diff --git a/CHANGELOG.md b/CHANGELOG.md index 8ba2dee4..281a6d2d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,7 @@ This changelog lists every change that has been added since the last update (inc ## Flags System - Added a brand new flags system, which allows you to modify the game constants using a simple `flags.ini` file ([f8d1cf0](https://github.com/CodenameCrew/CodenameEngine/commit/f8d1cf08ad9f6cdda4e971a3d8adff6fce5130d2)) -- Added the ability to change the way the mod songs/weeks are added to the menu ([cb1d6fc](https://github.com/CodenameCrew/CodenameEngine/commit/cb1d6fcacf4ad0e2888ed7e76d16a6f85c09b021)) +- Added the ability to change the way the mod songs/weeks are added into the menu ([cb1d6fc](https://github.com/CodenameCrew/CodenameEngine/commit/cb1d6fcacf4ad0e2888ed7e76d16a6f85c09b021)) - Added the ability to disable editors, transtions and beta warning state ([90a8c27](https://github.com/CodenameCrew/CodenameEngine/commit/90a8c2711ce36c9eaf85e705d551d46876991aa9)) - Added the ability to set the default Transition, Pause, Game Over scripts ([fd0c188](https://github.com/CodenameCrew/CodenameEngine/commit/fd0c188577cf58e34e8ed706e59903a989ee2d11)) - Added the ability to set the default glsl version ([cbbb598](https://github.com/CodenameCrew/CodenameEngine/commit/cbbb598f52b3f7c0f156cf72cd03e165aa38a4f1)) diff --git a/source/funkin/editors/charter/CharterNote.hx b/source/funkin/editors/charter/CharterNote.hx index 1c5e1aaf..9295be65 100644 --- a/source/funkin/editors/charter/CharterNote.hx +++ b/source/funkin/editors/charter/CharterNote.hx @@ -146,7 +146,7 @@ class CharterNote extends UISprite implements ICharterSelectable { if (typeText.exists) typeText.follow(this, 20 - (typeText.frameWidth/2), 20 - (typeText.frameHeight/2)); - if (__passed != (__passed = step < Conductor.curStepFloat)) { + if (__passed != (__passed = step < Conductor.curStepFloat + (Conductor.songOffset / Conductor.stepCrochet))) { if (__passed && FlxG.sound.music.playing && Charter.instance.hitsoundsEnabled(strumLineID)) Charter.instance.hitsound.replay(); }