Commit Graph
11 Commits
Author SHA1 Message Date
⍚~Nex 137af7fdb6 lil dialogue fix
if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
BetopiaandGitHub 42a650d5dd musicVolume is not speed.... wtf (#586)
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game

lmao
2025-03-22 20:20:05 +01:00
b1b1663f5c Event based dialogue handling (#443)
* Event based dialogue handling

* better imo

* typo

* Small script example

new script by NexIsDumb

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-11-14 01:29:12 +01:00
Jikkenthe10thandGitHub cb54e5e1c5 Fix dialogueLine next sound not getting from assets/sounds (#418) 2024-10-30 19:55:42 +01:00
⍚~NexandNe_Eo 9ca7f01866 finalizing the dialogue system 11
more stuff and text formats!

Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-02-27 01:50:21 +01:00
⍚~Nex abb953647e FINISHED PORTING 10 gotta still finalize dialogues
98% completed dialogue system!
BUT ALL THE PORTING COMPLEDD
2024-02-26 00:34:25 +01:00
⍚~Nex 038116f005 dialogues stuff & porting WIP 8 2024-02-25 04:37:06 +01:00
⍚~Nex 7cc4148742 dialogues stuff & porting WIP 7 2024-02-24 01:56:04 +01:00
⍚~Nex 631814495a dialogues stuff & porting WIP 6
I WILL reduce those events and make some code parts better
oh and also gotta still add the actual dialogue cutscene class' scripts
2024-02-22 02:03:26 +01:00
⍚~Nex 541e371b7e dialogues stuff & porting WIP 4 2024-02-19 02:34:58 +01:00
Yoshman29 f85d8b1675 moved packages (u need to update ur scripts!!!) 2023-04-12 02:00:34 +02:00