bro i have so many changes if i have a merge conflict
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@@ -51,7 +51,8 @@ class Script extends FlxBasic implements IFlxDestroyable {
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// Engine related stuff
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"engine" => {
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build: funkin.macros.BuildCounterMacro.getBuildNumber(),
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commit: funkin.macros.GitCommitMacro.commitNumber,
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build: 2675, // 2675 being the last build num before it was removed
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name: "Codename Engine"
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},
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"ModState" => funkin.scripting.ModState,
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@@ -91,7 +92,8 @@ class Script extends FlxBasic implements IFlxDestroyable {
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return [
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"CODENAME_ENGINE" => true,
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"CODENAME_VER" => Application.current.meta.get('version'),
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"CODENAME_BUILD" => funkin.macros.BuildCounterMacro.getBuildNumber(),
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"CODENAME_BUILD" => 2675,
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"CODENAME_COMMIT" => funkin.macros.GitCommitMacro.commitNumber,
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"desktop" => #if desktop true #else false #end,
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"windows" => #if windows true #else false #end,
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"hl" => #if hl true #else false #end,
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