line grabbing with skewing!
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@@ -213,12 +213,19 @@ function SCALE_BOTTOM(sprite, relative) {
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}
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function checkSkew() {
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return (mouseMode >= 9 && mouseMode <= 12);
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}
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function SKEW_LEFT(sprite, relative) {}
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function SKEW_BOTTOM(sprite, relative) {}
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function SKEW_TOP(sprite, relative) {}
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function SKEW_TOP(sprite, relative) {
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SCALE_TOP(sprite, relative);
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// TODO: use the proper math. skew rotates the perpendicular edges like a circle (Ex: skew.x = 45, left & right edges rotate 45 degrees.)
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sprite.skew.x = storedSkew.x + relative.x * 0.25;
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}
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function SKEW_RIGHT(sprite, relative) {}
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