finally doing this
This commit is contained in:
@@ -14,7 +14,7 @@ jobs:
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- name: Setting up Haxe
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v1
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uses: krdlab/setup-haxe@v1
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with:
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with:
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haxe-version: 4.2.5
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haxe-version: 4.3.7
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- name: Restore existing build cache for faster compilation
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- name: Restore existing build cache for faster compilation
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uses: actions/cache@v3
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uses: actions/cache@v3
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with:
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with:
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@@ -14,7 +14,7 @@ jobs:
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- name: Setting up Haxe
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v1
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uses: krdlab/setup-haxe@v1
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with:
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with:
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haxe-version: 4.2.5
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haxe-version: 4.3.7
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- name: Restore existing build cache for faster compilation
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- name: Restore existing build cache for faster compilation
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uses: actions/cache@v3
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uses: actions/cache@v3
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with:
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with:
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@@ -14,7 +14,7 @@ jobs:
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- name: Setting up Haxe
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v1
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uses: krdlab/setup-haxe@v1
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with:
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with:
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haxe-version: 4.2.5
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haxe-version: 4.3.7
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- name: Restore existing build cache for faster compilation
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- name: Restore existing build cache for faster compilation
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uses: actions/cache@v3
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uses: actions/cache@v3
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with:
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with:
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@@ -1,91 +1,104 @@
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# Friday Night Funkin' - Codename Engine (WIP)
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# Friday Night Funkin' - Codename Engine
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## PLEASE NOTE - THIS IS STILL IN A BETA STATE
|

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### Mods created with beta versions of Codename may not be compatible with the release version
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Known issues in the beta:
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- Some options are missing
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Build instructions are below. Press TAB on the main menu to switch mods.
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Codename Engine is a cross platform [Friday Night Funkin'](https://github.com/FunkinCrew/Funkin) Engine aimed at simplifying modding focusing on softcoding, along with extensiblity and ease of use.<br>
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It is the the official successor of the previously well known [Yoshi Engine](https://github.com/CodenameCrew/YoshiCrafterEngine).
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Also, the command `.\cne test` uses the source assets folder instead of the export one for easier development (Although you can still use `lime test windows` normally).
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The engine uses [HaxeFlixel](https://haxeflixel.com/) and it mainly features:
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||||||
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- A full scripting system with an optimized fork of [Hscript](https://lib.haxe.org/p/hscript/) (its name is [Hscript Improved](https://github.com/CodenameCrew/hscript-improved))
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- Uses forks of popular libraries tailored specifically for the engine for the goal of better optimization.
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- Modding system and softcoding is as capable as source coding.
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- Focuses heavily on optimization, and encourages its users to also take on optimization practices.
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- Many modding tools without changing the core gameplay and the base to mod on.
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- Allows modularity using addons and mods that apply on top of the core mod.
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- Advanced editors which allows for possibly better experience and easiness when creating the mod.
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|
- Much more, more can be read [HERE](FEATURES.md)
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## Codename Engine
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> [!NOTE]
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> Please keep in mind that, despite these differences, we do not consider our engine to be any better than the others.
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|
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Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
|
---
|
||||||
### Before making issues or need help with something, check our website [HERE](https://codename-engine.com/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
|
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#### The Engine includes many new features, as seen [here](FEATURES.md)<br>
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#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
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## How to download
|
> [!CAUTION]
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> Want to use this project's code for different purposes or something similar? Check out the ***Usage Info*** part below first, it basically explains what you can do or not do!<br>
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||||||
|
> We love open source but we also love proper credits for having respect of all the people who worked hard on this project!!
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||||||
|
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Latest builds for the engine can be found in the [Actions](https://github.com/CodenameCrew/CodenameEngine/actions) tab.<br>
|
> [!WARNING]
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||||||
In the future (when the engine won't be a WIP anymore) we're gonna also publish the engine on platforms like Gamebanana; stay tuned!
|
> Before making issues or if you need help with something, check our website [HERE](https://codename-engine.com/).<br>
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|
> It contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more!
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||||||
|
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If you don't have a github account please go onto https://codename-engine.com/ and click the download button for the respective operating system.
|
> [!TIP]
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||||||
|
> Want to stay updated with this project?<br>
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||||||
|
> Check out our [patch notes](PATCHNOTES.md)!
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||||||
|
|
||||||
|
---
|
||||||
|
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||||||
|
<img width="1080" height="146" alt="immagine" src="https://github.com/user-attachments/assets/93604082-6bac-4ffc-99b0-5393b1e340a4" />
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|
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||||||
|
<br><br>
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||||||
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||||||
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<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4106f77a-40f8-4159-9f4e-b601cc79e1d0" />
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||||||
|
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/2c06f5ea-3462-459b-982e-bf4eddf3d099" />
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||||||
|
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4979e256-6b99-4857-8a2a-96abd94f9c4e" />
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||||||
|
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/55a5a710-55b9-4988-bdcc-0977ba1de97a" />
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||||||
|
<img width="1280" height="720" alt="immagine" src="https://github.com/user-attachments/assets/4676b035-bec7-445b-a303-78e66f11c479" />
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||||||
|
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||||||
|
---
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||||||
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> [!NOTE]
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> Codename Engine as for now supports **Windows x64**, **Mac OS x64** and **Linux x64**.<br>
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> More platforms will soon come, stay tuned!<br>
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> - [ ] **Web (HTML5) Support**
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> - [ ] **Mobile Support**
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|
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<details>
|
<details>
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<summary><h2>How to build</h2></summary>
|
<summary><h2>How to download</h2></summary>
|
||||||
|
|
||||||
> **Open the instructions for your platform**
|
- Stable builds of the engine can be found on our [GameBanana](https://gamebanana.com/mods/598553) or our [itch.io](https://nex-isdumb.itch.io/codename-engine) pages.
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||||||
<details>
|
- Latest *EXPERIMENTAL* builds of the engine can be found in the [Actions](https://github.com/CodenameCrew/CodenameEngine/actions) tab. **REQUIRES A GITHUB ACCOUNT!!**
|
||||||
<summary>Windows</summary>
|
|
||||||
|
|
||||||
##### Tested on Windows 10 21H2
|
If you don't have a GitHub account to download experimental builds, you can also go onto our [official website](https://codename-engine.com/) and click the download button for the respective operating system under the **Experimental** section.
|
||||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
|
||||||
2. Download and install [`git-scm`](https://git-scm.com/download/win).
|
|
||||||
- Leave all installation options as default.
|
|
||||||
3. Run `update.bat` using cmd or double-clicking it, and wait for the libraries to install.
|
|
||||||
4. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
|
|
||||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
|
|
||||||
</details>
|
|
||||||
<details>
|
|
||||||
<summary>Linux</summary>
|
|
||||||
|
|
||||||
##### Requires testing
|
|
||||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
|
||||||
2. Install `g++`, if not present already.
|
|
||||||
3. Download and install [`git-scm`](https://git-scm.com/download/linux).
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||||||
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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|
||||||
5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
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|
||||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
|
|
||||||
</details>
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|
||||||
<details>
|
|
||||||
<summary>MacOS</summary>
|
|
||||||
|
|
||||||
##### Requires testing
|
|
||||||
1. Install [version 4.2.5 of Haxe](https://haxe.org/download/version/4.2.5/).
|
|
||||||
2. Install `Xcode` to allow C++ app building.
|
|
||||||
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
|
|
||||||
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
|
|
||||||
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
|
|
||||||
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
|
|
||||||
</details>
|
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
<summary><h2>What can you do or not do</h2></summary>
|
<summary><h2>How to mod</h2></summary>
|
||||||
|
|
||||||
|
Check out our wiki [HERE](https://codename-engine.com/wiki/)
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary><h2>How to setup and build</h2></summary>
|
||||||
|
|
||||||
|
Check out our guide [HERE](building/BUILDING.md)
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary><h2>Usage Info</h2></summary>
|
||||||
|
|
||||||
### You can:
|
### You can:
|
||||||
- Download and play the engine with its mods and modpacks
|
- Download and play the engine with its mods and modpacks
|
||||||
- Mod and fork the engine (without using it for illicit purposes)
|
- Mod and fork the engine (without using it for illicit purposes)
|
||||||
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
|
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc.)
|
||||||
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
|
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
|
||||||
- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
|
- Release excutable mods that use Codename Engine as source (specifing that uses Codename Engine by for example the same way written above this)
|
||||||
- Release modpacks
|
- Release Codename Engine modpacks
|
||||||
|
|
||||||
### You can't:
|
### You can't:
|
||||||
- Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
|
- Create a *side/new/etc* engine (or mod that doesn't use Codename Engine) using Codename Engine's code
|
||||||
- Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
|
- Steal code from Codename Engine for another different project that is not Codename Engine related (Codename Engine mods excluded) without properly crediting
|
||||||
- Release the entire Codename Engine on platforms (Mods that use Codename Engine as source are fine, if it's specified even better)
|
- Release the entirety of Codename Engine on platforms (mods that use Codename Engine as source are fine)
|
||||||
|
|
||||||
#### *If you need more info or feel like asking to do something which is not listed here, ask us directly on our discord (linked on the website)!*
|
#### *If you need more info or feel like asking to do something which is not listed here, ask us directly on our [discord server](https://discord.com/servers/codename-engine-860561967383445535)!*
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
<details>
|
<details>
|
||||||
<summary><h2>Credits</h2></summary>
|
<summary><h2>Credits</h2></summary>
|
||||||
|
|
||||||
|
- All main Credits can be seen inside the Engine and specifically [HERE](https://github.com/CodenameCrew/CodenameEngine/graphs/contributors)
|
||||||
- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
|
- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support
|
||||||
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
|
- Credits to Smokey555 for the backup Animate Atlas to spritesheet code
|
||||||
- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) (video cutscene/mp4 support) and [hxdiscord_rpc](https://github.com/MAJigsaw77/hxdiscord_rpc) (discord rpc integration)
|
- Credits to MAJigsaw77 for [hxvlc](https://github.com/MAJigsaw77/hxvlc) (video cutscene/mp4 support) and [hxdiscord_rpc](https://github.com/MAJigsaw77/hxdiscord_rpc) (discord rpc integration)
|
||||||
- Credits to [TheoDev](https://github.com/TheoDevelops) for [FunkinModchart](https://lib.haxe.org/p/funkin-modchart/). ***(library used for modcharting features)***
|
- Credits to [TheoDev](https://github.com/TheoDevelops) for [FunkinModchart](https://lib.haxe.org/p/funkin-modchart/). ***(library used for modcharting features)***
|
||||||
</details>
|
- Credits to [Ninjamuffin99](https://github.com/ninjamuffin99) and the [Funkin Crew](https://github.com/FunkinCrew) for the base game Friday Night Funkin'
|
||||||
|
</details>
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
# Codename Engine Todo List
|
|
||||||
|
|
||||||
## `v1.0.0` - Initial release
|
|
||||||
|
|
||||||
- [x] Remove Herobrine
|
|
||||||
- [ ] Chart Editor
|
|
||||||
- [x] Place & Delete notes
|
|
||||||
- [x] Ctrl+Z & Ctrl+Y
|
|
||||||
- [x] Selection box & dragging
|
|
||||||
- [x] Scroll bar at the right + Song info
|
|
||||||
- [x] Fix the strumlines bar when zooming out
|
|
||||||
- [x] Algorithm to make note placements faster & sorted out
|
|
||||||
- [x] Play here working
|
|
||||||
- [x] Cap zoom in & out
|
|
||||||
- [x] Events (including Camera Movement)
|
|
||||||
- [x] Metadata Editing
|
|
||||||
- [ ] Custom Notetypes
|
|
||||||
- [ ] Reorderable Strumlines
|
|
||||||
- [ ] Step based zooming
|
|
||||||
- [ ] Add Undo to more actions
|
|
||||||
- [ ] New Chart Button
|
|
||||||
- [ ] Bug fixes
|
|
||||||
- [ ] Zooming in causing notes to disappear
|
|
||||||
- [ ] Holds disappear too early
|
|
||||||
- [ ] Time signature fixes
|
|
||||||
- [ ] BPM Changes Events
|
|
||||||
- [ ] Character Editor
|
|
||||||
- [x] Animation Editing
|
|
||||||
- [x] Animation Deletion/Creation
|
|
||||||
- [x] Character Info Editing
|
|
||||||
- [x] Character Saving
|
|
||||||
- [x] Add Undos to Actions
|
|
||||||
- [ ] Change Stage
|
|
||||||
- [ ] New Character Button
|
|
||||||
- [ ] Port Videos to a more stable video lib
|
|
||||||
- [ ] Optimization to Editors
|
|
||||||
- [ ] Fix Ratings Lag
|
|
||||||
- [x] Re-export gf-christmas, gf-car and gf-tankmen with padding
|
|
||||||
- [x] Re-add shader camera stuff
|
|
||||||
- [x] Make update.bat use libs.xml instead of hmm.json
|
|
||||||
- [ ] New Switch Mod menu
|
|
||||||
- [x] Port shader camera stuff over to new flixel fork
|
|
||||||
- [ ] Add note offset
|
|
||||||
- [x] Dialogue
|
|
||||||
- [ ] Finish Base Game port
|
|
||||||
- [x] Add credits
|
|
||||||
- [x] Verbose mode (`--verbose`)
|
|
||||||
- [ ] Tooltips
|
|
||||||
- [ ] Fix bugs
|
|
||||||
|
|
||||||
## `v1.1.0`
|
|
||||||
- [ ] Charter Waveforms (maybe in v1.1.0, don't wanna slow shit down)
|
|
||||||
- [ ] Custom classes
|
|
||||||
- [ ] Proper super overrides (FlxText_HSX doesn't allow overrides for update because of this)
|
|
||||||
- [ ] Custom Class extending Custom Classes
|
|
||||||
- [ ] Statics on Custom Classes
|
|
||||||
- [ ] Fix Bugs
|
|
||||||
- [ ] Full 3D support via stages files
|
|
||||||
- [ ] Multithread sprites and assets loading (for faster load times) ?
|
|
||||||
- [ ] Stage Editor
|
|
||||||
- [ ] Optimize flxanimate isOnScreen
|
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
Here's the full guide on how to setup and compile Codename Engine!<br>
|
||||||
|
|
||||||
|
> **Open the instructions for your platform**
|
||||||
|
<details>
|
||||||
|
<summary>Windows</summary>
|
||||||
|
|
||||||
|
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||||
|
2. Download and install [`git-scm`](https://git-scm.com/download/win).
|
||||||
|
- Leave all installation options as default.
|
||||||
|
3. Run `setup-windows.bat` using cmd or double-clicking it and wait for the libraries to install.
|
||||||
|
4. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
|
||||||
|
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
|
||||||
|
</details>
|
||||||
|
<details>
|
||||||
|
<summary>Linux</summary>
|
||||||
|
|
||||||
|
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||||
|
2. Install `g++`, if not present already.
|
||||||
|
3. Download and install [`git-scm`](https://git-scm.com/download/linux) if not present already.
|
||||||
|
4. Run `setup-unix.sh` using the terminal or double-clicking it and wait for the libraries to install.
|
||||||
|
5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
|
||||||
|
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
|
||||||
|
</details>
|
||||||
|
<details>
|
||||||
|
<summary>MacOS</summary>
|
||||||
|
|
||||||
|
1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/).
|
||||||
|
2. Install `Xcode` to allow C++ app building.
|
||||||
|
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
|
||||||
|
4. Run `setup-unix.sh` using the terminal and wait for the libraries to install.
|
||||||
|
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
|
||||||
|
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
|
||||||
|
</details>
|
||||||
|
|
||||||
|
> [!TIP]
|
||||||
|
> You can also run `.\cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!<br>
|
||||||
|
> For example `.\cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
|
||||||
|
> - If you're running the terminal from the project's main folder, use instead `.\building\cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
|
||||||
@@ -1 +1,2 @@
|
|||||||
|
cd "$(dirname "$(cd "$(dirname "$0")" && pwd)")"
|
||||||
haxe -cp commandline -D analyzer-optimize --run Main $@
|
haxe -cp commandline -D analyzer-optimize --run Main $@
|
||||||
@@ -1 +1,2 @@
|
|||||||
|
cd /d "%~dp0.."
|
||||||
@haxe -cp commandline -D analyzer-optimize --run Main %*
|
@haxe -cp commandline -D analyzer-optimize --run Main %*
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
#!/bin/sh
|
cd "$(dirname "$(cd "$(dirname "$0")" && pwd)")"
|
||||||
haxe -cp commandline -D analyzer-optimize --run Main setup
|
haxe -cp commandline -D analyzer-optimize --run Main setup
|
||||||
@@ -1 +1,2 @@
|
|||||||
|
cd /d "%~dp0.."
|
||||||
@haxe -cp commandline -D analyzer-optimize --run Main setup
|
@haxe -cp commandline -D analyzer-optimize --run Main setup
|
||||||
+2
-1
@@ -16,7 +16,7 @@ class Main {
|
|||||||
dDoc: [
|
dDoc: [
|
||||||
"Usage: setup",
|
"Usage: setup",
|
||||||
"",
|
"",
|
||||||
"This command runs through all libraries in libs.xml, and install them.",
|
"This command runs through all libraries in building/libs.xml, and install them.",
|
||||||
"If they're already installed, they will be updated.",
|
"If they're already installed, they will be updated.",
|
||||||
"",
|
"",
|
||||||
"--all : Reinstall all libraries.",
|
"--all : Reinstall all libraries.",
|
||||||
@@ -173,6 +173,7 @@ class Main {
|
|||||||
Sys.println("Codename Engine Command Line utility");
|
Sys.println("Codename Engine Command Line utility");
|
||||||
Sys.println('Available commands (${commands.length}):\n');
|
Sys.println('Available commands (${commands.length}):\n');
|
||||||
for(line in commands) {
|
for(line in commands) {
|
||||||
|
if(line.names.contains(null)) line.names.remove(null);
|
||||||
Sys.println('${line.names.join(", ")} - ${line.doc}');
|
Sys.println('${line.names.join(", ")} - ${line.doc}');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ class Setup {
|
|||||||
FileSystem.createDirectory('.haxelib');
|
FileSystem.createDirectory('.haxelib');
|
||||||
}
|
}
|
||||||
|
|
||||||
var libFile = "./libs.xml";
|
var libFile = "./building/libs.xml";
|
||||||
if(args.existsOption("lib")) {
|
if(args.existsOption("lib")) {
|
||||||
libFile = args.getOption("lib");
|
libFile = args.getOption("lib");
|
||||||
if(libFile == null) {
|
if(libFile == null) {
|
||||||
@@ -252,32 +252,32 @@ class Setup {
|
|||||||
|
|
||||||
// check for outdated haxe
|
// check for outdated haxe
|
||||||
final curHaxeVer = [for(v in haxeVer.split(".")) Std.parseInt(v)];
|
final curHaxeVer = [for(v in haxeVer.split(".")) Std.parseInt(v)];
|
||||||
final minumumVersion = [4, 2, 5];
|
final minumumVersion = [4, 3, 7];
|
||||||
for(i in 0...minumumVersion.length) {
|
for(i in 0...minumumVersion.length) {
|
||||||
if (curHaxeVer[i] > minumumVersion[i]) break;
|
if (curHaxeVer[i] > minumumVersion[i]) break;
|
||||||
if (curHaxeVer[i] < minumumVersion[i]) {
|
if (curHaxeVer[i] < minumumVersion[i]) {
|
||||||
prettyPrint([
|
prettyPrint([
|
||||||
"!! WARNING !!",
|
"!! WARNING !!",
|
||||||
"Your current Haxe version is outdated.",
|
"Your current Haxe version is outdated.",
|
||||||
'You\'re using ${haxeVer}, whilst the required version is 4.2.5 or newer.',
|
'You\'re using ${haxeVer}, whilst the required version is 4.3.7 or newer.',
|
||||||
'The engine may not compile with your current version of Haxe.',
|
'The engine may not compile with your current version of Haxe.',
|
||||||
'We recommend upgrading to 4.2.5 or newer'
|
'We recommend upgrading to 4.3.7 or newer'
|
||||||
].join("\n"));
|
].join("\n"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// vswhere.exe its used to find any visual studio related installations on the system, including full visual studio ide installations, visual studio build tools installations, and other related components - Nex
|
// vswhere.exe is used to find any visual studio related installations on the system, including full visual studio ide installations, visual studio build tools installations, and other related components - Nex
|
||||||
if (CHECK_VSTUDIO && Compiler.getBuildTarget().toLowerCase() == "windows" && new Process('"C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe" -property catalog_productDisplayVersion').exitCode(true) == 1) {
|
if (CHECK_VSTUDIO && Compiler.getBuildTarget().toLowerCase() == "windows" && new Process('"C:/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -requires Microsoft.VisualStudio.Component.Windows10SDK.19041 -property installationPath').exitCode(true) != 0) {
|
||||||
prettyPrint("Installing Microsoft Visual Studio Community (Dependency)");
|
prettyPrint("Installing Microsoft Visual Studio Community (Dependency)");
|
||||||
|
|
||||||
// thanks to @crowplexus for these two lines! - Nex
|
// thanks to @crowplexus for these two lines! - Nex
|
||||||
command("curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe");
|
command("curl -# -O https://download.visualstudio.microsoft.com/download/pr/3105fcfe-e771-41d6-9a1c-fc971e7d03a7/8eb13958dc429a6e6f7e0d6704d43a55f18d02a253608351b6bf6723ffdaf24e/vs_Community.exe");
|
||||||
command("vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p");
|
command("vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p");
|
||||||
|
|
||||||
FileSystem.deleteFile("vs_Community.exe");
|
FileSystem.deleteFile("vs_Community.exe");
|
||||||
prettyPrint('If it didn\'t say it before: Because of this component if you want to compile you have to restart the device.');
|
|
||||||
|
prettyPrint("Because of this component, if you want to compile, you need to restart the device.");
|
||||||
Sys.print("Do you wish to do it now [y/n]? ");
|
Sys.print("Do you wish to do it now [y/n]? ");
|
||||||
if(Sys.stdin().readLine().toLowerCase() == "y") command("shutdown /r /t 0 /f");
|
if(Sys.stdin().readLine().toLowerCase() == "y") command("shutdown /r /t 0 /f");
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-2
@@ -166,8 +166,8 @@
|
|||||||
|
|
||||||
<!-- OpenAL config -->
|
<!-- OpenAL config -->
|
||||||
<section if="desktop">
|
<section if="desktop">
|
||||||
<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
|
<assets path="building/alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
|
||||||
<assets path="alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
|
<assets path="building/alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
<!-- ______________________________ Haxedefines _____________________________ -->
|
<!-- ______________________________ Haxedefines _____________________________ -->
|
||||||
|
|||||||
Reference in New Issue
Block a user