Merge branch 'main' into translations-system
This commit is contained in:
@@ -4,7 +4,7 @@ import flixel.sound.FlxSound;
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import lime.media.AudioBuffer;
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// Thank you yosh :DDD -lunar
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// (https://github.com/FNF-CNE-Devs/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
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// (https://github.com/CodenameCrew/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
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class AudioAnalyzer {
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public var buffer:AudioBuffer;
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var __peakByte:Float = 0;
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@@ -40,9 +40,15 @@ import openfl.geom.ColorTransform;
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using StringTools;
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/**
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* Various utilities, that have no specific Util class.
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**/
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@:allow(funkin.game.PlayState)
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class CoolUtil
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{
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/**
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* Gets the last exception stack. Useful for debugging.
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*/
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public static function getLastExceptionStack():String {
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return CallStack.toString(CallStack.exceptionStack());
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}
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@@ -149,14 +155,14 @@ class CoolUtil
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* Gets file attributes from a file or a folder adding eventual missing folders in the path
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* (WARNING: Only works on `windows` for now. On other platforms the attributes' value it's always going to be `0` -thanks to the wrapper you can also use `isNothing` for checking- but still creates eventual missing folders if the platforms allows it to).
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* @param path Path to the file or folder
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* @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @return The attributes through the `FileAttributeWrapper`
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*/
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@:noUsing public static inline function safeGetAttributes(path:String, useAbsol:Bool = true):FileAttributeWrapper {
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@:noUsing public static inline function safeGetAttributes(path:String, useAbsolute:Bool = true):FileAttributeWrapper {
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#if sys
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addMissingFolders(Path.directory(path));
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var result = NativeAPI.getFileAttributes(path, useAbsol);
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var result = NativeAPI.getFileAttributes(path, useAbsolute);
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if(result.isNothing) Logs.trace('The file where it has been tried to get the attributes from, might be corrupted or inexistent (code: ${result.getValue()})', WARNING);
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return result;
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#else
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@@ -169,15 +175,15 @@ class CoolUtil
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* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
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* @param path Path to the file or folder
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* @param attrib The attribute(s) to set (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
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* @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @return The result code: `0` means that it failed setting
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*/
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@:noUsing public static inline function safeSetAttributes(path:String, attrib:OneOfThree<NativeAPI.FileAttribute, FileAttributeWrapper, Int>, useAbsol:Bool = true):Int {
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@:noUsing public static inline function safeSetAttributes(path:String, attrib:OneOfThree<NativeAPI.FileAttribute, FileAttributeWrapper, Int>, useAbsolute:Bool = true):Int {
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// yes, i'm aware that FileAttribute is also an Int so need to include it too, but at least like this we don't have to make cast sometimes while passing the arguments - Nex
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#if sys
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addMissingFolders(Path.directory(path));
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var result = NativeAPI.setFileAttributes(path, attrib, useAbsol);
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var result = NativeAPI.setFileAttributes(path, attrib, useAbsolute);
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if(result == 0) Logs.trace('Failed to set attributes to $path with a code of: $result', WARNING);
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return result;
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#else
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@@ -190,14 +196,14 @@ class CoolUtil
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* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
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* @param path Path to the file or folder
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* @param attrib The attribute(s) to add (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
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* @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @return The result code: `0` means that it failed setting
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*/
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@:noUsing public static inline function safeAddAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsol:Bool = true):Int {
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@:noUsing public static inline function safeAddAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsolute:Bool = true):Int {
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#if sys
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addMissingFolders(Path.directory(path));
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var result = NativeAPI.addFileAttributes(path, attrib, useAbsol);
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var result = NativeAPI.addFileAttributes(path, attrib, useAbsolute);
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if(result == 0) Logs.trace('Failed to add attributes to $path with a code of: $result', WARNING);
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return result;
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#else
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@@ -210,14 +216,14 @@ class CoolUtil
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* (WARNING: Only works on `windows` for now. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
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* @param path Path to the file or folder
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* @param attrib The attribute(s) to remove (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
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* @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @param useAbsolute If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @return The result code: `0` means that it failed setting
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*/
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@:noUsing public static inline function safeRemoveAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsol:Bool = true):Int {
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@:noUsing public static inline function safeRemoveAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsolute:Bool = true):Int {
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#if sys
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addMissingFolders(Path.directory(path));
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var result = NativeAPI.removeFileAttributes(path, attrib, useAbsol);
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var result = NativeAPI.removeFileAttributes(path, attrib, useAbsolute);
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if(result == 0) Logs.trace('Failed to remove attributes to $path with a code of: $result', WARNING);
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return result;
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#else
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@@ -467,7 +473,7 @@ class CoolUtil
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var beatsPerMeasure:Float = Flags.DEFAULT_BEATS_PER_MEASURE;
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var stepsPerBeat:Int = Flags.DEFAULT_STEPS_PER_BEAT;
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// Check later, i dont think timeSignParsed can contain null, only nan
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// Check later, i don't think timeSignParsed can contain null, only nan
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if (timeSignParsed.length == 2 && !timeSignParsed.contains(null)) {
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beatsPerMeasure = timeSignParsed[0] == null || timeSignParsed[0] <= 0 ? Flags.DEFAULT_BEATS_PER_MEASURE : cast timeSignParsed[0];
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stepsPerBeat = timeSignParsed[1] == null || timeSignParsed[1] <= 0 ? Flags.DEFAULT_STEPS_PER_BEAT : cast timeSignParsed[1];
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@@ -823,6 +829,15 @@ class CoolUtil
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return r;
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}
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/**
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* Quantizes a value to a certain amount.
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* Example: `quantize(2.5543, 1)` will return `2.0`
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* Example: `quantize(2.5543, 10)` will return `2.5`
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* Example: `quantize(2.5543, 100)` will return `2.55`
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*
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* @param Value Value to quantize
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* @param Quant Quantization amount
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*/
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@:noUsing public static inline function quantize(Value:Float, Quant:Float) {
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return Math.fround(Value * Quant) / Quant;
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}
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@@ -840,9 +855,19 @@ class CoolUtil
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frontEnd.music = music;
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}
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/**
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* Gets the FlxEase from a string.
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* @param mainEase Main ease
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* @param suffix Suffix (Ignored if `mainEase` is `linear`)
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*/
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@:noUsing public static inline function flxeaseFromString(mainEase:String, suffix:String)
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return Reflect.field(FlxEase, mainEase + (mainEase == "linear" ? "" : suffix));
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/**
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* Sorts an array alphabetically.
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* @param array Array to sort
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* @param lowercase Whenever the array should be sorted in lowercase
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*/
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public static function sortAlphabetically(array:Array<String>, ?lowercase:Bool=false) {
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array.sort(function(a1, a2):Int {
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if(lowercase) {
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@@ -856,6 +881,11 @@ class CoolUtil
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return array;
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}
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/**
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* Pushes an element to an array, but only if it doesn't already exist.
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* @param array Array to push to
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* @param element Element to push
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*/
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public static inline function pushOnce<T>(array:Array<T>, element:T) {
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#if (haxe >= "4.0.0")
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if (!array.contains(element))
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@@ -867,6 +897,11 @@ class CoolUtil
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}
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#if !(haxe >= "4.0.0")
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/**
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* Checks if an array contains an element.
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* @param array Array to check
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* @param element Element to check
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*/
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public static inline function contains<T>(array:Array<T>, element:T) {
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return array.indexOf(element) != -1;
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}
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@@ -932,9 +967,10 @@ class CoolUtil
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* Converts an array of numbers into a string of ranges.
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* Example: [1,2,3,5,7,8,9,8,7,6,5] -> "1..3,5,7..9,8..5"
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* @param numbers Array of numbers
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* @param separator Separator between ranges
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* @return String representing the ranges
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*/
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public static function formatNumberRange(numbers:Array<Int>, seperator:String = ","):String {
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public static function formatNumberRange(numbers:Array<Int>, separator:String = ","):String {
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if (numbers.length == 0) return "";
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var result:Array<String> = [];
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@@ -971,9 +1007,15 @@ class CoolUtil
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i++;
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}
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return result.join(seperator);
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return result.join(separator);
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}
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/**
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* Deep flattens an array.
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* Example: `deepFlatten([1, [2, 3], 4])` will return `[1, 2, 3, 4]`
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* @param arr Array to flatten
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* @param result Result array
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*/
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public static function deepFlatten(arr:Array<Dynamic>, ?result:Array<Dynamic>):Array<Dynamic> {
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if(arr == null) return [];
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if(result == null) result = [];
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@@ -989,7 +1031,7 @@ class CoolUtil
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}
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/**
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* SFXs to play using `playMenuSFX`.
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* SFXs to play using `CoolUtil.playMenuSFX`.
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*/
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enum abstract CoolSfx(Int) from Int {
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var SCROLL = 0;
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@@ -19,9 +19,11 @@ class FunkinParentDisabler extends FlxBasic {
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var __timers:Array<FlxTimer>;
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var __sounds:Array<FlxSound>;
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var __replaceUponDestroy:Bool;
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public function new(replaceUponDestroy:Bool = false) {
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var __restoreUponDestroy:Bool;
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public function new(replaceUponDestroy:Bool = false, restoreUponDestroy:Bool = true) {
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super();
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__replaceUponDestroy = replaceUponDestroy;
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__restoreUponDestroy = restoreUponDestroy;
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@:privateAccess {
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// tweens
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__tweens = FlxTween.globalManager._tweens.copy();
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@@ -53,6 +55,11 @@ class FunkinParentDisabler extends FlxBasic {
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public override function destroy() {
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super.destroy();
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@:privateAccess {
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if (!__restoreUponDestroy) {
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for(t in __tweens) { t.cancel(); t.destroy(); };
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for(t in __timers) { t.cancel(); t.destroy(); };
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return;
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}
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if (__replaceUponDestroy) {
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FlxTween.globalManager._tweens = __tweens;
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FlxTimer.globalManager._timers = __timers;
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@@ -1,118 +0,0 @@
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package funkin.backend.utils;
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import flixel.util.FlxSave;
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import lime.app.Application;
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import openfl.Lib;
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/**
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* Class used for saves WITHOUT going through the struggle of type checks
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* Just add your save variables the way you would do in the Options.hx file.
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* The macro will automatically generate the `flush` and `load` functions.
|
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*/
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@:build(funkin.backend.system.macros.FunkinSaveMacro.build("save", "flush", "load"))
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class FunkinSave {
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||||
public static var highscores:Map<HighscoreEntry, SongScore> = [];
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||||
|
||||
|
||||
/**
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* ONLY OPEN IF YOU WANT TO EDIT FUNCTIONS RELATED TO SAVING, LOADING OR HIGHSCORES.
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*/
|
||||
#if REGION
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||||
@:dox(hide) @:doNotSave
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||||
private static var __eventAdded = false;
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||||
@:doNotSave
|
||||
public static var save:FlxSave;
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||||
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||||
public static function init() {
|
||||
//trace(Application.current.meta.get('save-path'));
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||||
//trace(Application.current.meta.get('save-name'));
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||||
save = new FlxSave();
|
||||
save.bind('save-default', #if sys 'YoshiCrafter29/CodenameEngine' #else 'CodenameEngine' #end);
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load();
|
||||
|
||||
if (!__eventAdded) {
|
||||
Lib.application.onExit.add(function(i:Int) {
|
||||
Logs.traceColored([
|
||||
Logs.getPrefix("FunkinSave"),
|
||||
Logs.logText("Saving "),
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Logs.logText("savedata", GREEN),
|
||||
Logs.logText("...")
|
||||
], VERBOSE);
|
||||
flush();
|
||||
});
|
||||
__eventAdded = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the high-score for a song.
|
||||
* @param name Song name
|
||||
* @param diff Song difficulty
|
||||
* @param changes Changes made to that song in freeplay.
|
||||
*/
|
||||
public static inline function getSongHighscore(name:String, diff:String, ?changes:Array<HighscoreChange>) {
|
||||
if (changes == null) changes = [];
|
||||
return safeGetHighscore(HSongEntry(name.toLowerCase(), diff.toLowerCase(), changes));
|
||||
}
|
||||
|
||||
public static inline function setSongHighscore(name:String, diff:String, highscore:SongScore, ?changes:Array<HighscoreChange>) {
|
||||
if (changes == null) changes = [];
|
||||
if (safeRegisterHighscore(HSongEntry(name.toLowerCase(), diff.toLowerCase(), changes), highscore)) {
|
||||
flush();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static inline function getWeekHighscore(name:String, diff:String)
|
||||
return safeGetHighscore(HWeekEntry(name.toLowerCase(), diff.toLowerCase()));
|
||||
|
||||
public static inline function setWeekHighscore(name:String, diff:String, highscore:SongScore) {
|
||||
if (safeRegisterHighscore(HWeekEntry(name.toLowerCase(), diff.toLowerCase()), highscore)) {
|
||||
flush();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static function safeGetHighscore(entry:HighscoreEntry):SongScore {
|
||||
if (!highscores.exists(entry)) {
|
||||
return {
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
misses: 0,
|
||||
hits: [],
|
||||
date: null
|
||||
};
|
||||
}
|
||||
return highscores.get(entry);
|
||||
}
|
||||
|
||||
private static function safeRegisterHighscore(entry:HighscoreEntry, highscore:SongScore) {
|
||||
var oldHigh = safeGetHighscore(entry);
|
||||
if (oldHigh.date == null || oldHigh.score < highscore.score) {
|
||||
highscores.set(entry, highscore);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
||||
enum HighscoreEntry {
|
||||
HWeekEntry(weekName:String, difficulty:String);
|
||||
HSongEntry(songName:String, difficulty:String, changes:Array<HighscoreChange>);
|
||||
}
|
||||
|
||||
enum HighscoreChange {
|
||||
CCoopMode;
|
||||
COpponentMode;
|
||||
}
|
||||
|
||||
typedef SongScore = {
|
||||
var score:Int;
|
||||
var accuracy:Float;
|
||||
var misses:Int;
|
||||
var hits:Map<String, Int>;
|
||||
var date:String;
|
||||
}
|
||||
@@ -14,6 +14,12 @@ import openfl.system.System;
|
||||
|
||||
using StringTools;
|
||||
|
||||
/**
|
||||
* Tools that are related to memory.
|
||||
* Including garbage collection, and memory usage, and hardware info.
|
||||
*
|
||||
* DISCLAIMER: Hardware info is only available on Native platforms.
|
||||
**/
|
||||
class MemoryUtil {
|
||||
public static var disableCount:Int = 0;
|
||||
|
||||
@@ -34,12 +40,18 @@ class MemoryUtil {
|
||||
|
||||
public static function init() {}
|
||||
|
||||
/**
|
||||
* Does a minor garbage collection.
|
||||
*/
|
||||
public static function clearMinor() {
|
||||
#if (cpp || java || neko)
|
||||
Gc.run(false);
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Does a full garbage collection.
|
||||
*/
|
||||
public static function clearMajor() {
|
||||
#if cpp
|
||||
Gc.run(true);
|
||||
@@ -51,18 +63,29 @@ class MemoryUtil {
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables garbage collection.
|
||||
*/
|
||||
public static function enable() {
|
||||
#if (cpp || hl)
|
||||
Gc.enable(true);
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables garbage collection.
|
||||
* Fyi: doesn't fully disable garbage collection, but prevents it from running as much.
|
||||
*/
|
||||
public static function disable() {
|
||||
#if (cpp || hl)
|
||||
Gc.enable(false);
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total memory of the system.
|
||||
* Output depends on the hardware.
|
||||
*/
|
||||
public static function getTotalMem():Float
|
||||
{
|
||||
#if windows
|
||||
@@ -76,6 +99,10 @@ class MemoryUtil {
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current memory usage of the app.
|
||||
* DISCLAIMER: This gets the memory usage that is taken up by Haxe, not the actual memory usage of the app.
|
||||
*/
|
||||
public static inline function currentMemUsage() {
|
||||
#if cpp
|
||||
return Gc.memInfo64(Gc.MEM_INFO_USAGE);
|
||||
@@ -89,6 +116,10 @@ class MemoryUtil {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the memory type of the system.
|
||||
* Output depends on the platform, and hardware.
|
||||
*/
|
||||
public static function getMemType():String {
|
||||
#if windows
|
||||
var memoryMap:Map<Int, String> = [
|
||||
|
||||
@@ -35,9 +35,9 @@ class NativeAPI {
|
||||
/**
|
||||
* Gets the specified file's (or folder) attributes.
|
||||
*/
|
||||
public static function getFileAttributesRaw(path:String, useAbsol:Bool = true):Int {
|
||||
public static function getFileAttributesRaw(path:String, useAbsolute:Bool = true):Int {
|
||||
#if windows
|
||||
if(useAbsol) path = sys.FileSystem.absolutePath(path);
|
||||
if(useAbsolute) path = sys.FileSystem.absolutePath(path);
|
||||
return Windows.getFileAttributes(path);
|
||||
#else
|
||||
return -1;
|
||||
@@ -47,16 +47,16 @@ class NativeAPI {
|
||||
/**
|
||||
* Gets the specified file's (or folder) attributes and passes it to `FileAttributeWrapper`.
|
||||
*/
|
||||
public static function getFileAttributes(path:String, useAbsol:Bool = true):FileAttributeWrapper {
|
||||
return new FileAttributeWrapper(getFileAttributesRaw(path, useAbsol));
|
||||
public static function getFileAttributes(path:String, useAbsolute:Bool = true):FileAttributeWrapper {
|
||||
return new FileAttributeWrapper(getFileAttributesRaw(path, useAbsolute));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the specified file's (or folder) attributes. If it fails, the return value is `0`.
|
||||
*/
|
||||
public static function setFileAttributes(path:String, attrib:OneOfThree<NativeAPI.FileAttribute, FileAttributeWrapper, Int>, useAbsol:Bool = true):Int {
|
||||
public static function setFileAttributes(path:String, attrib:OneOfThree<NativeAPI.FileAttribute, FileAttributeWrapper, Int>, useAbsolute:Bool = true):Int {
|
||||
#if windows
|
||||
if(useAbsol) path = sys.FileSystem.absolutePath(path);
|
||||
if(useAbsolute) path = sys.FileSystem.absolutePath(path);
|
||||
return Windows.setFileAttributes(path, attrib is FileAttributeWrapper ? cast(attrib, FileAttributeWrapper).getValue() : cast(attrib, Int));
|
||||
#else
|
||||
return 0;
|
||||
@@ -66,9 +66,9 @@ class NativeAPI {
|
||||
/**
|
||||
* Removes from the specified file's (or folder) one (or more) specific attribute.
|
||||
*/
|
||||
public static function addFileAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsol:Bool = true):Int {
|
||||
public static function addFileAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsolute:Bool = true):Int {
|
||||
#if windows
|
||||
return setFileAttributes(path, getFileAttributesRaw(path, useAbsol) | cast(attrib, Int), useAbsol);
|
||||
return setFileAttributes(path, getFileAttributesRaw(path, useAbsolute) | cast(attrib, Int), useAbsolute);
|
||||
#else
|
||||
return 0;
|
||||
#end
|
||||
@@ -77,9 +77,9 @@ class NativeAPI {
|
||||
/**
|
||||
* Removes from the specified file's (or folder) one (or more) specific attribute.
|
||||
*/
|
||||
public static function removeFileAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsol:Bool = true):Int {
|
||||
public static function removeFileAttributes(path:String, attrib:OneOfTwo<NativeAPI.FileAttribute, Int>, useAbsolute:Bool = true):Int {
|
||||
#if windows
|
||||
return setFileAttributes(path, getFileAttributesRaw(path, useAbsol) & ~cast(attrib, Int), useAbsol);
|
||||
return setFileAttributes(path, getFileAttributesRaw(path, useAbsolute) & ~cast(attrib, Int), useAbsolute);
|
||||
#else
|
||||
return 0;
|
||||
#end
|
||||
|
||||
@@ -38,7 +38,7 @@ class NdllUtil {
|
||||
return Reflect.makeVarArgs(function(a:Array<Dynamic>) {
|
||||
// This generates horrific code
|
||||
return funkin.backend.system.macros.Utils.generateReflectionLike(25, "func", "a");
|
||||
//return Reflect.callMethod(null, func, a); // wouldnt work for some reason, maybe cause like c++ functions doesnt have reflection enabled
|
||||
//return Reflect.callMethod(null, func, a); // wouldn't work for some reason, maybe cause like c++ functions doesn't have reflection enabled
|
||||
});
|
||||
#else
|
||||
Logs.warn('NDLLs are not supported on this platform.');
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
package funkin.backend.utils;
|
||||
|
||||
/**
|
||||
* All types of utils only usable in a sorted array.
|
||||
* Tools to work with sorted arrays, in a more efficient way.
|
||||
*
|
||||
* DISCLAIMER: All types of utils only usable in a sorted array.
|
||||
*/
|
||||
class SortedArrayUtil {
|
||||
/**
|
||||
* Gets the index of a possible new element of an Array of T using an efficient algorithm.
|
||||
* @param array Array of T to check in
|
||||
* @param getVal Function that returns the position value of T
|
||||
* @return Index
|
||||
* @return The index of the element
|
||||
*/
|
||||
public static function binarySearch<T>(array:Array<T>, val:Float, getVal:T->Float):Int {
|
||||
if (array.length <= 0) return 0; // if the array is empty, it should be equal to zero (the beginning)
|
||||
@@ -47,7 +49,13 @@ class SortedArrayUtil {
|
||||
array.insert(binarySearch(array, getVal(val), getVal), val);
|
||||
}
|
||||
|
||||
public static function removeSorted<T>(array:Array<T>, val:T, getVal:T->Float) {
|
||||
/**
|
||||
* Removes from a sorted array, using binary search.
|
||||
* @param array Array to remove from
|
||||
* @param val Value to remove
|
||||
* @param getVal Function that returns the value that needs to be sorted
|
||||
*/
|
||||
public static inline function removeSorted<T>(array:Array<T>, val:T, getVal:T->Float) {
|
||||
var index = binarySearch(array, getVal(val), getVal);
|
||||
if (index != -1)
|
||||
array.splice(index, 1);
|
||||
|
||||
@@ -3,9 +3,9 @@ package funkin.backend.utils;
|
||||
import openfl.Lib;
|
||||
|
||||
class WindowUtils {
|
||||
public static var winTitle(default, set):String;
|
||||
private static function set_winTitle(value:String):String {
|
||||
winTitle = value;
|
||||
public static var title(default, set):String;
|
||||
private static function set_title(value:String):String {
|
||||
title = value;
|
||||
updateTitle();
|
||||
return value;
|
||||
}
|
||||
@@ -28,7 +28,7 @@ class WindowUtils {
|
||||
static var __triedClosing:Bool = false;
|
||||
public static inline function resetClosing() __triedClosing = false;
|
||||
|
||||
public static inline function init() {
|
||||
@:dox(hide) public static inline function init() {
|
||||
resetTitle();
|
||||
resetClosing();
|
||||
|
||||
@@ -41,18 +41,27 @@ class WindowUtils {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the window title to the application name and resets the prefix and suffix.
|
||||
**/
|
||||
public static inline function resetTitle() {
|
||||
winTitle = Lib.application.meta["name"];
|
||||
title = Lib.application.meta["name"];
|
||||
resetAffixes();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the prefix and suffix.
|
||||
**/
|
||||
public static inline function resetAffixes() {
|
||||
prefix = suffix = "";
|
||||
updateTitle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the window title to have the current title and prefix/suffix.
|
||||
**/
|
||||
public static inline function updateTitle()
|
||||
Lib.application.window.title = '$prefix$winTitle$suffix';
|
||||
Lib.application.window.title = '$prefix$title$suffix';
|
||||
|
||||
// backwards compat
|
||||
@:noCompletion public static var endfix(get, set):String;
|
||||
@@ -62,4 +71,12 @@ class WindowUtils {
|
||||
@:noCompletion private static function get_endfix():String {
|
||||
return suffix;
|
||||
}
|
||||
|
||||
@:noCompletion public static var winTitle(get, set):String;
|
||||
@:noCompletion private static function get_winTitle():String {
|
||||
return title;
|
||||
}
|
||||
@:noCompletion private static function set_winTitle(value:String):String {
|
||||
return title = value;
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ import flixel.util.typeLimit.OneOfTwo;
|
||||
import funkin.backend.FunkinSprite.XMLAnimType;
|
||||
import funkin.backend.FunkinSprite;
|
||||
import funkin.game.Character;
|
||||
import funkin.backend.system.ErrorCode;
|
||||
import funkin.backend.FunkinSprite.XMLAnimType;
|
||||
import flixel.util.FlxColor;
|
||||
import haxe.xml.Access;
|
||||
@@ -18,17 +17,53 @@ import haxe.xml.Access;
|
||||
|
||||
using StringTools;
|
||||
|
||||
@:dox(hide)
|
||||
enum abstract ErrorCode(Int) {
|
||||
var OK = 0;
|
||||
var FAILED = 1;
|
||||
var MISSING_PROPERTY = 2;
|
||||
var TYPE_INCORRECT = 3;
|
||||
var VALUE_NULL = 4;
|
||||
var REFLECT_ERROR = 5;
|
||||
}
|
||||
|
||||
@:dox(hide)
|
||||
typedef TextFormat = { text:String, format:Dynamic }
|
||||
|
||||
/**
|
||||
* Class made to make XML parsing easier.
|
||||
* Used in Stage.hx, Character.hx, and more.
|
||||
*/
|
||||
class XMLUtil {
|
||||
|
||||
/**
|
||||
* Applies a property XML node to an object.
|
||||
* The format for the XML is as follows:
|
||||
* ```xml
|
||||
* <!-- float -->
|
||||
* <property name="name" type="float" value="value" />
|
||||
* <property name="name" type="number" value="value" />
|
||||
* <property name="name" type="f" value="value" />
|
||||
* <!-- string -->
|
||||
* <property name="name" type="string" value="value" />
|
||||
* <property name="name" type="str" value="value" />
|
||||
* <property name="name" type="text" value="value" />
|
||||
* <property name="name" type="s" value="value" />
|
||||
* <!-- int -->
|
||||
* <property name="name" type="int" value="value" />
|
||||
* <property name="name" type="integer" value="value" />
|
||||
* <property name="name" type="i" value="value" />
|
||||
* <!-- bool -->
|
||||
* <property name="name" type="bool" value="value" />
|
||||
* <property name="name" type="boolean" value="value" />
|
||||
* <property name="name" type="b" value="value" />
|
||||
* <!-- color -->
|
||||
* <property name="name" type="color" value="value" />
|
||||
* <property name="name" type="c" value="value" />
|
||||
* ```
|
||||
*
|
||||
* @param object Object to which the xml property will be applied
|
||||
* @param property `property` node.
|
||||
* @return Error code (0 = OK, 1 = FAILED, 2 = MISSING_PROPERTY, 3 = TYPE_INCORRECT, 4 = VALUE_NULL, 5 = REFLECT_ERROR)
|
||||
*/
|
||||
public static function applyXMLProperty(object:Dynamic, property:Access):ErrorCode {
|
||||
if (!property.has.name || !property.has.type || !property.has.value) {
|
||||
@@ -47,7 +82,8 @@ class XMLUtil {
|
||||
|
||||
var value:Dynamic = switch(property.att.type.toLowerCase()) {
|
||||
case "f" | "float" | "number": Std.parseFloat(property.att.value);
|
||||
case "i" | "int" | "integer" | "color": Std.parseInt(property.att.value);
|
||||
case "i" | "int" | "integer": Std.parseInt(property.att.value);
|
||||
case "c" | "color": FlxColor.fromString(property.att.value);
|
||||
case "s" | "string" | "str" | "text": property.att.value;
|
||||
case "b" | "bool" | "boolean": property.att.value.toLowerCase() == "true";
|
||||
default: return TYPE_INCORRECT;
|
||||
@@ -72,7 +108,11 @@ class XMLUtil {
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides a sprite based on a XML node.
|
||||
* Sets the properties of a sprite based on a XML node.
|
||||
* @param spr The sprite
|
||||
* @param node The XML node
|
||||
* @param parentFolder The parent folder
|
||||
* @param defaultAnimType The default animation type
|
||||
*/
|
||||
public static function loadSpriteFromXML(spr:FunkinSprite, node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT):FunkinSprite {
|
||||
if (parentFolder == null) parentFolder = "";
|
||||
@@ -147,8 +187,8 @@ class XMLUtil {
|
||||
var graphicSizey:Null<Int> = Std.parseInt(node.att.graphicSizey);
|
||||
if (graphicSizey.isNotNull()) spr.setGraphicSize(0, graphicSizey);
|
||||
}
|
||||
|
||||
if (node.has.flipX && node.att.flipX == "true") spr.flipX = true;
|
||||
if (node.has.flipX) spr.flipX = node.att.flipX == "true";
|
||||
if (node.has.flipY) spr.flipY = node.att.flipY == "true";
|
||||
if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
|
||||
|
||||
if (node.has.zoomfactor)
|
||||
@@ -170,19 +210,17 @@ class XMLUtil {
|
||||
if(node.hasNode.anim) {
|
||||
for(anim in node.nodes.anim)
|
||||
addXMLAnimation(spr, anim);
|
||||
} else {
|
||||
if (spr.frames != null && spr.frames.frames != null) {
|
||||
addAnimToSprite(spr, {
|
||||
name: "idle",
|
||||
anim: null,
|
||||
fps: 24,
|
||||
loop: spr.spriteAnimType == LOOP,
|
||||
animType: spr.spriteAnimType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [for(i in 0...spr.frames.frames.length) i]
|
||||
});
|
||||
}
|
||||
} else if (spr.frames != null && spr.frames.frames != null) {
|
||||
addAnimToSprite(spr, {
|
||||
name: "idle",
|
||||
anim: null,
|
||||
fps: 24,
|
||||
loop: spr.spriteAnimType == LOOP,
|
||||
animType: spr.spriteAnimType,
|
||||
x: 0,
|
||||
y: 0,
|
||||
indices: [for(i in 0...spr.frames.frames.length) i]
|
||||
});
|
||||
}
|
||||
|
||||
return spr;
|
||||
@@ -190,6 +228,11 @@ class XMLUtil {
|
||||
|
||||
/**
|
||||
* Creates a new sprite based on a XML node.
|
||||
* @param node The XML node
|
||||
* @param parentFolder The parent folder
|
||||
* @param defaultAnimType The default animation type
|
||||
* @param cl The class to create (advanced)
|
||||
* @param args The arguments to pass to the class (advanced)
|
||||
*/
|
||||
public static inline function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>, ?args:Array<Dynamic>):FunkinSprite {
|
||||
if(cl == null) cl = FunkinSprite;
|
||||
@@ -197,6 +240,12 @@ class XMLUtil {
|
||||
return loadSpriteFromXML(Type.createInstance(cl, args), node, parentFolder, defaultAnimType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts an animation from an XML node.
|
||||
* @param anim The animation node
|
||||
* @param animType The animation type
|
||||
* @param loop Whether the animation should loop
|
||||
**/
|
||||
public static function extractAnimFromXML(anim:Access, animType:XMLAnimType = NONE, loop:Bool = false):AnimData {
|
||||
var animData:AnimData = {
|
||||
name: null,
|
||||
@@ -235,6 +284,11 @@ class XMLUtil {
|
||||
return addAnimToSprite(sprite, extractAnimFromXML(anim, animType, loop));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an animation to a sprite.
|
||||
* @param sprite The sprite
|
||||
* @param animData The animation data (gotten from `extractAnimFromXML`)
|
||||
**/
|
||||
public static function addAnimToSprite(sprite:FlxSprite, animData:AnimData):ErrorCode {
|
||||
if (animData.name != null) {
|
||||
if (animData.fps <= 0 #if web || animData.fps == null #end) animData.fps = 24;
|
||||
@@ -244,16 +298,17 @@ class XMLUtil {
|
||||
if(animData.anim == null)
|
||||
return MISSING_PROPERTY;
|
||||
|
||||
if (animData.indices.length > 0)
|
||||
if (animData.indices != null && animData.indices.length > 0)
|
||||
animateAnim.addBySymbolIndices(animData.name, animData.anim, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
animateAnim.addBySymbol(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
} else {
|
||||
if (animData.anim == null && animData.indices.length > 0)
|
||||
sprite.animation.add(animData.name, animData.indices, animData.fps, animData.loop);
|
||||
else if (animData.indices.length > 0)
|
||||
sprite.animation.addByIndices(animData.name, animData.anim, animData.indices, "", animData.fps, animData.loop);
|
||||
else
|
||||
if (animData.indices != null && animData.indices.length > 0) {
|
||||
if (animData.anim == null)
|
||||
sprite.animation.add(animData.name, animData.indices, animData.fps, animData.loop);
|
||||
else
|
||||
sprite.animation.addByIndices(animData.name, animData.anim, animData.indices, "", animData.fps, animData.loop);
|
||||
} else
|
||||
sprite.animation.addByPrefix(animData.name, animData.anim, animData.fps, animData.loop);
|
||||
}
|
||||
|
||||
@@ -309,6 +364,17 @@ class XMLUtil {
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the text formats from an XML node.
|
||||
* The format for the XML is as follows:
|
||||
* ```xml
|
||||
* <text>Hello <format color="#FF0000">World</format></text>
|
||||
* ```
|
||||
*
|
||||
* @param _node The XML node
|
||||
* @param currentFormat The current format
|
||||
* @param parsedSegments The parsed segments
|
||||
**/
|
||||
public static function getTextFormats(_node:OneOfTwo<Xml, Access>, currentFormat:Dynamic = null, parsedSegments:Array<TextFormat> = null):Array<TextFormat> {
|
||||
var node:Xml = cast _node;
|
||||
if (currentFormat == null)
|
||||
@@ -401,4 +467,4 @@ typedef BeatAnim = {
|
||||
|
||||
interface IXMLEvents {
|
||||
public function onPropertySet(property:String, value:Dynamic):Void;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,13 +21,13 @@ import sys.thread.Thread;
|
||||
using StringTools;
|
||||
|
||||
// import ZipUtils; ZipUtils.uncompressZip(ZipUtils.openZip("E:\\Desktop\\test\\termination lua.ycemod"), "E:\\Desktop\\test\\uncompressed\\");
|
||||
// import ZipUtils; var e = ZipUtils.createZipFile("gjnsdghs.ycemod"); ZipUtils.writeFolderToZip(e, "./mods/Friday Night Funkin'/", "Friday Night Funkin'/"); e.flush(); e.close();
|
||||
// import ZipUtils; var e = ZipUtils.createZipFile("file.ycemod"); ZipUtils.writeFolderToZip(e, "./mods/Friday Night Funkin'/", "Friday Night Funkin'/"); e.flush(); e.close();
|
||||
|
||||
class ZipUtil {
|
||||
public static var bannedNames:Array<String> = [".git", ".gitignore", ".github", ".vscode", ".gitattributes", "readme.txt"];
|
||||
|
||||
/**
|
||||
* [Description] Uncompresses `zip` into the `destFolder` folder
|
||||
* [Description] Decompresses a `zip` into the `destFolder` folder
|
||||
* @param zip
|
||||
* @param destFolder
|
||||
*/
|
||||
@@ -218,7 +218,7 @@ class ZipProgress {
|
||||
public var curFile:Int = 0;
|
||||
public var fileCount:Int = 0;
|
||||
public var done:Bool = false;
|
||||
public var percentage(get, null):Float;
|
||||
public var percentage(get, never):Float;
|
||||
|
||||
private function get_percentage() {
|
||||
return fileCount <= 0 ? 0 : curFile / fileCount;
|
||||
|
||||
@@ -13,7 +13,7 @@ import funkin.backend.utils.NativeAPI.MessageBoxIcon;
|
||||
</target>
|
||||
')
|
||||
|
||||
// majority is taken from microsofts doc
|
||||
// majority is taken from Microsoft's doc
|
||||
@:cppFileCode('
|
||||
#include "mmdeviceapi.h"
|
||||
#include "combaseapi.h"
|
||||
@@ -132,7 +132,7 @@ class Windows {
|
||||
int darkMode = enable ? 1 : 0;
|
||||
|
||||
HWND window = FindWindowA(NULL, title.c_str());
|
||||
// Look for child windows if top level aint found
|
||||
// Look for child windows if top level is not found
|
||||
if (window == NULL) window = FindWindowExA(GetActiveWindow(), NULL, NULL, title.c_str());
|
||||
// If still not found, try to get the active window
|
||||
if (window == NULL) window = GetActiveWindow();
|
||||
|
||||
Reference in New Issue
Block a user