package funkin.game; import flixel.FlxSprite; import flixel.math.FlxMath; import flixel.math.FlxPoint; import funkin.system.Conductor; class Strum extends FlxSprite { public var cpu = false; public var lastHit:Float = -5000; public var scrollSpeed:Null = null; // custom scroll speed per strum public function getScrollSpeed() { if (scrollSpeed != null) return scrollSpeed; if (PlayState.instance != null) return PlayState.instance.scrollSpeed; return 1; } public override function update(elapsed:Float) { super.update(elapsed); if (cpu) { if (lastHit + (Conductor.crochet / 2) < Conductor.songPosition && getAnim() == "confirm") { playAnim("static"); } } } public function updateNotePosition(daNote:Note) { var offset = FlxPoint.get(daNote.isSustainNote ? ((Note.swagWidth - daNote.width) / 2) : 0, (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(PlayState.instance.scrollSpeed, 2))); if (daNote.isSustainNote) offset.y -= Note.swagWidth / 2; // TODO: angle stuff daNote.x = x + offset.x; daNote.y = y - offset.y; } public function updateClipRect(daNote:Note) { if (!daNote.isSustainNote) return; daNote.updateClipRect(this); } public function updatePlayerInput(pressed:Bool, justPressed:Bool, justReleased:Bool) { switch(getAnim()) { case "confirm": if (justReleased || !pressed) playAnim("static"); case "pressed": if (justReleased || !pressed) playAnim("static"); case "static": if (justPressed || pressed) playAnim("pressed"); case null: playAnim("static"); } centerOffsets(); centerOrigin(); } public function press(time:Float) { lastHit = time; playAnim("confirm"); } public function playAnim(anim:String, force:Bool = true) { var oldAnim = animation.curAnim; animation.play(anim, force); centerOffsets(); centerOrigin(); } public function getAnim() { return animation.curAnim == null ? null : animation.curAnim.name; } }