mall
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@@ -0,0 +1,31 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" isGF="true">
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<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
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<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="4" />
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<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="-20" />
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<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="-20" />
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<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="-20" />
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<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="-9" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="-2" y="-17" />
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</character>
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<!--
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// TODO:
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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} -->
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<!--
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switch (curCharacter)
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{
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case 'gf':
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if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
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playAnim('danceRight');
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} -->
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@@ -0,0 +1,8 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="0" y="100" icon="monster">
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<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
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<anim name="singLEFT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
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<anim name="singRIGHT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
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<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-30" y="-40"/>
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</character>
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@@ -0,0 +1,14 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" x="-500" y="0">
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<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
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<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
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<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
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<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
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<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
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<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
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<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
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<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
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</character>
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@@ -0,0 +1,14 @@
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<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="true" x="-200" y="300" camx="200">
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<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
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<anim name="singLEFT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="100" y="-7" />
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<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
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<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
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<anim name="singRIGHT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="-1" y="-14" />
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<!-- Heh! Pretty Good! !-->
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<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
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<!-- Ugh! !-->
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<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
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</character>
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