Constructor
Variables
@:value(Paths.sound("dialogue/next"))nextSFX:String = Paths.sound("dialogue/next")
@:value(Paths.sound("dialogue/text"))textTypeSFX:String = Paths.sound("dialogue/text")
Methods
@:value({ speed : 0.05 })playBubbleAnim(bubble:String, text:String, speed:Float = 0.05):Void
@:value({ speed : 0.02 })setText(text:String, speed:Float = 0.02):Void
Inherited Variables
@:value(new Map<String,FlxPoint>())animOffsets:Map<String, FlxPoint> = new Map<String,FlxPoint>()
Inherited Methods
@:value({ y : 0, x : 0 })addOffset(name:String, x:Float = 0, y:Float = 0):Void
@:value({ Key : null, Unique : false })loadSprite(path:String, Unique:Bool = false, ?Key:String):Void
@:value({ Frame : 0, Reversed : false, Context : NONE, Force : false })playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void