package funkin.backend.scripting.events.dialogue; /** * CANCEL this event to prevent continuing with the next dialogue. * * **NOTE**: To access the current, past or next lines, use `curLine`, `lastLine` or also `dialogueLines` in the `DialogueCutscene` class (they're globals and can be accessed at any time as long as the Dialogue Cutscene is active)! */ final class DialogueNextLineEvent extends CancellableEvent { /** * If the dialogue has just been opened. */ public var playFirst:Bool = false; }