package funkin.backend.scripting.events; import funkin.backend.scripting.events.PlayAnimEvent.PlayAnimContext; final class DirectionAnimEvent extends CancellableEvent { /** Default animation that will be played **/ public var animName:String; /** In which direction the animation will be played **/ public var direction:Int; /** The suffix of the animation (ex: "-alt") - Defaults to "" **/ public var suffix:String; /** Context of the animation. Is either equal to `SING` or `MISS`. **/ public var context:PlayAnimContext; /** Whenever the animation will play reversed or not. **/ public var reversed:Bool; /** At what frame the animation will start playing **/ public var frame:Int; /** Whenever the animation will play reversed or not. **/ public var force:Bool = true; }