# Friday Night Funkin' - Codename Engine (WIP) ## PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE Early alpha of Codename Engine, known issues: - Some options are missing - Week 5 has no monster animation - Week 6 still have no dialogue - Week 7 have no running tankman Build instructions are below. Press TAB on the main menu to switch mods. Also, `lime test windows` uses the source assets folder instead of the export one. ## CREDITS - Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support - Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon) ## HOW TO BUILD - Install the required libraries as told in the original Funkin' repo (with latest Haxe!) - Run `update.bat` to install all required additional libraries (flixel fork, hscript fork...) - Run `lime test windows` to compile the game (may take a long time)