Commit Graph
21 Commits
Author SHA1 Message Date
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00
⍚~Nex 8938665acb fps counter keybind + fix when disabling global.hx 2025-10-25 00:34:57 +02:00
⍚~Nex 9a2751733e fixing destroy in global having no static anymore 2025-09-04 14:51:47 +02:00
Ralty b6d51123c7 Datas, Flags related stuff 2025-08-03 19:26:50 +07:00
⍚~Nex e6766cdcd7 dev mode implementation 2025-07-07 01:53:02 +02:00
⍚~Nex 066dc7d57a Merge remote-tracking branch 'public/main' 2025-07-06 04:40:21 +02:00
07ae6b643c FINALLY fixed the issue with GlobalState blowing up when pressing F5. (#666)
* peak is happening

<r>RED<r>

* oops

* oops x2

forgot I left a trace when loading up global.hx from `Assets` lol

* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**

* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>

* <y>forgor to edit assets global.hx<y>

* lemme see

* kk

* opa

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 01:46:42 +02:00
Ne_Eo bb42fdc583 Fixed bug with last commit + more bug fixes 2025-01-24 02:49:42 +01:00
Ne_Eo d6dc3ea232 Fix typos 2024-12-10 04:35:32 +01:00
Ne_Eo 9504af3ae6 Allow more custom stuffs 2024-08-10 16:02:02 +02:00
NeeEoo d17ea72c74 Organize Imports and remove unused Imports 2024-04-11 14:23:02 +02:00
NeeEoo 0754b2e78f Oops 2024-03-23 13:33:08 +01:00
⍚~NexandNe_Eo a814245720 discord scripts
Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com>
2024-03-23 13:22:20 +01:00
NeeEoo 2da4b8a111 Better errors 2024-02-12 11:55:36 +01:00
⍚~Nex cc23e4c24f bye onDestroy
from lunar suggestion since it was confusing as fuckkk😭
2024-02-03 03:37:48 +01:00
Frakist 9992490d14 [BREAKING i think] state scriptpacks 2023-10-13 20:57:46 +03:00
lunarcleint 926f67d4cd added F2 for alloc console shortcut 2023-10-03 19:16:21 -07:00
CharlesCatYTandGitHub 8a2ac9e1d4 attempt undo (#193) 2023-07-20 20:50:37 -07:00
NeeEoo 1259449f84 Fixed source assets, I hate this code so much please fix later
Fixed naming convention
2023-07-19 15:38:50 +02:00
2114be6fc6 replace single scripts with scriptpacks (#185)
* replace single scripts with scriptpack

* this might break a ton of mods i think

* oops

* stuff

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Co-authored-by: Frakist <90983918+Frakist@users.noreply.github.com>
2023-07-18 04:25:37 -07:00
Yoshman29 06828cade7 time to break your mods again for ease of use 2023-04-18 02:13:04 +02:00