From eda52577c61a537fa61a6517f3511b266b368d49 Mon Sep 17 00:00:00 2001 From: NeeEoo Date: Fri, 8 Mar 2024 20:53:47 +0100 Subject: [PATCH] Forgot these --- source/openfl/display3D/Context3D.hx | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/openfl/display3D/Context3D.hx b/source/openfl/display3D/Context3D.hx index 7e70a432..8443824d 100644 --- a/source/openfl/display3D/Context3D.hx +++ b/source/openfl/display3D/Context3D.hx @@ -27,6 +27,7 @@ import openfl.utils._internal.UInt8Array; import openfl.utils.AGALMiniAssembler; import openfl.utils.ByteArray; #if lime +import lime.graphics.opengl.GL; import lime.graphics.Image; import lime.graphics.ImageBuffer; import lime.graphics.RenderContext; @@ -271,7 +272,7 @@ import lime.math.Vector2; @:noCompletion private var __enableErrorChecking:Bool; @:noCompletion private var __fragmentConstants:Float32Array; @:noCompletion private var __frontBufferTexture:RectangleTexture; - @:noCompletion private var __positionScale:Float32Array; + @:noCompletion private var __positionScale:Float32Array; // TODO: Better approach? @:noCompletion private var __present:Bool; @:noCompletion private var __programs:Map; @:noCompletion private var __quadIndexBuffer:IndexBuffer3D; @@ -1446,7 +1447,7 @@ import lime.math.Vector2; var isVertex = (programType == VERTEX); var dest = isVertex ? __vertexConstants : __fragmentConstants; - var floatData = Float32Array.fromBytes(data, 0, data.length); + var floatData = Float32Array.fromBytes(data, 0); var outOffset = firstRegister * 4; var inOffset = Std.int(byteArrayOffset / 4);