diff --git a/assets/data/scripts/pixel.hx b/assets/data/scripts/pixel.hx
index 22c4e611..b3d134c5 100644
--- a/assets/data/scripts/pixel.hx
+++ b/assets/data/scripts/pixel.hx
@@ -97,9 +97,6 @@ function postCreate() {
defaultCamZoom /= daPixelZoom;
}
- iconP1.antialiasing = false;
- iconP2.antialiasing = false;
-
if (enablePixelGameOver) {
gameOverSong = "pixel/gameOver";
lossSFX = "pixel/gameOverSFX";
diff --git a/assets/images/icons/bf-old.png b/assets/images/icons/bf-old/icon.png
similarity index 100%
rename from assets/images/icons/bf-old.png
rename to assets/images/icons/bf-old/icon.png
diff --git a/assets/images/icons/bf-pixel/data.xml b/assets/images/icons/bf-pixel/data.xml
new file mode 100644
index 00000000..57653cad
--- /dev/null
+++ b/assets/images/icons/bf-pixel/data.xml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/assets/images/icons/bf-pixel.png b/assets/images/icons/bf-pixel/icon.png
similarity index 100%
rename from assets/images/icons/bf-pixel.png
rename to assets/images/icons/bf-pixel/icon.png
diff --git a/assets/images/icons/bf.png b/assets/images/icons/bf/icon.png
similarity index 100%
rename from assets/images/icons/bf.png
rename to assets/images/icons/bf/icon.png
diff --git a/assets/images/icons/dad.png b/assets/images/icons/dad/icon.png
similarity index 100%
rename from assets/images/icons/dad.png
rename to assets/images/icons/dad/icon.png
diff --git a/assets/images/icons/face.png b/assets/images/icons/face/icon.png
similarity index 100%
rename from assets/images/icons/face.png
rename to assets/images/icons/face/icon.png
diff --git a/assets/images/icons/gf-pixel/data.xml b/assets/images/icons/gf-pixel/data.xml
new file mode 100644
index 00000000..57653cad
--- /dev/null
+++ b/assets/images/icons/gf-pixel/data.xml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/assets/images/icons/gf-pixel.png b/assets/images/icons/gf-pixel/icon.png
similarity index 100%
rename from assets/images/icons/gf-pixel.png
rename to assets/images/icons/gf-pixel/icon.png
diff --git a/assets/images/icons/gf.png b/assets/images/icons/gf/icon.png
similarity index 100%
rename from assets/images/icons/gf.png
rename to assets/images/icons/gf/icon.png
diff --git a/assets/images/icons/mom.png b/assets/images/icons/mom/icon.png
similarity index 100%
rename from assets/images/icons/mom.png
rename to assets/images/icons/mom/icon.png
diff --git a/assets/images/icons/monster.png b/assets/images/icons/monster/icon.png
similarity index 100%
rename from assets/images/icons/monster.png
rename to assets/images/icons/monster/icon.png
diff --git a/assets/images/icons/parents-christmas.png b/assets/images/icons/parents-christmas/icon.png
similarity index 100%
rename from assets/images/icons/parents-christmas.png
rename to assets/images/icons/parents-christmas/icon.png
diff --git a/assets/images/icons/pico.png b/assets/images/icons/pico/icon.png
similarity index 100%
rename from assets/images/icons/pico.png
rename to assets/images/icons/pico/icon.png
diff --git a/assets/images/icons/senpai/data.xml b/assets/images/icons/senpai/data.xml
new file mode 100644
index 00000000..57653cad
--- /dev/null
+++ b/assets/images/icons/senpai/data.xml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/assets/images/icons/senpai.png b/assets/images/icons/senpai/icon.png
similarity index 100%
rename from assets/images/icons/senpai.png
rename to assets/images/icons/senpai/icon.png
diff --git a/assets/images/icons/spirit/data.xml b/assets/images/icons/spirit/data.xml
new file mode 100644
index 00000000..57653cad
--- /dev/null
+++ b/assets/images/icons/spirit/data.xml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/assets/images/icons/spirit.png b/assets/images/icons/spirit/icon.png
similarity index 100%
rename from assets/images/icons/spirit.png
rename to assets/images/icons/spirit/icon.png
diff --git a/assets/images/icons/spooky.png b/assets/images/icons/spooky/icon.png
similarity index 100%
rename from assets/images/icons/spooky.png
rename to assets/images/icons/spooky/icon.png
diff --git a/assets/images/icons/tankman.png b/assets/images/icons/tankman/icon.png
similarity index 100%
rename from assets/images/icons/tankman.png
rename to assets/images/icons/tankman/icon.png
diff --git a/source/funkin/backend/FunkinSprite.hx b/source/funkin/backend/FunkinSprite.hx
index 00373e7b..4f0ecac9 100644
--- a/source/funkin/backend/FunkinSprite.hx
+++ b/source/funkin/backend/FunkinSprite.hx
@@ -75,24 +75,34 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
moves = false;
}
- public static function copyFrom(source:FunkinSprite)
+ /**
+ * Gets the graphics and copies other properties from another sprite (Works both for `FlxSprite` and `FunkinSprite`!).
+ */
+ public static function copyFrom(source:FlxSprite):FunkinSprite
{
var spr = new FunkinSprite();
+ var casted:FunkinSprite = null;
+ if (source is FunkinSprite)
+ casted = cast source;
+
@:privateAccess {
spr.setPosition(source.x, source.y);
spr.frames = source.frames;
- if (source.animateAtlas != null && source.atlasPath != null)
- spr.loadSprite(source.atlasPath);
+ if (casted != null && casted.animateAtlas != null && casted.atlasPath != null)
+ spr.loadSprite(casted.atlasPath);
spr.animation.copyFrom(source.animation);
spr.visible = source.visible;
spr.alpha = source.alpha;
spr.antialiasing = source.antialiasing;
spr.scale.set(source.scale.x, source.scale.y);
spr.scrollFactor.set(source.scrollFactor.x, source.scrollFactor.y);
- spr.skew.set(source.skew.x, source.skew.y);
- spr.transformMatrix = source.transformMatrix;
- spr.matrixExposed = source.matrixExposed;
- spr.animOffsets = source.animOffsets.copy();
+
+ if (casted != null) {
+ spr.skew.set(casted.skew.x, casted.skew.y);
+ spr.transformMatrix = casted.transformMatrix;
+ spr.matrixExposed = casted.matrixExposed;
+ spr.animOffsets = casted.animOffsets.copy();
+ }
}
return spr;
}
diff --git a/source/funkin/backend/assets/AssetsLibraryList.hx b/source/funkin/backend/assets/AssetsLibraryList.hx
index d7ff2737..b235638a 100644
--- a/source/funkin/backend/assets/AssetsLibraryList.hx
+++ b/source/funkin/backend/assets/AssetsLibraryList.hx
@@ -63,7 +63,7 @@ class AssetsLibraryList extends AssetLibrary {
if (l is IModsAssetLibrary) {
var lib = cast(l, IModsAssetLibrary);
for(e in lib.getFiles(folder))
- content.push(e);
+ content.pushOnce(e);
}
#end
}
diff --git a/source/funkin/backend/assets/Paths.hx b/source/funkin/backend/assets/Paths.hx
index 93686c0c..6a27c38e 100644
--- a/source/funkin/backend/assets/Paths.hx
+++ b/source/funkin/backend/assets/Paths.hx
@@ -194,6 +194,29 @@ class Paths
return tempFramesCache[key] = loadFrames(assetsPath ? key : Paths.image(key, library, true, ext), false, null, false, ext);
}
+ /**
+ * Checks if the images needed for using getFrames() exist.
+ * @param key Path to the image
+ * @param checkAtlas Whenever to check for the Animation.json file (used in FlxAnimate)
+ * @param assetsPath Whenever to use the raw path or to pass it through Paths.image()
+ * @param library (Additional) library to load the frames from.
+ * @return True if the images exist, false otherwise.
+ **/
+ public static function framesExists(key:String, checkAtlas:Bool = false, checkMulti:Bool = true, assetsPath:Bool = false, ?library:String) {
+ var path = assetsPath ? key : Paths.image(key, library, true);
+ var noExt = Path.withoutExtension(path);
+ if(checkAtlas && Assets.exists('$noExt/Animation.json'))
+ return true;
+ if(checkMulti && Assets.exists('$noExt/1.png'))
+ return true;
+ if(Assets.exists('$noExt.xml'))
+ return true;
+ if(Assets.exists('$noExt.txt'))
+ return true;
+ if(Assets.exists('$noExt.json'))
+ return true;
+ return false;
+ }
/**
* Loads frames from a specific image path. Supports Sparrow Atlases, Packer Atlases, and multiple spritesheets.
diff --git a/source/funkin/backend/scripting/HScript.hx b/source/funkin/backend/scripting/HScript.hx
index 1727750d..5cbedded 100644
--- a/source/funkin/backend/scripting/HScript.hx
+++ b/source/funkin/backend/scripting/HScript.hx
@@ -128,6 +128,10 @@ class HScript extends Script {
interp.execute(expr);
call("new", []);
}
+
+ #if GLOBAL_SCRIPT
+ funkin.backend.scripting.GlobalScript.call("onScriptSetup", [this, "hscript"]);
+ #end
}
public override function reload() {
diff --git a/source/funkin/backend/scripting/events/healthicon/HealthIconChangeEvent.hx b/source/funkin/backend/scripting/events/healthicon/HealthIconChangeEvent.hx
index dbb4cb68..95ab6a8d 100644
--- a/source/funkin/backend/scripting/events/healthicon/HealthIconChangeEvent.hx
+++ b/source/funkin/backend/scripting/events/healthicon/HealthIconChangeEvent.hx
@@ -1,10 +1,12 @@
package funkin.backend.scripting.events.healthicon;
+import flixel.util.typeLimit.OneOfTwo;
+
final class HealthIconChangeEvent extends CancellableEvent {
/**
- * Amount
+ * Animation State
*/
- public var amount:Int;
+ public var anim:OneOfTwo;
/**
* The health icon
diff --git a/source/funkin/backend/scripting/events/note/NoteHitEvent.hx b/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
index 5614b75c..c9f8c4c9 100644
--- a/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
+++ b/source/funkin/backend/scripting/events/note/NoteHitEvent.hx
@@ -1,6 +1,7 @@
package funkin.backend.scripting.events.note;
import funkin.game.Character;
+import funkin.game.HealthIcon;
import funkin.game.Note;
final class NoteHitEvent extends CancellableEvent {
@@ -113,6 +114,10 @@ final class NoteHitEvent extends CancellableEvent {
* Whenever the animation should be forced to play (if it's null it will be forced based on the sprite's data xml, if it has one).
*/
public var forceAnim:Null = true;
+ /**
+ * The attached healthIcon used distinction for icons amongst others
+ */
+ public var healthIcon:HealthIcon;
/**
* Prevents the default sing animation from being played.
diff --git a/source/funkin/backend/shaders/FunkinShader.hx b/source/funkin/backend/shaders/FunkinShader.hx
index fb3f9201..281616b0 100644
--- a/source/funkin/backend/shaders/FunkinShader.hx
+++ b/source/funkin/backend/shaders/FunkinShader.hx
@@ -1,5 +1,6 @@
package funkin.backend.shaders;
+import flixel.graphics.FlxGraphic;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxSignal.FlxTypedSignal;
import haxe.Exception;
@@ -555,34 +556,44 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour {
return val;
}
- var field:Dynamic = Reflect.field(data, name);
- var cl:String = Type.getClassName(Type.getClass(field));
+ var field = Reflect.field(data, name);
+ var cl = Type.getClassName(Type.getClass(field));
+ var isNotNull = val != null;
// cant do "field is ShaderInput" for some reason
if (cl.startsWith("openfl.display.ShaderParameter")) {
if (field.__length <= 1) {
- if ((val is Array))
- return field.value = val;
// that means we wait for a single number, instead of an array
- if (field.__isInt && !(val is Int))
+ if (field.__isInt && isNotNull && !(val is Int)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Int');
- else if (field.__isBool && !(val is Bool))
+ return null;
+ } else
+ if (field.__isBool && isNotNull && !(val is Bool)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Bool');
- else if (field.__isFloat && !(val is Float))
+ return null;
+ } else
+ if (field.__isFloat && isNotNull && !(val is Float)) {
throw new ShaderTypeException(name, Type.getClass(val), 'Float');
-
- return field.value = [val];
+ return null;
+ }
+ return field.value = isNotNull ? [val] : null;
} else {
- if (!(val is Array))
+ if (isNotNull && !(val is Array)) {
throw new ShaderTypeException(name, Type.getClass(val), Array);
-
+ return null;
+ }
return field.value = val;
}
} else if (cl.startsWith("openfl.display.ShaderInput")) {
// shader input!!
- if (!(val is BitmapData)) {
+ var bitmap:BitmapData;
+ if (!isNotNull) bitmap = null;
+ else if (val is BitmapData) bitmap = val;
+ else if (val is FlxGraphic) bitmap = val.bitmap;
+ else {
throw new ShaderTypeException(name, Type.getClass(val), BitmapData);
+ return null;
}
- field.input = cast val;
+ field.input = bitmap;
}
return val;
diff --git a/source/funkin/editors/character/CharacterInfoScreen.hx b/source/funkin/editors/character/CharacterInfoScreen.hx
index 599474cc..42905838 100644
--- a/source/funkin/editors/character/CharacterInfoScreen.hx
+++ b/source/funkin/editors/character/CharacterInfoScreen.hx
@@ -3,6 +3,7 @@ package funkin.editors.character;
import flixel.math.FlxPoint;
import funkin.editors.extra.PropertyButton;
import funkin.game.Character;
+import funkin.game.HealthIcon;
import haxe.xml.Access;
class CharacterInfoScreen extends UISubstateWindow {
@@ -10,7 +11,7 @@ class CharacterInfoScreen extends UISubstateWindow {
public var spriteTextBox:UITextBox;
public var iconTextBox:UITextBox;
- public var iconSprite:FlxSprite;
+ public var iconSprite:HealthIcon;
public var gameOverCharTextBox:UITextBox;
public var antialiasingCheckbox:UICheckbox;
public var flipXCheckbox:UICheckbox;
@@ -147,22 +148,14 @@ class CharacterInfoScreen extends UISubstateWindow {
}
function updateIcon(icon:String) {
- if (iconSprite == null) add(iconSprite = new FlxSprite());
+ if (iconSprite == null) add(iconSprite = new HealthIcon());
- if (iconSprite.animation.exists(icon)) return;
- @:privateAccess iconSprite.animation.clearAnimations();
-
- var path:String = Paths.image('icons/$icon');
- if (!Assets.exists(path)) path = Paths.image('icons/' + Flags.DEFAULT_HEALTH_ICON);
-
- iconSprite.loadGraphic(path, true, 150, 150);
- iconSprite.animation.add(icon, [0], 0, false);
- iconSprite.antialiasing = true;
- iconSprite.animation.play(icon);
-
- iconSprite.scale.set(0.5, 0.5);
+ iconSprite.setIcon(icon);
+ var size = Std.int(150 * 0.5);
+ iconSprite.setUnstretchedGraphicSize(size, size, true);
iconSprite.updateHitbox();
- iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
+ iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
+ iconSprite.scrollFactor.set(1, 1);
}
function saveCharacterInfo() {
diff --git a/source/funkin/editors/charter/ChartCreationScreen.hx b/source/funkin/editors/charter/ChartCreationScreen.hx
index b41e147e..87bd3c93 100644
--- a/source/funkin/editors/charter/ChartCreationScreen.hx
+++ b/source/funkin/editors/charter/ChartCreationScreen.hx
@@ -319,7 +319,8 @@ class CompactCharacterButton extends UIButton {
autoAlpha = false;
charIcon = new HealthIcon(funkin.game.Character.getIconFromCharName(char));
- charIcon.scale.set(0.2, 0.2);
+ var size = Std.int(150 * 0.2);
+ charIcon.setUnstretchedGraphicSize(size, size, true);
charIcon.updateHitbox();
charIcon.setPosition(10, bHeight/2 - charIcon.height / 2);
charIcon.scrollFactor.set(1,1);
@@ -331,11 +332,10 @@ class CompactCharacterButton extends UIButton {
textBox.antialiasing = true;
textBox.onChange = function(char:String) {
char = funkin.game.Character.getIconFromCharName(char);
- var image = Paths.image("icons/" + char);
- if(!Assets.exists(image))
- image = Paths.image("icons/" + Flags.DEFAULT_HEALTH_ICON);
- charIcon.loadGraphic(image, true, 150, 150);
+ charIcon.setIcon(char);
+ charIcon.setUnstretchedGraphicSize(size, size, true);
charIcon.updateHitbox();
+ charIcon.setPosition(10, bHeight/2 - charIcon.height / 2);
}
deleteButton = new UIButton(textBox.x + 115 + 16, bHeight/2 - (32/2), "", function () {
diff --git a/source/funkin/editors/charter/CharterMetaDataScreen.hx b/source/funkin/editors/charter/CharterMetaDataScreen.hx
index 8dd5f937..a2337627 100644
--- a/source/funkin/editors/charter/CharterMetaDataScreen.hx
+++ b/source/funkin/editors/charter/CharterMetaDataScreen.hx
@@ -3,6 +3,7 @@ package funkin.editors.charter;
import flixel.math.FlxPoint;
import funkin.backend.chart.ChartData.ChartMetaData;
import funkin.editors.extra.PropertyButton;
+import funkin.game.HealthIcon;
using StringTools;
@@ -19,7 +20,7 @@ class CharterMetaDataScreen extends UISubstateWindow {
public var displayNameTextBox:UITextBox;
public var iconTextBox:UITextBox;
- public var iconSprite:FlxSprite;
+ public var iconSprite:HealthIcon;
public var opponentModeCheckbox:UICheckbox;
public var coopAllowedCheckbox:UICheckbox;
public var colorWheel:UIColorwheel;
@@ -124,22 +125,14 @@ class CharterMetaDataScreen extends UISubstateWindow {
}
function updateIcon(icon:String) {
- if (iconSprite == null) add(iconSprite = new FlxSprite());
+ if (iconSprite == null) add(iconSprite = new HealthIcon());
- if (iconSprite.animation.exists(icon)) return;
- @:privateAccess iconSprite.animation.clearAnimations();
-
- var path:String = Paths.image('icons/$icon');
- if (!Assets.exists(path)) path = Paths.image('icons/' + Flags.DEFAULT_HEALTH_ICON);
-
- iconSprite.loadGraphic(path, true, 150, 150);
- iconSprite.animation.add(icon, [0], 0, false);
- iconSprite.antialiasing = true;
- iconSprite.animation.play(icon);
-
- iconSprite.scale.set(0.5, 0.5);
+ iconSprite.setIcon(icon);
+ var size = Std.int(150 * 0.5);
+ iconSprite.setUnstretchedGraphicSize(size, size, true);
iconSprite.updateHitbox();
- iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
+ iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
+ iconSprite.scrollFactor.set(1, 1);
}
public function saveMeta() {
diff --git a/source/funkin/editors/charter/CharterStrumline.hx b/source/funkin/editors/charter/CharterStrumline.hx
index c7b332e3..afe96ad1 100644
--- a/source/funkin/editors/charter/CharterStrumline.hx
+++ b/source/funkin/editors/charter/CharterStrumline.hx
@@ -43,20 +43,7 @@ class CharterStrumline extends UISprite {
if(strumLine.visible == null) strumLine.visible = true;
- var icons = strumLine.characters != null ? strumLine.characters : [];
-
healthIcons = new FlxSpriteGroup(x, y);
-
- for (i=>icon in icons) {
- var healthIcon = new HealthIcon(Character.getIconFromCharName(icon));
- healthIcon.scale.x = healthIcon.scale.y = 0.6 - (icons.length / 20);
- healthIcon.updateHitbox();
- healthIcon.x = FlxMath.lerp(0, icons.length * 20, (icons.length-1 != 0 ? i / (icons.length-1) : 0));
- healthIcon.y = draggable ? 29 : 7;
- healthIcon.alpha = strumLine.visible ? 1 : 0.4;
- healthIcons.add(healthIcon);
- }
-
members.push(healthIcons);
draggingSprite = new UISprite();
@@ -70,8 +57,7 @@ class CharterStrumline extends UISprite {
button = new CharterStrumlineOptions(this);
members.push(button);
- vocals = strumLine.vocalsSuffix.length > 0 ? FlxG.sound.load(Paths.voices(PlayState.SONG.meta.name, PlayState.difficulty, strumLine.vocalsSuffix)) : new FlxSound();
- vocals.group = FlxG.sound.defaultMusicGroup;
+ updateInfo();
selectedWaveform = -1;
}
@@ -106,7 +92,9 @@ class CharterStrumline extends UISprite {
for (i=>icon in icons) {
var healthIcon = new HealthIcon(Character.getIconFromCharName(icon));
- healthIcon.scale.x = healthIcon.scale.y = 0.6 - (icons.length / 20);
+ var newScale = 0.6 - (icons.length / 20);
+ var size = Std.int(150 * newScale);
+ healthIcon.setUnstretchedGraphicSize(size, size, true);
healthIcon.updateHitbox();
healthIcon.x = FlxMath.lerp(0, icons.length * 20, (icons.length-1 != 0 ? i / (icons.length-1) : 0));
healthIcon.y = draggable ? 14 : 7;
diff --git a/source/funkin/editors/charter/CharterStrumlineScreen.hx b/source/funkin/editors/charter/CharterStrumlineScreen.hx
index 35730dc8..ba2534b7 100644
--- a/source/funkin/editors/charter/CharterStrumlineScreen.hx
+++ b/source/funkin/editors/charter/CharterStrumlineScreen.hx
@@ -192,7 +192,8 @@ class CharacterButton extends UIButton {
super(x, y, "", null, 250, 54);
charIcon = new HealthIcon(Character.getIconFromCharName(char));
- charIcon.scale.set(0.3, 0.3);
+ var size = Std.int(150 * 0.3);
+ charIcon.setUnstretchedGraphicSize(size, size, true);
charIcon.updateHitbox();
charIcon.setPosition(x + 10, bHeight/2 - charIcon.height / 2);
charIcon.scrollFactor.set(1,1);
@@ -204,11 +205,10 @@ class CharacterButton extends UIButton {
textBox.antialiasing = true;
textBox.onChange = function(char:String) {
char = Character.getIconFromCharName(char);
- var image = Paths.image("icons/" + char);
- if(!Assets.exists(image))
- image = Paths.image("icons/" + Flags.DEFAULT_HEALTH_ICON);
- charIcon.loadGraphic(image, true, 150, 150);
+ charIcon.setIcon(char);
+ charIcon.setUnstretchedGraphicSize(size, size, true);
charIcon.updateHitbox();
+ charIcon.setPosition(x + 10, bHeight/2 - charIcon.height / 2);
}
deleteButton = new UIButton(textBox.x + 115 + 16, bHeight/2 - (32/2), "", function () {
diff --git a/source/funkin/editors/charter/SongCreationScreen.hx b/source/funkin/editors/charter/SongCreationScreen.hx
index 5bb1a895..33cc4a73 100644
--- a/source/funkin/editors/charter/SongCreationScreen.hx
+++ b/source/funkin/editors/charter/SongCreationScreen.hx
@@ -8,6 +8,7 @@ import funkin.backend.chart.FNFLegacyParser.SwagSong;
import funkin.backend.chart.PsychParser;
import funkin.backend.chart.VSliceParser;
import funkin.backend.utils.ZipUtil;
+import funkin.game.HealthIcon;
import haxe.Json;
import haxe.io.Bytes;
import haxe.io.BytesInput;
@@ -33,7 +34,7 @@ class SongCreationScreen extends UISubstateWindow {
public var displayNameTextBox:UITextBox;
public var iconTextBox:UITextBox;
- public var iconSprite:FlxSprite;
+ public var iconSprite:HealthIcon;
public var opponentModeCheckbox:UICheckbox;
public var coopAllowedCheckbox:UICheckbox;
public var colorWheel:UIColorwheel;
@@ -328,22 +329,14 @@ class SongCreationScreen extends UISubstateWindow {
}
function updateIcon(icon:String) {
- if (iconSprite == null) menuDataGroup.add(iconSprite = new FlxSprite());
+ if (iconSprite == null) menuDataGroup.add(iconSprite = new HealthIcon());
- if (iconSprite.animation.exists(icon)) return;
- @:privateAccess iconSprite.animation.clearAnimations();
-
- var path:String = Paths.image('icons/$icon');
- if (!Assets.exists(path)) path = Paths.image('icons/' + Flags.DEFAULT_HEALTH_ICON);
-
- iconSprite.loadGraphic(path, true, 150, 150);
- iconSprite.animation.add(icon, [0], 0, false);
- iconSprite.antialiasing = true;
- iconSprite.animation.play(icon);
-
- iconSprite.scale.set(0.5, 0.5);
+ iconSprite.setIcon(icon);
+ var size = Std.int(150 * 0.5);
+ iconSprite.setUnstretchedGraphicSize(size, size, true);
iconSprite.updateHitbox();
- iconSprite.setPosition(iconTextBox.x + 150 + 8, (iconTextBox.y + 16) - (iconSprite.height/2));
+ iconSprite.setPosition(iconTextBox.x + iconTextBox.bWidth + 8, iconTextBox.y + (iconTextBox.bHeight / 2) - (iconSprite.height / 2));
+ iconSprite.scrollFactor.set(1, 1);
}
function saveSongInfo() {
diff --git a/source/funkin/game/HealthIcon.hx b/source/funkin/game/HealthIcon.hx
index 5d2c8225..558ade61 100644
--- a/source/funkin/game/HealthIcon.hx
+++ b/source/funkin/game/HealthIcon.hx
@@ -1,12 +1,32 @@
package funkin.game;
+import flixel.graphics.FlxGraphic;
+import flixel.math.FlxPoint;
+import flixel.util.typeLimit.OneOfTwo;
+import funkin.backend.scripting.events.healthicon.HealthIconChangeEvent;
-class HealthIcon extends FlxSprite
+class HealthIcon extends FunkinSprite
{
/**
- * Used for FreeplayState! If you use it elsewhere, prob gonna annoying
+ * Attaches the icon to a sprite, following it's position
*/
public var sprTracker:FlxSprite;
+ /**
+ * Where to place the icon in relation to the sprite
+ *
+ * LEFT: Left of the sprite
+ *
+ * CENTER: Center of the sprite
+ *
+ * RIGHT: Right of the sprite
+ */
+ public var sprTrackerAlignment:TrackerAlignment = RIGHT;
+ /**
+ * Offset of the icon in relation to the sprite
+ *
+ * By default it is set to (10, -30) and is intended to be used with Alphabet
+ */
+ public var sprTrackerOffset:FlxPoint = new FlxPoint(10, -30);
/**
* The currently showing icon
@@ -20,31 +40,60 @@ class HealthIcon extends FlxSprite
/**
* Health steps in this format:
- * Min Percentage => Frame Index
+ *
+ * Min Percentage => Frame Index / Animation Name
*/
- public var healthSteps:Map = null;
+ public var healthSteps:Map> = null;
/**
- * current animation state
+ * Current animation state
*/
- public var curAnimState:Int = -1;
+ public var curAnimState:OneOfTwo = -1;
+
+ /**
+ * The Default Scale For The Icon
+ *
+ * This is what scale the icon should return to when its bump animation is finished
+ */
+ public var defaultScale:Float = 1;
+
+ /**
+ * Whenever or not the icon is animated or not
+ */
+ public var animated:Bool = false;
+
+ /**
+ * XML Animated Icon data
+ *
+ * `null` if the icon is not animated or its invalid
+ */
+ public var xmlData:Xml;
+
+ /**
+ * Extra offsets to add when updating the hitbox
+ */
+ public var extraOffsets:FlxPoint = FlxPoint.get();
/**
* Helper for HScript who can't make maps
- * @param steps Something like this: `[[0, 1], [20, 0]]`
+ *
+ * THIS IS DEPRECATED AND WILL BE REMOVED IN THE FUTURE
+ *
+ * Please set the healthSteps directly in the script instead, hscript does support maps
+ *
+ * @param steps Something like this: `[[0, 1], [20, 0]]` or `[[0, "losing"], [20, "neutral"]]` for animated icons
*/
- public function setHealthSteps(steps:Array>) { // helper for hscript that can't do maps
+ @:dox(hide) @:noCompletion @:deprecated("use healthSteps instead")
+ public function setHealthSteps(steps:Array>>):Void { // helper for hscript that can't do maps
if (steps == null) return;
healthSteps = [];
- for(s in steps)
+ for (s in steps)
if (s.length > 1)
healthSteps[s[0]] = s[1];
- var am = 0;
- for(k=>e in healthSteps) am++;
- if (am <= 0) healthSteps = [
- 0 => 1, // losing icon
- 20 => 0, // normal icon
+ if (Lambda.count(healthSteps) <= 0) healthSteps = [
+ 0 => (this.animated ? "losing" : 1), // losing icon
+ 20 => (this.animated ? "neutral" : 0), // normal icon
];
}
@@ -58,50 +107,338 @@ class HealthIcon extends FlxSprite
scrollFactor.set();
}
- public function setIcon(char:String, width:Int = 150, height:Int = 150) {
- if(curCharacter != char || this.width != width || this.height != height) {
- curCharacter = char;
- var path = Paths.image('icons/$char');
- if (!Assets.exists(path)) path = Paths.image('icons/' + Flags.DEFAULT_HEALTH_ICON);
-
- loadGraphic(path, true, width, height);
-
- animation.add(char, [for(i in 0...frames.frames.length) i], 0, false, isPlayer);
- antialiasing = true;
- animation.play(char);
-
- healthSteps = [
- 0 => 1, // losing icon
- 20 => 0, // normal icon
- ];
-
- if (frames.frames.length >= 3)
- healthSteps[80] = 2; // winning icon
- }
+ /**
+ * Called every beat, and causes the icon to become bigger
+ **/
+ public dynamic function bump():Void {
+ var iconScale = Flags.BOP_ICON_SCALE;
+ scale.set(defaultScale * iconScale, defaultScale * iconScale);
+ updateHitbox();
}
- override function update(elapsed:Float)
- {
+ /**
+ * Called every frame and causes the icon to become smaller
+ **/
+ public dynamic function updateBump():Void {
+ var iconLerp = Flags.ICON_LERP;
+ scale.set(CoolUtil.fpsLerp(scale.x, defaultScale, iconLerp), CoolUtil.fpsLerp(scale.y, defaultScale, iconLerp));
+ updateHitbox();
+ }
+
+ /**
+ * Sets the icon to the specified character
+ * @param char Character to set the icon to
+ * @param allowAnimated Whenever the icon can be animated
+ **/
+ public function setIcon(char:String, allowAnimated:Bool = true):Void {
+ if (curCharacter == char) return;
+
+ var oldIconPath = 'icons/$char';
+ var newIconPath = 'icons/$char/icon';
+
+ if (!Assets.exists(Paths.image(oldIconPath)) && !Assets.exists(Paths.image(newIconPath))) {
+ char = 'face';
+ oldIconPath = 'icons/$char';
+ newIconPath = 'icons/$char/icon';
+ }
+ curCharacter = char;
+
+ var iconPath = Assets.exists(Paths.image(oldIconPath)) ? oldIconPath : newIconPath;
+ var iconXmlPath = Paths.getPath('images/icons/$char/data.xml');
+ var iconFoundData = Assets.exists(iconXmlPath);
+
+ try {
+ xmlData = iconFoundData ? Xml.parse(Assets.getText(iconXmlPath)) : null;
+ } catch(e) {
+ Logs.trace('Error while parsing icon data for $char: ${e.message}', ERROR);
+ xmlData = null;
+ }
+ var xmlValid = xmlData != null && (xmlData = xmlData.firstElement()) != null;
+
+ this.animated = allowAnimated && iconFoundData && xmlValid && Paths.framesExists(Paths.image(newIconPath), true, true, true);
+
+ var iconAmt:Int = 0;
+ var iconSize:Int = 0;
+ var iconIsPlayer = xmlValid ? xmlData.get("facing").getDefault("right").toLowerCase() == "left" : false;
+
+ animateAtlas = null; // reset
+ if (this.animated)
+ loadSprite(Paths.image(newIconPath));
+ else {
+ var iconAsset:FlxGraphic = FlxG.bitmap.add(Paths.image(iconPath));
+ var assetW:Float = iconAsset.width;
+ var assetH:Float = iconAsset.height;
+
+ iconAmt = Math.round(assetW / assetH); // Just in case the icon is in a weird aspect ratio
+ iconSize = Math.floor(assetW / iconAmt);
+ if (iconSize * iconAmt > assetW) {
+ iconSize = Math.floor(assetW / iconAmt);
+ iconAmt = Math.floor(assetW / iconSize);
+ }
+
+ loadGraphic(iconAsset, true, Std.int(Math.min(iconSize, assetW)), Std.int(Math.min(iconSize, assetH)));
+
+ setGraphicSize(150);
+ updateHitbox();
+
+ animation.add(char, [for(i in 0...iconAmt) i], 0, false, isPlayer != iconIsPlayer);
+ animation.play(char);
+ }
+
+ if(!animation.onFinishEnd.has(animFinishCallback))
+ animation.onFinishEnd.add(animFinishCallback);
+ if(animateAtlas != null && !animateAtlas.anim.onFinishEnd.has(animFinishCallback))
+ animateAtlas.anim.onFinishEnd.add(animFinishCallback);
+
+ var parsedSteps:Map = [];
+
+ antialiasing = true;
+ if (xmlValid) {
+ if (xmlData.exists("antialiasing"))
+ antialiasing = xmlData.get("antialiasing").toLowerCase() == "true";
+ if (xmlData.exists("offsetX"))
+ extraOffsets.x = Std.parseFloat(xmlData.get("offsetX")).getDefault(0);
+ if (xmlData.exists("offsetY"))
+ extraOffsets.y = Std.parseFloat(xmlData.get("offsetY")).getDefault(0);
+
+ for (node in xmlData.elements())
+ switch(node.nodeName) {
+ case "transition":
+ if (this.animated == false) {
+ Logs.trace('Icon ${char} data is not allowed when not animated', WARNING);
+ continue;
+ }
+ if (!node.exists("anim")) {
+ Logs.trace('Icon ${char} data is missing anim', WARNING);
+ continue;
+ }
+ if (!node.exists("to")) {
+ Logs.trace('Icon ${char} data is missing to', WARNING);
+ continue;
+ }
+ if (!node.exists("from")) {
+ Logs.trace('Icon ${char} data is missing from', WARNING);
+ continue;
+ }
+
+ var animName = 'from-${node.get("from")}-to-${node.get("to")}';
+ if (node.exists("offsetX") || node.exists("offsetY"))
+ addOffset(animName, Std.parseFloat(node.get("offsetX")).getDefault(0), Std.parseFloat(node.get("offsetY")).getDefault(0));
+ addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), false); // don't allow looping for transitions
+ if (animateAtlas == null && animation.exists(animName))
+ animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
+ case "anim":
+ if (this.animated == false) {
+ Logs.trace('Icon ${char} data is not allowed when not animated', WARNING);
+ continue;
+ }
+ if (!node.exists("name")) {
+ Logs.trace('Icon ${char} data is missing name', WARNING);
+ continue;
+ }
+ if (!node.exists("anim")) {
+ Logs.trace('Icon ${char} data is missing anim', WARNING);
+ continue;
+ }
+
+ var animName = node.get("name");
+
+ var offsetX:Float = 0;
+ var offsetY:Float = 0;
+ if (node.exists("offsetX"))
+ offsetX = Std.parseFloat(node.get("offsetX")).getDefault(0);
+ else if (node.exists("offsetx"))
+ offsetX = Std.parseFloat(node.get("offsetx")).getDefault(0);
+
+ if (node.exists("offsetY"))
+ offsetY = Std.parseFloat(node.get("offsetY")).getDefault(0);
+ else if (node.exists("offsety"))
+ offsetY = Std.parseFloat(node.get("offsety")).getDefault(0);
+
+ addOffset(animName, offsetX, offsetY);
+
+ addAnim(animName, node.get("anim"), Std.parseInt(node.get("fps")).getDefault(24), node.get("looped").getDefault("true").toLowerCase() == "true");
+ if (animateAtlas == null && animation.exists(animName))
+ animation.getByName(animName).flipX = isPlayer != iconIsPlayer;
+ case "step":
+ if (!node.exists("percent")) {
+ Logs.trace('Icon ${char} data is missing percent', WARNING);
+ continue;
+ }
+ if (!node.exists("name")) {
+ Logs.trace('Icon ${char} data is missing name', WARNING);
+ continue;
+ }
+
+ parsedSteps.set(Std.parseInt(node.get("percent")).getDefault(0), node.get("name"));
+ }
+ }
+
+ if (Lambda.count(parsedSteps) > 0) {
+ healthSteps = parsedSteps;
+ } else {
+ var hasLosing = this.animated ? hasAnim("losing") : iconAmt >= 2;
+ var hasWinning = this.animated ? hasAnim("winning") : iconAmt >= 3;
+
+ if (hasLosing) {
+ healthSteps = [
+ 0 => (this.animated ? "losing" : 1), // losing icon
+ 20 => (this.animated ? "neutral" : 0), // normal icon
+ ];
+ } else {
+ healthSteps = [
+ 0 => (this.animated ? "neutral" : 0), // normal icon
+ ];
+ }
+ if (hasWinning)
+ healthSteps.set(80, this.animated ? "winning" : 2); // winning icon
+ }
+ var data = getIconAnim(health);
+ if (data.isValid) {
+ if (this.animated)
+ playAnim(data.animState);
+ else
+ animation.curAnim.curFrame = data.animState;
+ curAnimState = data.animState;
+ }
+
+ if (animateAtlas != null) {
+ @:bypassAccessor
+ frameWidth = 150;
+ @:bypassAccessor
+ frameHeight = 150;
+ extraOffsets.x -= frameWidth / 2;
+ extraOffsets.y -= frameHeight / 2;
+ updateHitbox();
+ } else {
+ setGraphicSize(150);
+ updateHitbox();
+ }
+
+ defaultScale = (xmlValid && xmlData.exists("scale")) ? Std.parseFloat(xmlData.get("scale")).getDefault(scale.x) : scale.x;
+ scale.set(defaultScale, defaultScale);
+ updateHitbox();
+ }
+
+ var normalizedNames = ["neutral", "losing", "winning"];
+ private function normalizeAnim(anim:OneOfTwo):OneOfTwo {
+ if(this.animated) {
+ if (anim is Int) {
+ var _:Int = cast anim;
+ if(_ >= 0 && _ < normalizedNames.length)
+ anim = normalizedNames[anim];
+ }
+ } else {
+ if (anim is String) {
+ var _ = normalizedNames.indexOf(cast anim);
+ if(_ >= 0)
+ anim = _;
+ }
+ }
+ return anim;
+ }
+
+ /**
+ * Gets the animation data for a specific health percentage
+ * @param health Health percentage
+ * @return Animation data (-1 if invalid)
+ */
+ public dynamic function getIconAnim(health:Float):IconAnimData {
+ var i:OneOfTwo = -1;
+ var oldKey:Int = -1;
+ var isValid = false;
+ for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
+ oldKey = k;
+ i = icon;
+ isValid = true;
+ }
+
+ i = normalizeAnim(i);
+
+ return new IconAnimData(i, isValid);
+ }
+
+ override function update(elapsed:Float):Void {
super.update(elapsed);
- if (sprTracker != null)
- setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
+ if (sprTracker != null) {
+ setPosition(sprTracker.x + (switch sprTrackerAlignment {
+ case LEFT: -width;
+ case CENTER: (sprTracker.width - width) / 2;
+ case RIGHT: sprTracker.width;
+ }) + sprTrackerOffset.x, sprTracker.y + sprTrackerOffset.y);
+ }
- if (animation.curAnim != null) {
- var i:Int = -1;
- var oldKey:Int = -1;
- for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
- oldKey = k;
- i = icon;
- }
- if (i >= 0 && curAnimState != i) {
- var event = EventManager.get(funkin.backend.scripting.events.healthicon.HealthIconChangeEvent).recycle(i, this);
+ if (animation.curAnim != null || (this.animated && animateAtlas != null)) {
+ var data = getIconAnim(health);
+ var localAnimState = data.animState;
+
+ if (data.isValid && curAnimState != localAnimState) {
+ var event = EventManager.get(HealthIconChangeEvent).recycle(localAnimState, this);
funkin.backend.scripting.GlobalScript.event("onHealthIconAnimChange", event);
- if (!event.cancelled)
- animation.curAnim.curFrame = event.amount;
+ if (!event.cancelled) {
+ if (this.animated) {
+ var transAnim = 'from-$curAnimState-to-${event.anim}';
+ playAnim(hasAnim(transAnim) ? transAnim : event.anim);
+ } else {
+ if(animation.curAnim != null)
+ animation.curAnim.curFrame = event.anim;
+ }
+ }
- curAnimState = event.amount;
+ curAnimState = localAnimState;
}
}
}
+
+ function animFinishCallback(anim:String):Void {
+ if (this.animated)
+ if (anim.startsWith("from-"))
+ playAnim(anim.substr(anim.lastIndexOf('-') + 1));
+ }
+
+ override function updateHitbox():Void {
+ super.updateHitbox();
+ offset += extraOffsets;
+ }
}
+
+@:dox(hide)
+class IconAnimData {
+ public var animState:OneOfTwo;
+ public var isValid:Bool;
+
+ public function new(animState:OneOfTwo, isValid:Bool) {
+ this.animState = animState;
+ this.isValid = isValid;
+ }
+
+ public function toString():String {
+ return '$animState (Valid: $isValid)';
+ }
+}
+
+/**
+ * Used for `funkin.game.HealthIcon.sprTrackerAlignment`.
+ * This determines the position of the icon in relation to the sprite tracker.
+**/
+enum abstract TrackerAlignment(Int) {
+ /**
+ * Left of the sprite tracker
+ *
+ * Mathematically: `tracker.x - icon.width`
+ */
+ var LEFT = 0;
+ /**
+ * Center of the sprite tracker
+ *
+ * Mathematically: `tracker.x + (tracker.width - icon.width) / 2`
+ */
+ var CENTER = 1;
+ /**
+ * Right of the sprite tracker
+ *
+ * Mathematically: `tracker.x + tracker.width`
+ */
+ var RIGHT = 2;
+}
\ No newline at end of file
diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx
index e9c0044f..a593a23e 100644
--- a/source/funkin/game/PlayState.hx
+++ b/source/funkin/game/PlayState.hx
@@ -646,10 +646,11 @@ class PlayState extends MusicBeatState
// case "":
// ADD YOUR HARDCODED SCRIPTS HERE!
default:
- var scriptsFolders:Array = ['songs/${SONG.meta.name.toLowerCase()}/scripts', 'data/charts/', 'songs/'];
+ var normal = 'songs/${SONG.meta.name.toLowerCase()}/scripts';
+ var scriptsFolders:Array = [normal, normal + '/$difficulty/', 'data/charts/', 'songs/'];
- for(folder in scriptsFolders) {
- for(file in Paths.getFolderContent(folder, true, fromMods ? MODS : BOTH)) {
+ for (folder in scriptsFolders) {
+ for (file in Paths.getFolderContent(folder, true, fromMods ? MODS : BOTH)) {
if (folder == 'data/charts/')
Logs.warn('data/charts/ is deprecated and will be removed in the future. Please move script $file to songs/', DARKYELLOW, "PlayState");
@@ -848,7 +849,8 @@ class PlayState extends MusicBeatState
// Make icons appear in the correct spot during cutscenes
healthBar.update(0);
- updateIconPositions();
+ if (updateIconPositions != null)
+ updateIconPositions();
__updateNote_event = EventManager.get(NoteUpdateEvent);
@@ -1266,18 +1268,19 @@ class PlayState extends MusicBeatState
]));
}
- function updateIconPositions() {
+ dynamic function updateIconPositions() {
var iconOffset = Flags.ICON_OFFSET;
+ var healthBarPercent = healthBar.percent;
- var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0);
+ var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBarPercent, 0, 100, 1, 0);
iconP1.x = center - iconOffset;
iconP2.x = center - (iconP2.width - iconOffset);
health = FlxMath.bound(health, 0, maxHealth);
- iconP1.health = healthBar.percent / 100;
- iconP2.health = 1 - (healthBar.percent / 100);
+ iconP1.health = healthBarPercent / 100;
+ iconP2.health = 1 - (healthBarPercent / 100);
}
function updateRatingStuff() {
@@ -1323,15 +1326,13 @@ class PlayState extends MusicBeatState
}*/
}
- if (doIconBop) {
- var iconLerp = Flags.ICON_LERP;
- iconP1.scale.set(lerp(iconP1.scale.x, 1, iconLerp), lerp(iconP1.scale.y, 1, iconLerp));
- iconP2.scale.set(lerp(iconP2.scale.x, 1, iconLerp), lerp(iconP2.scale.y, 1, iconLerp));
+ if (doIconBop)
+ for (icon in [iconP1, iconP2])
+ if (icon.updateBump != null)
+ icon.updateBump();
- iconP1.updateHitbox();
- iconP2.updateHitbox();
- }
- updateIconPositions();
+ if (updateIconPositions != null)
+ updateIconPositions();
if (startingSong)
{
@@ -1794,9 +1795,9 @@ class PlayState extends MusicBeatState
var event:NoteHitEvent;
if (strumLine != null && !strumLine.cpu)
- event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick");
+ event = EventManager.get(NoteHitEvent).recycle(false, !note.isSustainNote, !note.isSustainNote, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, true, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, score, note.isSustainNote ? null : accuracy, 0.023, daRating, Options.splashesEnabled && !note.isSustainNote && daRating == "sick", 0.5, true, 0.7, true, true, iconP1);
else
- event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false);
+ event = EventManager.get(NoteHitEvent).recycle(false, false, false, null, defaultDisplayRating, defaultDisplayCombo, note, strumLine.characters, false, note.noteType, note.animSuffix.getDefault(note.strumID < strumLine.members.length ? strumLine.members[note.strumID].animSuffix : strumLine.animSuffix), "game/score/", "", note.strumID, 0, null, 0, daRating, false, 0.5, true, 0.7, true, true, iconP2);
event.deleteNote = !note.isSustainNote; // work around, to allow sustain notes to be deleted
event = scripts.event(strumLine != null && !strumLine.cpu ? "onPlayerHit" : "onDadHit", event);
strumLine.onHit.dispatch(event);
@@ -1959,14 +1960,9 @@ class PlayState extends MusicBeatState
}
if (doIconBop)
- {
- var iconScale = Flags.BOP_ICON_SCALE;
- iconP1.scale.set(iconScale, iconScale);
- iconP2.scale.set(iconScale, iconScale);
-
- iconP1.updateHitbox();
- iconP2.updateHitbox();
- }
+ for (icon in [iconP1, iconP2])
+ if (icon.bump != null)
+ icon.bump();
scripts.call("beatHit", [curBeat]);
}
diff --git a/source/funkin/menus/FreeplayState.hx b/source/funkin/menus/FreeplayState.hx
index 3cf0f0b5..e914ea55 100644
--- a/source/funkin/menus/FreeplayState.hx
+++ b/source/funkin/menus/FreeplayState.hx
@@ -139,6 +139,8 @@ class FreeplayState extends MusicBeatState
var icon:HealthIcon = new HealthIcon(songs[i].icon);
icon.sprTracker = songText;
+ icon.setUnstretchedGraphicSize(150, 150, true);
+ icon.updateHitbox();
// using a FlxGroup is too much fuss!
iconArray.push(icon);
diff --git a/source/funkin/options/type/IconOption.hx b/source/funkin/options/type/IconOption.hx
index aa4ad3c2..b61c5c67 100644
--- a/source/funkin/options/type/IconOption.hx
+++ b/source/funkin/options/type/IconOption.hx
@@ -14,6 +14,10 @@ class IconOption extends TextOption {
iconSpr = new HealthIcon(icon, false);
iconSpr.setPosition(90 - iconSpr.width, (__text.height - iconSpr.height) / 2);
+ iconSpr.setUnstretchedGraphicSize(150, 150, true);
+ iconSpr.updateHitbox();
+ iconSpr.sprTracker = __text;
+ iconSpr.sprTrackerAlignment = LEFT;
add(iconSpr);
}
}
\ No newline at end of file
diff --git a/source/funkin/options/type/NewOption.hx b/source/funkin/options/type/NewOption.hx
index 6804608b..6102ca60 100644
--- a/source/funkin/options/type/NewOption.hx
+++ b/source/funkin/options/type/NewOption.hx
@@ -1,7 +1,6 @@
package funkin.options.type;
import flixel.util.FlxColor;
-import funkin.game.HealthIcon;
/**
* Option type that has a new button, and is green.