Commit Graph
3 Commits
Author SHA1 Message Date
b447031e2d Enable Mac OS Universal support, update hxvlc & actions dependencies, fix VIDEO_CUTSCENES (#931)
* Update hxvlc to 2.2.6

* Remove `arch -x86_64` as no longer needed

Since `cne-lime` got rebased with FunkinCrew's, which includes Apple Silicon (ARM64) support.

* Wtf

* Rename **Mac OS x64** to **Mac OS Universal** in the ReadME

Reason: **x64** is only powered by Intel/AMD, not ARM, so it will make the macOS users to think macOS builds still uses Intel.

* Enable videos for iOS

Since hxvlc 2.0.0 or newer, it fixed the video playback for iOS.

* Fixed the extension-androidtools import, when using extension-androidtools 2.2.X.

* Replace `start` with `wait` in `VideoCutscene.hx`

* Revert

* Nvm I think I found out why I guess

* Will this fix some actions deprecations?

* Oops

* F#CK

* I'm gonna lose it

* I forgot again

I'm going to scream into the pillow, If I keep forgetting to update those.

* Update macOS version to 26 in the macOS workflow

* Remove old hxvlc apis from the `VideoCutscene.hx` class, since hxvlc got updated to the latest

* Fix the f#cking conflicts

* Now it works

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Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-03-29 13:41:27 +07:00
⍚~Nex 8b449e590f debug builds in actions
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much

resolves #797
2025-12-23 01:52:12 +01:00
⍚~NexandGitHub be1657884e adding more stuff for auto building releases
mobile coding is hell
its the only thing i can use though while being on vacation sob
i dont wanna stay for too long without doing shits
2025-08-24 01:26:20 +02:00