Renamed the folder

This commit is contained in:
NeeEoo
2024-04-14 10:24:25 +02:00
parent 062ac65992
commit f9649d3ff2
10 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ class MatrixUtil {
// reset to ingame coords // reset to ingame coords
x += camera.scroll.x; x += camera.scroll.x;
y += camera.scroll.y; y += camera.scroll.y;
if(isFunkinSprite) { if(isFunkinSprite) {
var sprite:FunkinSprite = cast sprite; var sprite:FunkinSprite = cast sprite;
+1 -1
View File
@@ -20,7 +20,7 @@ class EditorPicker extends MusicBeatSubstate {
{ {
name: "Stage Editor", name: "Stage Editor",
iconID: 2, iconID: 2,
state: funkin.editors.stager.StageSelection state: funkin.editors.stage.StageSelection
}, },
{ {
name: "UI Debug State", name: "UI Debug State",
@@ -1,4 +1,4 @@
package funkin.editors.stager; package funkin.editors.stage;
typedef StageCreationData = { typedef StageCreationData = {
var name:String; var name:String;
@@ -1,11 +1,11 @@
package funkin.editors.stager; package funkin.editors.stage;
import flixel.math.FlxAngle; import flixel.math.FlxAngle;
import flixel.util.FlxColor;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import funkin.backend.system.framerate.Framerate; import funkin.backend.system.framerate.Framerate;
import funkin.backend.utils.XMLUtil.AnimData; import funkin.backend.utils.XMLUtil.AnimData;
import funkin.editors.stager.elements.*; import funkin.editors.stage.elements.*;
import funkin.editors.ui.UIContextMenu.UIContextMenuOption; import funkin.editors.ui.UIContextMenu.UIContextMenuOption;
import funkin.game.Character; import funkin.game.Character;
import funkin.game.Stage; import funkin.game.Stage;
@@ -1,4 +1,4 @@
package funkin.editors.stager; package funkin.editors.stage;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import funkin.editors.extra.PropertyButton; import funkin.editors.extra.PropertyButton;
@@ -1,12 +1,12 @@
package funkin.editors.stager; package funkin.editors.stage;
import funkin.options.OptionsScreen; import funkin.editors.stage.StageCreationScreen.StageCreationData;
import funkin.game.Stage; import funkin.game.Stage;
import funkin.options.OptionsScreen;
import funkin.options.type.IconOption; import funkin.options.type.IconOption;
import funkin.options.type.NewOption; import funkin.options.type.NewOption;
import funkin.options.type.OptionType; import funkin.options.type.OptionType;
import funkin.options.type.TextOption; import funkin.options.type.TextOption;
import funkin.editors.stager.StageCreationScreen.StageCreationData;
class StageSelection extends EditorTreeMenu class StageSelection extends EditorTreeMenu
{ {
@@ -1,4 +1,4 @@
package funkin.editors.stager.elements; package funkin.editors.stage.elements;
import funkin.game.Character; import funkin.game.Character;
import funkin.game.Stage.StageCharPos; import funkin.game.Stage.StageCharPos;
@@ -1,4 +1,4 @@
package funkin.editors.stager.elements; package funkin.editors.stage.elements;
import haxe.xml.Access; import haxe.xml.Access;
import flixel.util.FlxColor; import flixel.util.FlxColor;
@@ -1,4 +1,4 @@
package funkin.editors.stager.elements; package funkin.editors.stage.elements;
import haxe.xml.Access; import haxe.xml.Access;
import flixel.util.FlxColor; import flixel.util.FlxColor;
@@ -1,4 +1,4 @@
package funkin.editors.stager.elements; package funkin.editors.stage.elements;
import haxe.xml.Access; import haxe.xml.Access;
import flixel.util.FlxColor; import flixel.util.FlxColor;