This commit is contained in:
Yoshman29
2022-10-08 17:09:25 +02:00
parent 681d8e8ac0
commit f75f4b0c73
104 changed files with 549 additions and 15 deletions
+31
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@@ -0,0 +1,31 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true">
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
</character>
<!--
// TODO:
if (!animation.curAnim.name.startsWith('hair'))
{
danced = !danced;
if (danced)
playAnim('danceRight');
else
playAnim('danceLeft');
} -->
<!--
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
} -->
@@ -0,0 +1,8 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="0" y="100" icon="monster">
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
</character>
@@ -0,0 +1,14 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" x="-500" y="0">
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false" x="0" y="0"/>
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
</character>
+14
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<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singLEFT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="100" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
<anim name="singRIGHT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="-1" y="-14" />
<!-- Heh! Pretty Good! !-->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
<!-- Ugh! !-->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
</character>