Merge remote-tracking branch 'upstream/main'
This commit is contained in:
@@ -180,7 +180,7 @@ class Paths
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return FlxAtlasFrames.fromAseprite('$key.png', '$key.json');
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inline static public function getAssetsRoot():String
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return ModsFolder.currentModFolder != null ? '${ModsFolder.modsPath}${ModsFolder.currentModFolder}' : './assets';
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return ModsFolder.currentModFolder != null ? '${ModsFolder.modsPath}${ModsFolder.currentModFolder}' : #if (sys && TEST_BUILD) './${Main.pathBack}assets/' #else './assets' #end;
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/**
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* Gets frames at specified path.
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@@ -24,9 +24,19 @@ final class NoteHitEvent extends CancellableEvent {
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*/
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public var countScore:Bool = true;
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/**
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* Whenever ratings should be shown or not.
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* Whenever ratings (Rating sprite, Digits sprites and Combo sprite) should be shown or not.
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*
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* NOTE: Whether it's `true` use `displayRating` and `displayCombo` (plus `minDigitDisplay` in the PlayState class) to change what's going to pop up!
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*/
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public var showRating:Null<Bool> = null;
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/**
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* Whenever the Rating sprites should be shown or not.
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*/
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public var displayRating:Bool;
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/**
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* Whenever the Combo sprite should be shown or not (like old Week 7 patches).
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*/
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public var displayCombo:Bool;
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/**
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* Note that has been pressed
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*/
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@@ -0,0 +1,14 @@
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package funkin.backend.scripting.events.dialogue;
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/**
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* CANCEL this event to prevent continuing with the next dialogue.
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*
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* **NOTE**: To access the current, past or next lines, use `curLine`, `lastLine` or also `dialogueLines` in the `DialogueCutscene` class (they're globals and can be accessed at any time as long as the Dialogue Cutscene is active)!
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*/
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final class DialogueNextLineEvent extends CancellableEvent
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{
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/**
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* If the dialogue has just been opened.
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*/
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public var playFirst:Bool = false;
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}
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@@ -25,6 +25,9 @@ class CustomShader extends FunkinShader {
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var fragCode = Assets.exists(fragShaderPath) ? Assets.getText(fragShaderPath) : null;
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var vertCode = Assets.exists(vertShaderPath) ? Assets.getText(vertShaderPath) : null;
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fragFileName = fragShaderPath;
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vertFileName = vertShaderPath;
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path = fragShaderPath+vertShaderPath;
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if (fragCode == null && vertCode == null)
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@@ -1,15 +1,16 @@
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package funkin.backend.shaders;
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import flixel.system.FlxAssets.FlxShader;
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import haxe.Exception;
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import hscript.IHScriptCustomBehaviour;
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import flixel.system.FlxAssets.FlxShader;
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import lime.utils.Float32Array;
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import openfl.display.ShaderParameterType;
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import openfl.display.ShaderParameter;
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import openfl.display.BitmapData;
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import openfl.display.ShaderInput;
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import openfl.display.ShaderParameter;
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import openfl.display.ShaderParameterType;
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import openfl.display3D._internal.GLProgram;
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import openfl.display3D._internal.GLShader;
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import openfl.utils._internal.Log;
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using StringTools;
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@:access(openfl.display3D.Context3D)
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@@ -20,6 +21,8 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
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private static var __instanceFields = Type.getInstanceFields(FunkinShader);
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public var glslVer:String = "120";
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public var fragFileName:String;
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public var vertFileName:String;
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/**
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* Creates a new shader from the specified fragment and vertex source.
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@@ -38,10 +41,135 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
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super();
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}
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var ERROR_POS_REGEX = ~/(\d+):(\d+): (.*)/g;
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var ERROR_REGEX = ~/ERROR: (\d+):(\d+): (.*)/g;
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var ERROR_REGEX_2 = ~/(\d+)\((\d+)\) : error ([^:]+): (.*)/g;
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@:noCompletion private override function __createGLShader(source:String, type:Int):GLShader
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{
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||||
var gl = __context.gl;
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var shader = gl.createShader(type);
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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var shaderInfoLog = gl.getShaderInfoLog(shader);
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var hasInfoLog = shaderInfoLog != null && StringTools.trim(shaderInfoLog) != "";
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var compileStatus = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
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||||
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if (hasInfoLog || compileStatus == 0)
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{
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var isVertexShader = type == gl.VERTEX_SHADER;
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var messageBuf = new StringBuf();
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messageBuf.add((compileStatus == 0) ? "Error" : "Info");
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if(isVertexShader) {
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messageBuf.add(" compiling vertex shader");
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if(vertFileName != null && vertFileName.length > 0) {
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messageBuf.add(" (" + vertFileName + ")");
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}
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} else {
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messageBuf.add(" compiling fragment shader");
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if(fragFileName != null && fragFileName.length > 0) {
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messageBuf.add(" (" + fragFileName + ")");
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||||
}
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}
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messageBuf.add("\n");
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var errorPositions = [];
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var regex = null;
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||||
var tmp = shaderInfoLog;
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if(shaderInfoLog.contains(" : error ")) {
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regex = ERROR_REGEX_2;
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while(regex.match(tmp)) {
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||||
errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(4)));
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tmp = regex.matchedRight();
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||||
}
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||||
} else if(shaderInfoLog.contains("ERROR: ")) {
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regex = ERROR_REGEX;
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||||
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||||
while(regex.match(tmp)) {
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errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(3)));
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||||
tmp = regex.matchedRight();
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}
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} else {
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regex = ERROR_POS_REGEX;
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while(regex.match(tmp)) {
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errorPositions.push(new ShaderErrorPosition(regex.matched(2), regex.matched(1), regex.matched(3)));
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||||
tmp = regex.matchedRight();
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}
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}
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var splitSource = source.split("\n");
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for(error in errorPositions) {
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||||
messageBuf.add("ERROR: Line: " + error.line);
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||||
if(error.column > 0) {
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messageBuf.add(", Column: " + error.column);
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||||
}
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||||
messageBuf.add(", " + error.message);
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||||
if(error.line < splitSource.length) {
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messageBuf.add("\nLine: ");
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||||
messageBuf.add(splitSource[error.line-1].trim());
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||||
}
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||||
messageBuf.add("\n\n");
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||||
}
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||||
var hasErrorPosition = errorPositions.length > 0;
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||||
if(hasErrorPosition) {
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messageBuf.add("Raw shader info log:\n");
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||||
}
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||||
messageBuf.add(shaderInfoLog);
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||||
messageBuf.add("\n");
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messageBuf.add(source);
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||||
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var message = messageBuf.toString();
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if (compileStatus == 0) Log.error(message);
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else if (hasInfoLog) Log.debug(message);
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}
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return shader;
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||||
}
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@:noCompletion private override function __createGLProgram(vertexSource:String, fragmentSource:String):GLProgram
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||||
{
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var gl = __context.gl;
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||||
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||||
var vertexShader = __createGLShader(vertexSource, gl.VERTEX_SHADER);
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var fragmentShader = __createGLShader(fragmentSource, gl.FRAGMENT_SHADER);
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var program = gl.createProgram();
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||||
// Fix support for drivers that don't draw if attribute 0 is disabled
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for (param in __paramFloat)
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{
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if (param.name.indexOf("Position") > -1 && StringTools.startsWith(param.name, "openfl_"))
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{
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gl.bindAttribLocation(program, 0, param.name);
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break;
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}
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}
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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if (gl.getProgramParameter(program, gl.LINK_STATUS) == 0)
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{
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var messageBuf = new StringBuf();
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messageBuf.add("Unable to initialize the shader program");
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messageBuf.add("\n");
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messageBuf.add(gl.getProgramInfoLog(program));
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var message = messageBuf.toString();
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Log.error(message);
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}
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return program;
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}
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||||
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||||
var glRawFragmentSource:String;
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var glRawVertexSource:String;
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||||
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@:noCompletion override private function set_glFragmentSource(value:String):String
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||||
{
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if(value == null)
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value = ShaderTemplates.defaultFragmentSource;
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glRawFragmentSource = value;
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value = value.replace("#pragma header", ShaderTemplates.fragHeader).replace("#pragma body", ShaderTemplates.fragBody);
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if (value != __glFragmentSource)
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{
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||||
@@ -55,6 +183,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
{
|
||||
if(value == null)
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value = ShaderTemplates.defaultVertexSource;
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||||
glRawVertexSource = value;
|
||||
value = value.replace("#pragma header", ShaderTemplates.vertHeader).replace("#pragma body", ShaderTemplates.vertBody);
|
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if (value != __glVertexSource)
|
||||
{
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||||
@@ -83,20 +212,24 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
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||||
|
||||
if (__context != null && program == null)
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||||
{
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var prefix = '#version ${glslVer}\n';
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||||
var prefixBuf = new StringBuf();
|
||||
prefixBuf.add('#version ${glslVer}\n');
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||||
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||||
var gl = __context.gl;
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||||
|
||||
prefix += "#ifdef GL_ES
|
||||
"
|
||||
+ (precisionHint == FULL ? "#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
#else
|
||||
precision mediump float;
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||||
#endif" : "precision lowp float;")
|
||||
+ "
|
||||
#endif
|
||||
";
|
||||
prefixBuf.add("#ifdef GL_ES\n");
|
||||
if (precisionHint == FULL) {
|
||||
prefixBuf.add("#ifdef GL_FRAGMENT_PRECISION_HIGH\n");
|
||||
prefixBuf.add("precision highp float;\n");
|
||||
prefixBuf.add("#else\n");
|
||||
prefixBuf.add("precision mediump float;\n");
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||||
prefixBuf.add("#endif\n");
|
||||
} else {
|
||||
prefixBuf.add("precision lowp float;\n");
|
||||
}
|
||||
prefixBuf.add("#endif\n");
|
||||
|
||||
var prefix = prefixBuf.toString();
|
||||
|
||||
var vertex = prefix + glVertexSource;
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||||
var fragment = prefix + glFragmentSource;
|
||||
@@ -110,9 +243,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
else
|
||||
{
|
||||
program = __context.createProgram(GLSL);
|
||||
|
||||
program.__glProgram = __createGLProgram(vertex, fragment);
|
||||
|
||||
__context.__programs.set(id, program);
|
||||
}
|
||||
|
||||
@@ -120,56 +251,35 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
{
|
||||
glProgram = program.__glProgram;
|
||||
|
||||
for (input in __inputBitmapData)
|
||||
{
|
||||
for (input in __inputBitmapData) {
|
||||
|
||||
if (input.__isUniform)
|
||||
{
|
||||
if (input.__isUniform) {
|
||||
input.index = gl.getUniformLocation(glProgram, input.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
input.index = gl.getAttribLocation(glProgram, input.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramBool)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
for (parameter in __paramBool) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramFloat)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
for (parameter in __paramFloat) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
|
||||
for (parameter in __paramInt)
|
||||
{
|
||||
|
||||
if (parameter.__isUniform)
|
||||
{
|
||||
|
||||
for (parameter in __paramInt) {
|
||||
if (parameter.__isUniform) {
|
||||
parameter.index = gl.getUniformLocation(glProgram, parameter.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
} else {
|
||||
parameter.index = gl.getAttribLocation(glProgram, parameter.name);
|
||||
}
|
||||
}
|
||||
@@ -207,7 +317,6 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
{
|
||||
var input = new ShaderInput<BitmapData>();
|
||||
input.name = name;
|
||||
@:privateAccess
|
||||
input.__isUniform = isUniform;
|
||||
__inputBitmapData.push(input);
|
||||
|
||||
@@ -274,15 +383,10 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
case BOOL, BOOL2, BOOL3, BOOL4:
|
||||
var parameter = new ShaderParameter<Bool>();
|
||||
parameter.name = name;
|
||||
@:privateAccess
|
||||
parameter.type = parameterType;
|
||||
@:privateAccess
|
||||
parameter.__arrayLength = arrayLength;
|
||||
@:privateAccess
|
||||
parameter.__isBool = true;
|
||||
@:privateAccess
|
||||
parameter.__isUniform = isUniform;
|
||||
@:privateAccess
|
||||
parameter.__length = length;
|
||||
__paramBool.push(parameter);
|
||||
|
||||
@@ -297,17 +401,11 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
case INT, INT2, INT3, INT4:
|
||||
var parameter = new ShaderParameter<Int>();
|
||||
parameter.name = name;
|
||||
@:privateAccess
|
||||
parameter.type = parameterType;
|
||||
@:privateAccess
|
||||
parameter.__arrayLength = arrayLength;
|
||||
@:privateAccess
|
||||
parameter.__isInt = true;
|
||||
@:privateAccess
|
||||
parameter.__isUniform = isUniform;
|
||||
@:privateAccess
|
||||
parameter.__length = length;
|
||||
@:privateAccess
|
||||
__paramInt.push(parameter);
|
||||
Reflect.setField(__data, name, parameter);
|
||||
try{Reflect.setField(this, name, parameter);} catch(e) {}
|
||||
@@ -315,19 +413,13 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
default:
|
||||
var parameter = new ShaderParameter<Float>();
|
||||
parameter.name = name;
|
||||
@:privateAccess
|
||||
parameter.type = parameterType;
|
||||
@:privateAccess
|
||||
parameter.__arrayLength = arrayLength;
|
||||
#if lime
|
||||
@:privateAccess
|
||||
if (arrayLength > 0) parameter.__uniformMatrix = new Float32Array(arrayLength * arrayLength);
|
||||
#end
|
||||
@:privateAccess
|
||||
parameter.__isFloat = true;
|
||||
@:privateAccess
|
||||
parameter.__isUniform = isUniform;
|
||||
@:privateAccess
|
||||
parameter.__length = length;
|
||||
__paramFloat.push(parameter);
|
||||
|
||||
@@ -394,7 +486,6 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
|
||||
var cl:String = Type.getClassName(Type.getClass(field));
|
||||
// cant do "field is ShaderInput" for some reason
|
||||
if (cl.startsWith("openfl.display.ShaderParameter")) {
|
||||
@:privateAccess
|
||||
if (field.__length <= 1) {
|
||||
if ((val is Array))
|
||||
return field.value = val;
|
||||
@@ -546,4 +637,16 @@ class ShaderTypeException extends Exception {
|
||||
this.name = name;
|
||||
super('ShaderTypeException - Tried to set the shader uniform "${name}" as a ${Type.getClassName(has)}, but the shader uniform is a ${Std.string(want)}.');
|
||||
}
|
||||
}
|
||||
|
||||
class ShaderErrorPosition {
|
||||
public var column:Int;
|
||||
public var line:Int;
|
||||
public var message:String;
|
||||
|
||||
public function new(line:String, column:String, message:String) {
|
||||
this.line = Std.parseInt(line);
|
||||
this.column = Std.parseInt(column);
|
||||
this.message = message;
|
||||
}
|
||||
}
|
||||
@@ -459,6 +459,22 @@ class PlayState extends MusicBeatState
|
||||
* Group containing all of the combo sprites.
|
||||
*/
|
||||
public var comboGroup:RotatingSpriteGroup;
|
||||
/**
|
||||
* Whenever the Rating sprites should be shown or not.
|
||||
*
|
||||
* NOTE: This is just a default value for the final value, the final value can be changed through notes hit events.
|
||||
*/
|
||||
public var defaultDisplayRating:Bool = true;
|
||||
/**
|
||||
* Whenever the Combo sprite should be shown or not (like old Week 7 patches).
|
||||
*
|
||||
* NOTE: This is just a default value for the final value, the final value can be changed through notes hit events.
|
||||
*/
|
||||
public var defaultDisplayCombo:Bool = false;
|
||||
/**
|
||||
* Minimum Combo Count to display the combo digits. Anything less than 0 means it won't be shown.
|
||||
*/
|
||||
public var minDigitDisplay:Int = 10;
|
||||
/**
|
||||
* Array containing all of the note types names.
|
||||
*/
|
||||
@@ -1655,9 +1671,9 @@ class PlayState extends MusicBeatState
|
||||
|
||||
var event:NoteHitEvent;
|
||||
if (strumLine != null && !strumLine.cpu)
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick");
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick");
|
||||
else
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, false, false, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false);
|
||||
event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false);
|
||||
event.deleteNote = !note.isSustainNote; // work around, to allow sustain notes to be deleted
|
||||
event = scripts.event(strumLine != null && !strumLine.cpu ? "onPlayerHit" : "onDadHit", event);
|
||||
strumLine.onHit.dispatch(event);
|
||||
@@ -1676,7 +1692,8 @@ class PlayState extends MusicBeatState
|
||||
if (event.showRating || (event.showRating == null && event.player))
|
||||
{
|
||||
displayCombo(event);
|
||||
displayRating(event.rating, event);
|
||||
if (event.displayRating)
|
||||
displayRating(event.rating, event);
|
||||
ratingNum += 1;
|
||||
}
|
||||
}
|
||||
@@ -1735,14 +1752,12 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
|
||||
public function displayCombo(?evt:NoteHitEvent = null):Void {
|
||||
var hasEvent = evt != null;
|
||||
var pre:String = hasEvent ? evt.ratingPrefix : "";
|
||||
var suf:String = hasEvent ? evt.ratingSuffix : "";
|
||||
if (minDigitDisplay >= 0 && (combo == 0 || combo >= minDigitDisplay)) {
|
||||
var hasEvent = evt != null;
|
||||
var pre:String = hasEvent ? evt.ratingPrefix : "";
|
||||
var suf:String = hasEvent ? evt.ratingSuffix : "";
|
||||
|
||||
var separatedScore:String = Std.string(combo).addZeros(3);
|
||||
|
||||
if (combo == 0 || combo >= 10) {
|
||||
if (combo >= 10) {
|
||||
if (evt.displayCombo) {
|
||||
var comboSpr:FlxSprite = comboGroup.recycleLoop(FlxSprite).loadAnimatedGraphic(Paths.image('${pre}combo${suf}'));
|
||||
comboSpr.resetSprite(comboGroup.x, comboGroup.y);
|
||||
comboSpr.acceleration.y = 600;
|
||||
@@ -1764,6 +1779,7 @@ class PlayState extends MusicBeatState
|
||||
});
|
||||
}
|
||||
|
||||
var separatedScore:String = Std.string(combo).addZeros(3);
|
||||
for (i in 0...separatedScore.length)
|
||||
{
|
||||
var numScore:FlxSprite = comboGroup.recycleLoop(FlxSprite).loadAnimatedGraphic(Paths.image('${pre}num${separatedScore.charAt(i)}${suf}'));
|
||||
|
||||
@@ -138,8 +138,8 @@ class DialogueCutscene extends Cutscene {
|
||||
public var canProceed:Bool = true;
|
||||
|
||||
public function next(playFirst:Bool = false) {
|
||||
var event = EventManager.get(DynamicEvent).recycle(playFirst);
|
||||
dialogueScript.call("next", [playFirst]);
|
||||
var event = EventManager.get(DialogueNextLineEvent).recycle(playFirst);
|
||||
dialogueScript.call("next", [event]);
|
||||
if(event.cancelled || !canProceed) return;
|
||||
|
||||
if ((curLine = dialogueLines.shift()) == null) {
|
||||
@@ -154,7 +154,7 @@ class DialogueCutscene extends Cutscene {
|
||||
}
|
||||
|
||||
if (curLine.callback != null)
|
||||
dialogueScript.call(curLine.callback, [playFirst]);
|
||||
dialogueScript.call(curLine.callback, [event.playFirst]);
|
||||
|
||||
for (k=>c in charMap)
|
||||
if (k != curLine.char)
|
||||
@@ -167,8 +167,8 @@ class DialogueCutscene extends Cutscene {
|
||||
dialogueBox.popupChar(char, force);
|
||||
}
|
||||
|
||||
var finalSuffix:String = playFirst && dialogueBox.hasAnimation(curLine.bubble + "-firstOpen") ? "-firstOpen" : dialogueBox.hasAnimation(curLine.bubble + "-open") ? "-open" : "";
|
||||
dialogueBox.playBubbleAnim(curLine.bubble, finalSuffix, curLine.text, curLine.format, curLine.speed, curLine.nextSound, curLine.textSound != null ? [curLine.textSound] : null, finalSuffix == "-firstOpen" || finalSuffix == "-open", !playFirst);
|
||||
var finalSuffix:String = event.playFirst && dialogueBox.hasAnimation(curLine.bubble + "-firstOpen") ? "-firstOpen" : dialogueBox.hasAnimation(curLine.bubble + "-open") ? "-open" : "";
|
||||
dialogueBox.playBubbleAnim(curLine.bubble, finalSuffix, curLine.text, curLine.format, curLine.speed, curLine.nextSound, curLine.textSound != null ? [curLine.textSound] : null, finalSuffix == "-firstOpen" || finalSuffix == "-open", !event.playFirst);
|
||||
|
||||
if(curLine.playSound != null) curLine.playSound.play();
|
||||
if(curLine.changeMusic != null) {
|
||||
@@ -178,7 +178,7 @@ class DialogueCutscene extends Cutscene {
|
||||
curMusic.fadeIn(1, 0, curMusic.volume);
|
||||
} else if(curLine.musicVolume != null && curMusic != null) curMusic.volume = curLine.musicVolume;
|
||||
|
||||
dialogueScript.call("postNext", [playFirst]);
|
||||
dialogueScript.call("postNext", [event]);
|
||||
}
|
||||
|
||||
public override function close() {
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
package openfl.display;
|
||||
|
||||
import openfl.utils.ByteArray;
|
||||
|
||||
#if !openfl_debug
|
||||
@:fileXml('tags="haxe,release"')
|
||||
@:noDebug
|
||||
#end
|
||||
class GraphicsShader extends Shader
|
||||
{
|
||||
@:glVertexHeader("attribute float openfl_Alpha;
|
||||
attribute vec4 openfl_ColorMultiplier;
|
||||
attribute vec4 openfl_ColorOffset;
|
||||
attribute vec4 openfl_Position;
|
||||
attribute vec2 openfl_TextureCoord;
|
||||
|
||||
varying float openfl_Alphav;
|
||||
varying vec4 openfl_ColorMultiplierv;
|
||||
varying vec4 openfl_ColorOffsetv;
|
||||
varying vec2 openfl_TextureCoordv;
|
||||
|
||||
uniform mat4 openfl_Matrix;
|
||||
uniform bool openfl_HasColorTransform;
|
||||
uniform vec2 openfl_TextureSize;")
|
||||
@:glVertexBody("openfl_Alphav = openfl_Alpha;
|
||||
openfl_TextureCoordv = openfl_TextureCoord;
|
||||
|
||||
if (openfl_HasColorTransform) {
|
||||
openfl_ColorMultiplierv = openfl_ColorMultiplier;
|
||||
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
|
||||
}
|
||||
|
||||
gl_Position = openfl_Matrix * openfl_Position;")
|
||||
@:glVertexSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
}")
|
||||
@:glFragmentHeader("varying float openfl_Alphav;
|
||||
varying vec4 openfl_ColorMultiplierv;
|
||||
varying vec4 openfl_ColorOffsetv;
|
||||
varying vec2 openfl_TextureCoordv;
|
||||
|
||||
uniform bool openfl_HasColorTransform;
|
||||
uniform vec2 openfl_TextureSize;
|
||||
uniform sampler2D bitmap;")
|
||||
@:glFragmentBody("vec4 color = texture2D (bitmap, openfl_TextureCoordv);
|
||||
|
||||
if (color.a == 0.0) {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
} else if (openfl_HasColorTransform) {
|
||||
color = vec4(color.rgb / color.a, color.a);
|
||||
|
||||
mat4 colorMultiplier = mat4(0);
|
||||
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
|
||||
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
|
||||
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
|
||||
colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;
|
||||
|
||||
color = clamp(openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
|
||||
|
||||
if (color.a > 0.0) {
|
||||
gl_FragColor = vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
|
||||
} else {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
} else {
|
||||
gl_FragColor = color * openfl_Alphav;
|
||||
}")
|
||||
#if emscripten
|
||||
@:glFragmentSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
|
||||
gl_FragColor = gl_FragColor.bgra;
|
||||
}")
|
||||
#else
|
||||
@:glFragmentSource("#pragma header
|
||||
|
||||
void main(void) {
|
||||
#pragma body
|
||||
}")
|
||||
#end
|
||||
public function new(code:ByteArray = null)
|
||||
{
|
||||
super(code);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user