From fb485701b451d6a7a22a1e696bfc081699f1c6d2 Mon Sep 17 00:00:00 2001 From: "Rodney, An Imaginative Person" <59747809+RodneyAnImaginativePerson@users.noreply.github.com> Date: Sun, 31 Mar 2024 07:19:13 -0400 Subject: [PATCH] it would be so awesome, it would be so cool (#267) --- source/funkin/backend/FunkinSprite.hx | 2 ++ source/funkin/game/Character.hx | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/funkin/backend/FunkinSprite.hx b/source/funkin/backend/FunkinSprite.hx index 51a322c0..63f6a8b7 100644 --- a/source/funkin/backend/FunkinSprite.hx +++ b/source/funkin/backend/FunkinSprite.hx @@ -33,6 +33,8 @@ enum abstract XMLAnimType(Int) class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements IOffsetCompatible implements IXMLEvents { + public var extra:Map = []; + public var spriteAnimType:XMLAnimType = NONE; public var beatAnims:Array = []; public var name:String; diff --git a/source/funkin/game/Character.hx b/source/funkin/game/Character.hx index 38d43b63..8efd1a50 100644 --- a/source/funkin/game/Character.hx +++ b/source/funkin/game/Character.hx @@ -25,8 +25,6 @@ using StringTools; @:allow(funkin.game.PlayState) class Character extends FunkinSprite implements IBeatReceiver implements IOffsetCompatible { - public var extra:Map = []; - private var __stunnedTime:Float = 0; private var __lockAnimThisFrame:Bool = false;