Merge branch 'main' into translations-system
This commit is contained in:
@@ -7,7 +7,7 @@ function postCreate() {
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}
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var toAdd:Bool = true; // Using this just to make sure
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function update(elpased) {
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function update(elapsed) {
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if(toAdd) {
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toAdd = false;
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PlayState.instance.insert(PlayState.instance.members.indexOf(self), trail);
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@@ -1,4 +1,4 @@
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var loopedTimah:FlxTimer; // Hey! a man has fallen into the river in lego city! and if youre asking why this is here, you shall disappear! - Nex
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var loopedTimer:FlxTimer; // Hey! a man has fallen into the river in lego city! and if youre asking why this is here, you shall disappear! - Nex
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var bgFade:FlxSprite;
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var hand:FlxSprite;
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@@ -9,7 +9,7 @@ function postCreate() {
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bgFade.alpha = 0;
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cutscene.insert(0, bgFade);
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loopedTimah = new FlxTimer().start(0.83, function(tmr:FlxTimer)
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loopedTimer = new FlxTimer().start(0.83, function(tmr:FlxTimer)
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{
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bgFade.alpha += (1 / 5) * 0.7;
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if (bgFade.alpha > 0.7)
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@@ -30,8 +30,8 @@ function close(event) {
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cutscene.curMusic?.fadeOut(1, 0);
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for(c in cutscene.charMap) c.visible = false;
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loopedTimah.cancel();
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loopedTimah = new FlxTimer().start(0.2, function(tmr:FlxTimer)
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loopedTimer.cancel();
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loopedTimer = new FlxTimer().start(0.2, function(tmr:FlxTimer)
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{
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if (tmr.elapsedLoops <= 5) {
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cutscene.dialogueBox.alpha -= 1 / 5;
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@@ -11,7 +11,7 @@ function create() {
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}
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var adder:Int = 0;
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function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesnt look too much instant
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function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesn't look too much instant
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var toAdd:Int = lerp(adder, 0, elapsed);
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idk.amount = camGame.zoom * camHUD.zoom + toAdd;
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idk.strength = (camGame.zoom - camHUD.zoom + toAdd) * 5;
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@@ -16,7 +16,7 @@
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antialiasing="false" scale="4.797" scroll="0.9" updateHitbox="true" type="loop"/>
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<sprite name="bgTrees" x="-590" y="-800" sprite="weebTrees" antialiasing="false" scale="5.102" scroll="0.85" updateHitbox="true" type="loop">
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<!-- Frame 19 isnt used in og -->
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<!-- Frame 19 isn't used in og -->
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<anim name="trees" anim="trees" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19" fps="12" loop="true"/>
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</sprite>
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@@ -16,7 +16,7 @@ public function lightningStrikeShit():Void
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lightningStrikeBeat = curBeat;
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lightningOffset = FlxG.random.int(8, 24);
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boyfriend.playAnim('scared', true, "SING"); // SING so that they dont get indefinitely looped
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boyfriend.playAnim('scared', true, "SING"); // SING so that they don't get indefinitely looped
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gf.playAnim('scared', true, "SING");
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}
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@@ -25,7 +25,7 @@
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<dad x="20" y="160"/>
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<boyfriend x="810"/>
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<!-- FOREGROUND TANKMANS -->
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<!-- FOREGROUND TANKMENs -->
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<high-memory>
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<sprite name="tank0" x="-500" y="650" sprite="tank0" scrollx="1.7" scrolly="1.5" type="onbeat" zoomfactor="1.25"/>
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@@ -1,4 +1,4 @@
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# THIS FILE ISNT NECESSARY,
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# THIS FILE ISN'T NECESSARY,
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# BUT YOU CAN USE IT TO SORT WEEKS
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tutorial
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