⍚~Nex
137af7fdb6
lil dialogue fix
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if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
Betopia and GitHub
42a650d5dd
musicVolume is not speed.... wtf ( #586 )
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fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao
2025-03-22 20:20:05 +01:00
b1b1663f5c
Event based dialogue handling ( #443 )
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* Event based dialogue handling
* better imo
* typo
* Small script example
new script by NexIsDumb
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-14 01:29:12 +01:00
Jikkenthe10th and GitHub
cb54e5e1c5
Fix dialogueLine next sound not getting from assets/sounds ( #418 )
2024-10-30 19:55:42 +01:00
⍚~Nex and Ne_Eo
9ca7f01866
finalizing the dialogue system 11
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more stuff and text formats!
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-02-27 01:50:21 +01:00
⍚~Nex
abb953647e
FINISHED PORTING 10 gotta still finalize dialogues
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98% completed dialogue system!
BUT ALL THE PORTING COMPLEDD
2024-02-26 00:34:25 +01:00
⍚~Nex
038116f005
dialogues stuff & porting WIP 8
2024-02-25 04:37:06 +01:00
⍚~Nex
7cc4148742
dialogues stuff & porting WIP 7
2024-02-24 01:56:04 +01:00
⍚~Nex
631814495a
dialogues stuff & porting WIP 6
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I WILL reduce those events and make some code parts better
oh and also gotta still add the actual dialogue cutscene class' scripts
2024-02-22 02:03:26 +01:00
⍚~Nex
541e371b7e
dialogues stuff & porting WIP 4
2024-02-19 02:34:58 +01:00
Yoshman29
f85d8b1675
moved packages (u need to update ur scripts!!!)
2023-04-12 02:00:34 +02:00