Fixed macro issue
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@@ -7,8 +7,11 @@ import flixel.util.FlxColor;
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import funkin.backend.FunkinSprite;
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import funkin.backend.scripting.DummyScript;
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import funkin.backend.scripting.Script;
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import funkin.backend.scripting.events.*;
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import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext;
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import funkin.backend.scripting.events.DanceEvent;
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import funkin.backend.scripting.events.DirectionAnimEvent;
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import funkin.backend.scripting.events.PlayAnimContext;
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import funkin.backend.scripting.events.PlayAnimEvent;
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import funkin.backend.scripting.events.PointEvent;
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import funkin.backend.system.Conductor;
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import funkin.backend.system.interfaces.IBeatReceiver;
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import funkin.backend.system.interfaces.IOffsetCompatible;
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@@ -65,11 +68,11 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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return new FlxPoint(event.x, event.y);
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}
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var singAnims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0)
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{
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var anims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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var event = EventManager.get(DirectionAnimEvent).recycle(anims[direction] + suffix, direction, suffix, Context, Reversed, Frame, Force);
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var event = EventManager.get(DirectionAnimEvent).recycle(singAnims[direction % singAnims.length] + suffix, direction, suffix, Context, Reversed, Frame, Force);
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script.call("onPlaySingAnim", [event]);
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if (!event.cancelled)
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playAnim(event.animName, event.force, event.context, event.reversed, event.frame);
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@@ -3,7 +3,7 @@ package funkin.game.cutscenes.dialogue;
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import flixel.addons.text.FlxTypeText;
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import flixel.sound.FlxSound;
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import funkin.backend.scripting.Script;
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import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext;
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import funkin.backend.scripting.events.PlayAnimContext;
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import funkin.backend.scripting.events.PlayAnimEvent;
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import funkin.backend.scripting.events.dialogue.*;
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import haxe.xml.Access;
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@@ -2,6 +2,7 @@ package funkin.game.cutscenes.dialogue;
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import flixel.tweens.FlxTween;
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import funkin.backend.scripting.Script;
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import funkin.backend.scripting.events.PlayAnimContext;
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import funkin.backend.scripting.events.PlayAnimEvent;
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import funkin.backend.scripting.events.dialogue.*;
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import haxe.xml.Access;
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