new UIButtonList

This commit is contained in:
Frakist
2023-07-29 14:02:58 +03:00
parent dcd3e02cd3
commit f11847051c
6 changed files with 198 additions and 204 deletions
-1
View File
@@ -186,7 +186,6 @@
<haxelib name="markdown" /> <haxelib name="markdown" />
<haxelib name="hxcpp-debug-server" if="desktop debug"/>
<haxedef name="no-deprecation-warnings"/> <haxedef name="no-deprecation-warnings"/>
<!-- _________________________________ Additional stuff _______________________________ --> <!-- _________________________________ Additional stuff _______________________________ -->
-9
View File
@@ -125,15 +125,6 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
public function measureHit(curMeasure:Int) public function measureHit(curMeasure:Int)
{ {
} }
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
{
__doPreZoomScaleProcedure(camera);
var r = super.getScreenBounds(newRect, camera);
__doPostZoomScaleProcedure();
return r;
}
public override function drawComplex(camera:FlxCamera) public override function drawComplex(camera:FlxCamera)
{ {
super.drawComplex(camera); super.drawComplex(camera);
@@ -1,176 +0,0 @@
package funkin.editors.character;
import flixel.group.FlxGroup;
import flixel.util.FlxColor;
import flixel.math.FlxPoint;
import funkin.game.Character;
class CharacterAnimsWindow extends UIWindow {
public var character:Character;
public var buttons:FlxGroup = new FlxGroup();
public var animButtons:Map<String, CharacterAnimButtons> = [];
public var addButton:UIButton;
public var addIcon:FlxSprite;
public function new(character:Character) {
super(800-23,140+23+46,450+23,511-23, "Character Animations");
this.character = character;
createButtons();
buttons.cameras = [CharacterEditor.instance.animsCamera];
members.push(buttons);
}
public function createButtons() {
for (i=>anim in character.getNameList())
createNewButton(anim, character.getAnimOffset(anim), false, -1, false);
addButton = new UIButton(25, 16+((32+16)*(character.getNameList().length)), "",
function () {
CharacterEditor.instance.createAnimWithUI();
}
, 426);
addButton.cameras = [CharacterEditor.instance.animsCamera];
addButton.color = FlxColor.GREEN;
addIcon = new FlxSprite(addButton.x + (440/2) - 8, addButton.y + (32/2) - 8).loadGraphic(Paths.image('editors/charter/add-button'));
addIcon.cameras = [CharacterEditor.instance.animsCamera];
addIcon.antialiasing = false;
addButton.members.push(addIcon);
members.push(addButton);
updateButtonsPos();
}
public function createNewButton(anim:String, offset:FlxPoint, ghost:Bool = false, id:Int = -1, ?updatePos:Bool = true) {
var button = new CharacterAnimButtons(0,0, anim, offset);
if (id == -1) buttons.add(button);
else buttons.members.insert(id, button);
animButtons.set(anim,button);
if (updatePos)
updateButtonsPos();
}
public function removeButton(anim:String) {
var button:CharacterAnimButtons = animButtons.get(anim);
buttons.members.remove(button);
button.destroy();
updateButtonsPos();
}
public function updateButtonsPos() {
for (i => button in buttons.members)
cast(button, CharacterAnimButtons).updatePos(23,16+((32+16)*i));
addButton.y = 16+((32+16)*(buttons.members.length));
addIcon.x = addButton.x + (440/2) - 8; addIcon.y = addButton.y + (32/2) - 8;
}
public inline function changeCurAnim(anim:String) {
for (_anim => button in animButtons)
button.alpha = _anim == anim ? 1 : 0.25;
}
var scrollY:Float = 0;
public override function update(elapsed:Float) {
super.update(elapsed);
__rect.x = x; __rect.y = y+23;
__rect.width = bWidth; __rect.height = bHeight-23;
if(UIState.state.isOverlapping(this, __rect)) {
var nextscrollY = scrollY - FlxG.mouse.wheel * 12;
if (nextscrollY >= 0 && nextscrollY + CharacterEditor.instance.animsCamera.height <= (addButton.y +32 +23))
scrollY = nextscrollY;
hovered = true;
} else
hovered = false;
for (button in buttons.members)
cast(button, UISprite).selectable = hovered;
addButton.selectable = hovered;
CharacterEditor.instance.animsCamera.scroll.y = FlxMath.lerp(CharacterEditor.instance.animsCamera.scroll.y, scrollY, 1/3);
//addButtonIndicator.y = CharacterEditor.instance.animsCamera.height - addButtonIndicator.width + CharacterEditor.instance.animsCamera.scroll.y;
}
}
class CharacterAnimButtons extends UIButton {
public var anim:String = "";
public var editButton:UIButton;
public var editIcon:FlxSprite;
public var ghostButton:UIButton;
public var ghostIcon:FlxSprite;
public var deleteButton:UIButton;
public var deleteIcon:FlxSprite;
public function new(x:Float,y:Float,anim:String, offset:FlxPoint) {
this.anim = anim;
super(x,y, '$anim (${offset.x}, ${offset.y})', function () {
CharacterEditor.instance.playAnimation(this.anim);
}, 282);
ghostButton = new UIButton(x+282+17, y, "", function () {
CharacterEditor.instance.ghostAnim(this.anim);
}, 32);
members.push(ghostButton);
ghostIcon = new FlxSprite(ghostButton.x + 8, ghostButton.y + 8).loadGraphic(Paths.image('editors/character/ghost-button'), true, 16, 16);
ghostIcon.animation.add("alive", [0]);
ghostIcon.animation.add("dead", [1]);
ghostIcon.animation.play("dead"); ghostIcon.alpha = 0.5;
ghostIcon.antialiasing = false;
ghostIcon.updateHitbox();
members.push(ghostIcon);
editButton = new UIButton(ghostButton.x+32+17, y, "", function () {
CharacterEditor.instance.editAnimWithUI(this.anim);
}, 32);
members.push(editButton);
editIcon = new FlxSprite(editButton.x + 8, editButton.y + 8).loadGraphic(Paths.image('editors/character/edit-button'));
editIcon.antialiasing = false;
members.push(editIcon);
deleteButton = new UIButton(editButton.x+32+17, y, "", function () {
CharacterEditor.instance.deleteAnim(this.anim);
}, 32);
deleteButton.color = FlxColor.RED;
members.push(deleteButton);
deleteIcon = new FlxSprite(deleteButton.x + (15/2), deleteButton.y + 8).loadGraphic(Paths.image('editors/character/delete-button'));
deleteIcon.antialiasing = false;
members.push(deleteIcon);
}
public override function update(elapsed:Float) {
editButton.selectable = ghostButton.selectable = deleteButton.selectable = selectable;
super.update(elapsed);
}
public function updateInfo(anim:String, offset:FlxPoint, ghost:Bool) {
this.anim = anim;
field.text = '$anim (${offset.x}, ${offset.y})';
ghostIcon.animation.play(ghost ? "alive" : "dead");
ghostIcon.alpha = ghost ? 1 : 0.5;
}
public inline function updatePos(x:Float, y:Float) {
// buttons
this.x = x; this.y = ghostButton.y = editButton.y = deleteButton.y = y;
deleteButton.x = (editButton.x = (ghostButton.x = (x+282+17))+32+17)+32+17;
// icons
ghostIcon.x = ghostButton.x + 8; ghostIcon.y = ghostButton.y + 8;
editIcon.x = editButton.x + 8; editIcon.y = editButton.y + 8;
deleteIcon.x = deleteButton.x + (15/2); deleteIcon.y = deleteButton.y + 8;
}
}
@@ -2,7 +2,6 @@ package funkin.editors.character;
import haxe.xml.Printer; import haxe.xml.Printer;
import haxe.xml.Access; import haxe.xml.Access;
import funkin.editors.character.CharacterAnimsWindow.CharacterAnimButtons;
import funkin.backend.utils.XMLUtil.AnimData; import funkin.backend.utils.XMLUtil.AnimData;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import flixel.animation.FlxAnimation; import flixel.animation.FlxAnimation;
@@ -32,7 +31,7 @@ class CharacterEditor extends UIState {
// WINDOWS // WINDOWS
public var characterPropertiresWindow:CharacterPropertiesWindow; public var characterPropertiresWindow:CharacterPropertiesWindow;
public var characterAnimsWindow:CharacterAnimsWindow; public var characterAnimsWindow:UIButtonList;
// camera for the character itself so that it can be unzoomed/zoomed in again // camera for the character itself so that it can be unzoomed/zoomed in again
public var charCamera:FlxCamera; public var charCamera:FlxCamera;
@@ -237,7 +236,9 @@ class CharacterEditor extends UIState {
topMenuSpr.cameras = uiGroup.cameras = [uiCamera]; topMenuSpr.cameras = uiGroup.cameras = [uiCamera];
characterPropertiresWindow = new CharacterPropertiesWindow(); characterPropertiresWindow = new CharacterPropertiesWindow();
characterAnimsWindow = new CharacterAnimsWindow(character); characterAnimsWindow = new UIButtonList(777, 209, 473, 488, "Character Animations", function() CharacterEditor.instance.createAnimWithUI());
for (i=>anim in character.getNameList())
characterAnimsWindow.insert(new CharacterAnimButtons(0,0, anim, character.getAnimOffset(anim)), 0);
uiGroup.add(characterPropertiresWindow); uiGroup.add(characterPropertiresWindow);
uiGroup.add(characterAnimsWindow); uiGroup.add(characterAnimsWindow);
@@ -375,9 +376,10 @@ class CharacterEditor extends UIState {
ghosts.setOffsets(anim, offsets.clone()); ghosts.setOffsets(anim, offsets.clone());
} }
for (anim in character.getNameList()) for (button in characterAnimsWindow.buttons.members) {
characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); var charButton:CharacterAnimButtons = cast(button, CharacterAnimButtons);
charButton.updateInfo(charButton.anim, character.getAnimOffset(charButton.anim), ghosts.animGhosts[charButton.anim].visible);
}
changeOffset(character.getAnimName(), FlxPoint.get(0, 0), false); // apply da new offsets changeOffset(character.getAnimName(), FlxPoint.get(0, 0), false); // apply da new offsets
} }
if (v != null) if (v != null)
@@ -434,10 +436,10 @@ class CharacterEditor extends UIState {
})); }));
} }
public function createAnim(animData:AnimData, animID:Int = -1, addtoUndo:Bool = true) { public function createAnim(animData:AnimData, animID:Int = 0, addtoUndo:Bool = true) {
XMLUtil.addAnimToSprite(character, animData); XMLUtil.addAnimToSprite(character, animData);
ghosts.createGhost(animData.name); ghosts.createGhost(animData.name);
characterAnimsWindow.createNewButton(animData.name, FlxPoint.get(animData.x,animData.y), false, animID); characterAnimsWindow.insert(new CharacterAnimButtons(0, 0, animData.name, FlxPoint.get(animData.x,animData.y)), animID);
playAnimation(animData.name); playAnimation(animData.name);
@@ -447,12 +449,13 @@ class CharacterEditor extends UIState {
public function editAnim(name:String, animData:AnimData, addtoUndo:Bool = true) { public function editAnim(name:String, animData:AnimData, addtoUndo:Bool = true) {
var oldAnimData:AnimData = character.animDatas.get(name); var oldAnimData:AnimData = character.animDatas.get(name);
var button:CharacterAnimButtons = characterAnimsWindow.animButtons[name]; var buttoner:CharacterAnimButtons = null;
for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == name) buttoner = cast i;
ghosts.removeGhost(name); ghosts.removeGhost(name);
XMLUtil.addAnimToSprite(character, animData); XMLUtil.addAnimToSprite(character, animData);
ghosts.createGhost(animData.name); ghosts.createGhost(animData.name);
button.updateInfo(animData.name, character.getAnimOffset(animData.name), ghosts.animGhosts[animData.name].visible); buttoner.updateInfo(animData.name, character.getAnimOffset(animData.name), ghosts.animGhosts[animData.name].visible);
if (character.getAnimName() == animData.name) // update anim ifs its currently selected if (character.getAnimName() == animData.name) // update anim ifs its currently selected
playAnimation(animData.name); playAnimation(animData.name);
@@ -475,7 +478,13 @@ class CharacterEditor extends UIState {
character.removeAnimation(name); character.removeAnimation(name);
if (character.animOffsets.exists(name)) character.animOffsets.remove(name); if (character.animOffsets.exists(name)) character.animOffsets.remove(name);
if (character.animDatas.exists(name)) character.animDatas.remove(name); if (character.animDatas.exists(name)) character.animDatas.remove(name);
characterAnimsWindow.removeButton(name); for(i in characterAnimsWindow.buttons.members) {
if(i is CharacterAnimButtons) {
var i:CharacterAnimButtons = cast i;
if(i.anim == name)
characterAnimsWindow.remove(i);
}
}
if (addtoUndo) if (addtoUndo)
addToUndo(CDeleteAnim(oldID, oldAnimData)); addToUndo(CDeleteAnim(oldID, oldAnimData));
@@ -504,7 +513,8 @@ class CharacterEditor extends UIState {
var ghost:Character = ghosts.animGhosts.get(anim); var ghost:Character = ghosts.animGhosts.get(anim);
ghost.visible = !ghost.visible; ghost.visible = !ghost.visible;
var button:CharacterAnimButtons = characterAnimsWindow.animButtons[anim]; var button:CharacterAnimButtons = null;
for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == anim) button = cast(i ,CharacterAnimButtons);
button.updateInfo(anim, character.getAnimOffset(anim), ghost.visible); button.updateInfo(anim, character.getAnimOffset(anim), ghost.visible);
} }
@@ -520,7 +530,12 @@ class CharacterEditor extends UIState {
public function playAnimation(anim:String) { public function playAnimation(anim:String) {
character.playAnim(anim, true); character.playAnim(anim, true);
characterAnimsWindow.changeCurAnim(anim); for(i in characterAnimsWindow.buttons.members) {
if(i is CharacterAnimButtons) {
var i:CharacterAnimButtons = cast i;
i.alpha = i.anim == anim ? 1 : 0.25;
}
}
} }
function _offsets_left(_) { function _offsets_left(_) {
@@ -563,7 +578,7 @@ class CharacterEditor extends UIState {
if (character.getNameList().length == 0) return; if (character.getNameList().length == 0) return;
character.animOffsets.set(anim, character.getAnimOffset(anim) + change); character.animOffsets.set(anim, character.getAnimOffset(anim) + change);
characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == anim) cast(i ,CharacterAnimButtons).updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible);
character.frameOffset.set(character.getAnimOffset(anim).x, character.getAnimOffset(anim).y); character.frameOffset.set(character.getAnimOffset(anim).x, character.getAnimOffset(anim).y);
ghosts.updateOffsets(anim, change); ghosts.updateOffsets(anim, change);
@@ -579,10 +594,9 @@ class CharacterEditor extends UIState {
for (anim => offsets in character.animOffsets) for (anim => offsets in character.animOffsets)
anim => offsets.clone() anim => offsets.clone()
]; ];
for (anim in character.getNameList()) { for (anim in character.getNameList()) {
character.animOffsets[anim].zero(); character.animOffsets[anim].zero();
characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); for (i in characterAnimsWindow.members) if (cast(i, CharacterAnimButtons).anim == anim) cast(i ,CharacterAnimButtons).updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible);
} }
ghosts.clearOffsets(); ghosts.clearOffsets();
@@ -614,7 +628,82 @@ class CharacterEditor extends UIState {
} }
#end #end
} }
class CharacterAnimButtons extends UIButton {
public var anim:String = "";
public var editButton:UIButton;
public var editIcon:FlxSprite;
public var ghostButton:UIButton;
public var ghostIcon:FlxSprite;
public var deleteButton:UIButton;
public var deleteIcon:FlxSprite;
public function new(x:Float,y:Float,anim:String, offset:FlxPoint) {
this.anim = anim;
super(x,y, '$anim (${offset.x}, ${offset.y})', function () {
CharacterEditor.instance.playAnimation(this.anim);
}, 282);
ghostButton = new UIButton(x+282+17, y, "", function () {
CharacterEditor.instance.ghostAnim(this.anim);
}, 32);
members.push(ghostButton);
ghostIcon = new FlxSprite(ghostButton.x + 8, ghostButton.y + 8).loadGraphic(Paths.image('editors/character/ghost-button'), true, 16, 16);
ghostIcon.animation.add("alive", [0]);
ghostIcon.animation.add("dead", [1]);
ghostIcon.animation.play("dead"); ghostIcon.alpha = 0.5;
ghostIcon.antialiasing = false;
ghostIcon.updateHitbox();
members.push(ghostIcon);
editButton = new UIButton(ghostButton.x+32+17, y, "", function () {
CharacterEditor.instance.editAnimWithUI(this.anim);
}, 32);
members.push(editButton);
editIcon = new FlxSprite(editButton.x + 8, editButton.y + 8).loadGraphic(Paths.image('editors/character/edit-button'));
editIcon.antialiasing = false;
members.push(editIcon);
deleteButton = new UIButton(editButton.x+32+17, y, "", function () {
CharacterEditor.instance.deleteAnim(this.anim);
}, 32);
deleteButton.color = 0xFFFF0000;
members.push(deleteButton);
deleteIcon = new FlxSprite(deleteButton.x + (15/2), deleteButton.y + 8).loadGraphic(Paths.image('editors/character/delete-button'));
deleteIcon.antialiasing = false;
members.push(deleteIcon);
}
public override function update(elapsed:Float) {
editButton.selectable = ghostButton.selectable = deleteButton.selectable = selectable;
hovered = !deleteButton.hovered;
updatePos();
super.update(elapsed);
}
public function updateInfo(anim:String, offset:FlxPoint, ghost:Bool) {
this.anim = anim;
field.text = '$anim (${offset.x}, ${offset.y})';
ghostIcon.animation.play(ghost ? "alive" : "dead");
ghostIcon.alpha = ghost ? 1 : 0.5;
}
public inline function updatePos() {
// buttons
deleteButton.x = (editButton.x = (ghostButton.x = (x+282+17))+32+17)+32+17;
deleteButton.y = editButton.y = ghostButton.y = y;
// icons
ghostIcon.x = ghostButton.x + 8; ghostIcon.y = ghostButton.y + 8;
editIcon.x = editButton.x + 8; editIcon.y = editButton.y + 8;
deleteIcon.x = deleteButton.x + (15/2); deleteIcon.y = deleteButton.y + 8;
}
}
enum CharacterChange { enum CharacterChange {
CEditInfo(oldInfo:Xml, newInfo:Xml); CEditInfo(oldInfo:Xml, newInfo:Xml);
CCreateAnim(animID:Int, animData:AnimData); CCreateAnim(animID:Int, animData:AnimData);
+3 -2
View File
@@ -5,6 +5,7 @@ import flixel.graphics.frames.FlxFrame;
class UIButton extends UISliceSprite { class UIButton extends UISliceSprite {
public var callback:Void->Void = null; public var callback:Void->Void = null;
public var field:UIText; public var field:UIText;
public var shouldPress = true;
public override function new(x:Float, y:Float, text:String, callback:Void->Void, w:Int = 120, h:Int = 32) { public override function new(x:Float, y:Float, text:String, callback:Void->Void, w:Int = 120, h:Int = 32) {
super(x, y, w, h, 'editors/ui/button'); super(x, y, w, h, 'editors/ui/button');
@@ -27,13 +28,13 @@ class UIButton extends UISliceSprite {
public override function onHovered() { public override function onHovered() {
super.onHovered(); super.onHovered();
if (FlxG.mouse.justReleased && callback != null) if (FlxG.mouse.justReleased && callback != null && shouldPress)
callback(); callback();
} }
public override function update(elapsed:Float) { public override function update(elapsed:Float) {
super.update(elapsed);
field.follow(this, 0, (bHeight - field.height) / 2); field.follow(this, 0, (bHeight - field.height) / 2);
super.update(elapsed);
} }
public override function draw() { public override function draw() {
+90
View File
@@ -0,0 +1,90 @@
package funkin.editors.ui;
import flixel.FlxCamera;
import flixel.group.FlxGroup;
import flixel.util.FlxColor;
import flixel.math.FlxPoint;
import funkin.game.Character;
class UIButtonList extends UIWindow {
public var character:Character;
public var buttons:FlxTypedGroup<UIButton> = new FlxTypedGroup<UIButton>();
public var addButton:UIButton;
public var addIcon:FlxSprite;
public var buttonCameras:FlxCamera;
var _buttonYOffset:Float = 16;
public function new(x:Int, y:Int, width:Int, height:Int, windowName:String, addButtonCallback:Void->Void = null, buttonYOffset = 16) {
super(x, y, width, height, windowName);
members.push(buttons);
_buttonYOffset = buttonYOffset;
buttonCameras = new FlxCamera(x, y+36, width, height-38);
FlxG.cameras.add(buttonCameras, false);
buttonCameras.bgColor = 0;
addButton = new UIButton(25, 16, "", addButtonCallback != null ? addButtonCallback : function() return false, 426);
addButton.color = 0xFF00FF00;
addIcon = new FlxSprite(addButton.x + (440/2) - 8, addButton.y + (32/2) - 8).loadGraphic(Paths.image('editors/charter/add-button'));
addIcon.antialiasing = false;
addButton.members.push(addIcon);
add(addButton);
}
public function add(button:UIButton)
insert(button, buttons.members.length);
public function insert(button:UIButton, position:Int) {
buttons.insert(position, button);
button.cameras = [buttonCameras];
for (i => button in buttons.members)
button.setPosition(16, -scrollY + (button.bHeight + _buttonYOffset) * i);
}
public function remove(button:UIButton) {
buttons.remove(button, true);
button.destroy();
}
var _curMoving:UIButton = null;
var _curMovingInterval:Float = 0;
public function updateButtonsPos(elapsed:Float) {
for (i => button in buttons.members) {
if (_curMoving != button) {
button.y = CoolUtil.fpsLerp(button.y, -scrollY + (button.bHeight + _buttonYOffset) * i, 0.1);
button.shouldPress = true;
}
if (button != addButton && button.hovered && FlxG.mouse.justPressed) _curMoving = button;
}
if (_curMoving != null) {
_curMovingInterval += FlxG.mouse.deltaY;
if (Math.abs(_curMovingInterval) > addButton.bHeight / 2) {
_curMovingInterval += 100;
_curMoving.shouldPress = false;
_curMoving.y = CoolUtil.fpsLerp(_curMoving.y, FlxG.mouse.getScreenPosition(buttonCameras).y - (_curMoving.bHeight / 2), 0.2);
buttons.sort(function(o,a,b) return flixel.util.FlxSort.byValues(o, a == addButton ? 999 : a.y + 40, b == addButton ? 999 : b.y + 40), -1);
}
if (FlxG.mouse.justReleased) {
_curMoving = null;
_curMovingInterval = 0;
}
}
addIcon.x = addButton.x + (220) - 8; addIcon.y = addButton.y + (16) - 8;
}
var scrollY:Float = 0;
public override function update(elapsed:Float) {
updateButtonsPos(elapsed);
super.update(elapsed);
__rect.x = x; __rect.y = y+23;
__rect.width = bWidth; __rect.height = bHeight-23;
var nextscrollY = scrollY - ((hovered = UIState.state.isOverlapping(this, __rect)) ? FlxG.mouse.wheel : 0) * 12;
if (_curMoving != null) {
nextscrollY -= Math.min((bHeight - 100) - FlxG.mouse.getScreenPosition(buttonCameras).y, 0) / 5;
nextscrollY += Math.min(FlxG.mouse.getScreenPosition(buttonCameras).y - 100, 0) / 5;
}
scrollY = FlxMath.bound(nextscrollY, 0, -16 + Math.abs(Math.min(bHeight - (addButton.bHeight + _buttonYOffset) * (buttons.members.length+1), 0)));
for (button in buttons.members)
if (button != null) button.selectable = (hovered && button.callback != null);
addButton.selectable = hovered;
}
}