
<property name="blend" type="string" value="multiply" />
</sprite>
<girlfriend />
<sprite name="limo" x="-120" y="550" sprite="limoDrive" anim="drive">
<anim name="drive" anim="Limo stage"/>
</sprite>
<boyfriend x="1030" y="-120" />
</stage>