package funkin.game; import flixel.math.FlxPoint; import funkin.interfaces.IBeatReceiver; import funkin.interfaces.IOffsetCompatible; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxCamera; import flixel.animation.FlxBaseAnimation; import flixel.graphics.frames.FlxAtlasFrames; import openfl.utils.Assets; import haxe.xml.Access; import haxe.Exception; import funkin.system.Conductor; using StringTools; class Character extends FlxSprite implements IBeatReceiver implements IOffsetCompatible { public var stunned:Bool = false; public var animOffsets:Map>; public var debugMode:Bool = false; public var isPlayer:Bool = false; public var isGF:Bool = false; public var curCharacter:String = 'bf'; public var lastHit:Float = -5000; public var dadVar:Float = 4; public var playerOffsets:Bool = false; public var globalOffset:FlxPoint = new FlxPoint(0, 0); public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false) { super(x, y); animOffsets = new Map>(); curCharacter = character; this.isPlayer = isPlayer; var tex:FlxAtlasFrames; antialiasing = true; while(true) { switch (curCharacter) { // case 'your-char': // To hardcode characters default: // load xml if (!Assets.exists(Paths.xml('characters/$curCharacter'))) { curCharacter = "bf"; continue; // load bf instead } var plainXML = Assets.getText(Paths.xml('characters/$curCharacter')); var character:Access; try { var charXML = Xml.parse(plainXML).firstElement(); if (charXML == null) throw new Exception("Missing \"character\" node in XML."); character = new Access(charXML); } catch(e) { trace(e); curCharacter = "bf"; // load fallback continue; } if (character.has.isPlayer) playerOffsets = (character.att.isPlayer == "true"); if (character.has.isGF) isGF = (character.att.isGF == "true"); if (character.has.x) globalOffset.x = Std.parseFloat(character.att.x); if (character.has.x) globalOffset.y = Std.parseFloat(character.att.y); if (character.has.flipX) flipX = (character.att.flipX == "true"); frames = Paths.getSparrowAtlas('characters/$curCharacter'); for(anim in character.nodes.anim) { CoolUtil.addXMLAnimation(this, anim); } } break; } // case 'gf': // // GIRLFRIEND CODE // tex = Paths.getSparrowAtlas('GF_assets'); // frames = tex; // animation.addByPrefix('cheer', 'GF Cheer', 24, false); // animation.addByPrefix('singLEFT', 'GF left note', 24, false); // animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); // animation.addByPrefix('singUP', 'GF Up Note', 24, false); // animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); // animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); // animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); // animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); // animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24); // animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); // animation.addByPrefix('scared', 'GF FEAR', 24); // addOffset('cheer'); // addOffset('sad', -2, -2); // addOffset('danceLeft', 0, -9); // addOffset('danceRight', 0, -9); // addOffset("singUP", 0, 4); // addOffset("singRIGHT", 0, -20); // addOffset("singLEFT", 0, -19); // addOffset("singDOWN", 0, -20); // addOffset('hairBlow', 45, -8); // addOffset('hairFall', 0, -9); // addOffset('scared', -2, -17); // playAnim('danceRight'); // case 'gf-christmas': // tex = Paths.getSparrowAtlas('christmas/gfChristmas'); // frames = tex; // animation.addByPrefix('cheer', 'GF Cheer', 24, false); // animation.addByPrefix('singLEFT', 'GF left note', 24, false); // animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false); // animation.addByPrefix('singUP', 'GF Up Note', 24, false); // animation.addByPrefix('singDOWN', 'GF Down Note', 24, false); // animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false); // animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); // animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); // animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24); // animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false); // animation.addByPrefix('scared', 'GF FEAR', 24); // addOffset('cheer'); // addOffset('sad', -2, -2); // addOffset('danceLeft', 0, -9); // addOffset('danceRight', 0, -9); // addOffset("singUP", 0, 4); // addOffset("singRIGHT", 0, -20); // addOffset("singLEFT", 0, -19); // addOffset("singDOWN", 0, -20); // addOffset('hairBlow', 45, -8); // addOffset('hairFall', 0, -9); // addOffset('scared', -2, -17); // playAnim('danceRight'); // case 'gf-car': // tex = Paths.getSparrowAtlas('gfCar'); // frames = tex; // animation.addByIndices('singUP', 'GF Dancing Beat Hair blowing CAR', [0], "", 24, false); // animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); // animation.addByIndices('danceRight', 'GF Dancing Beat Hair blowing CAR', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, // false); // addOffset('danceLeft', 0); // addOffset('danceRight', 0); // playAnim('danceRight'); // case 'gf-pixel': // tex = Paths.getSparrowAtlas('weeb/gfPixel'); // frames = tex; // animation.addByIndices('singUP', 'GF IDLE', [2], "", 24, false); // animation.addByIndices('danceLeft', 'GF IDLE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); // animation.addByIndices('danceRight', 'GF IDLE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); // addOffset('danceLeft', 0); // addOffset('danceRight', 0); // playAnim('danceRight'); // setGraphicSize(Std.int(width * PlayState.daPixelZoom)); // updateHitbox(); // antialiasing = false; // case 'dad': // // DAD ANIMATION LOADING CODE // tex = Paths.getSparrowAtlas('DADDY_DEAREST'); // frames = tex; // animation.addByPrefix('idle', 'Dad idle dance', 24); // animation.addByPrefix('singUP', 'Dad Sing Note UP', 24); // animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24); // animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); // animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24); // addOffset('idle'); // addOffset("singUP", -6, 50); // addOffset("singRIGHT", 0, 27); // addOffset("singLEFT", -10, 10); // addOffset("singDOWN", 0, -30); // dadVar = 6.1; // playAnim('idle'); // case 'spooky': // tex = Paths.getSparrowAtlas('spooky_kids_assets'); // frames = tex; // animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false); // animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false); // animation.addByPrefix('singLEFT', 'note sing left', 24, false); // animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false); // animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false); // animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false); // addOffset('danceLeft'); // addOffset('danceRight'); // addOffset("singUP", -20, 26); // addOffset("singRIGHT", -130, -14); // addOffset("singLEFT", 130, -10); // addOffset("singDOWN", -50, -130); // playAnim('danceRight'); // case 'mom': // tex = Paths.getSparrowAtlas('Mom_Assets'); // frames = tex; // animation.addByPrefix('idle', "Mom Idle", 24, false); // animation.addByPrefix('singUP', "Mom Up Pose", 24, false); // animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false); // animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false); // // ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT // // CUZ DAVE IS DUMB! // animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false); // addOffset('idle'); // addOffset("singUP", 14, 71); // addOffset("singRIGHT", 10, -60); // addOffset("singLEFT", 250, -23); // addOffset("singDOWN", 20, -160); // playAnim('idle'); // case 'mom-car': // tex = Paths.getSparrowAtlas('momCar'); // frames = tex; // animation.addByPrefix('idle', "Mom Idle", 24, false); // animation.addByPrefix('singUP', "Mom Up Pose", 24, false); // animation.addByPrefix('singDOWN', "MOM DOWN POSE", 24, false); // animation.addByPrefix('singLEFT', 'Mom Left Pose', 24, false); // // ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT // // CUZ DAVE IS DUMB! // animation.addByPrefix('singRIGHT', 'Mom Pose Left', 24, false); // addOffset('idle'); // addOffset("singUP", 14, 71); // addOffset("singRIGHT", 10, -60); // addOffset("singLEFT", 250, -23); // addOffset("singDOWN", 20, -160); // playAnim('idle'); // case 'monster': // tex = Paths.getSparrowAtlas('Monster_Assets'); // frames = tex; // animation.addByPrefix('idle', 'monster idle', 24, false); // animation.addByPrefix('singUP', 'monster up note', 24, false); // animation.addByPrefix('singDOWN', 'monster down', 24, false); // animation.addByPrefix('singLEFT', 'Monster left note', 24, false); // animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false); // addOffset('idle'); // addOffset("singUP", -20, 50); // addOffset("singRIGHT", -51); // addOffset("singLEFT", -30); // addOffset("singDOWN", -30, -40); // playAnim('idle'); // case 'monster-christmas': // tex = Paths.getSparrowAtlas('christmas/monsterChristmas'); // frames = tex; // animation.addByPrefix('idle', 'monster idle', 24, false); // animation.addByPrefix('singUP', 'monster up note', 24, false); // animation.addByPrefix('singDOWN', 'monster down', 24, false); // animation.addByPrefix('singLEFT', 'Monster left note', 24, false); // animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false); // addOffset('idle'); // addOffset("singUP", -20, 50); // addOffset("singRIGHT", -51); // addOffset("singLEFT", -30); // addOffset("singDOWN", -40, -94); // playAnim('idle'); // case 'pico': // tex = Paths.getSparrowAtlas('Pico_FNF_assetss'); // frames = tex; // animation.addByPrefix('idle', "Pico Idle Dance", 24); // animation.addByPrefix('singUP', 'pico Up note0', 24, false); // animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false); // if (isPlayer) // { // animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false); // animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false); // animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false); // animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false); // } // else // { // // Need to be flipped! REDO THIS LATER! // animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false); // animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false); // animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false); // animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false); // } // animation.addByPrefix('singUPmiss', 'pico Up note miss', 24); // animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24); // addOffset('idle'); // addOffset("singUP", -29, 27); // addOffset("singRIGHT", -68, -7); // addOffset("singLEFT", 65, 9); // addOffset("singDOWN", 200, -70); // addOffset("singUPmiss", -19, 67); // addOffset("singRIGHTmiss", -60, 41); // addOffset("singLEFTmiss", 62, 64); // addOffset("singDOWNmiss", 210, -28); // playAnim('idle'); // flipX = true; // case 'bf-christmas': // var tex = Paths.getSparrowAtlas('christmas/bfChristmas'); // frames = tex; // animation.addByPrefix('idle', 'BF idle dance', 24, false); // animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); // animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); // animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); // animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); // animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); // animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); // animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); // animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); // animation.addByPrefix('hey', 'BF HEY', 24, false); // addOffset('idle', -5); // addOffset("singUP", -29, 27); // addOffset("singRIGHT", -38, -7); // addOffset("singLEFT", 12, -6); // addOffset("singDOWN", -10, -50); // addOffset("singUPmiss", -29, 27); // addOffset("singRIGHTmiss", -30, 21); // addOffset("singLEFTmiss", 12, 24); // addOffset("singDOWNmiss", -11, -19); // addOffset("hey", 7, 4); // playAnim('idle'); // flipX = true; // case 'bf-car': // var tex = Paths.getSparrowAtlas('bfCar'); // frames = tex; // animation.addByPrefix('idle', 'BF idle dance', 24, false); // animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); // animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); // animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); // animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); // animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); // animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); // animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); // animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); // addOffset('idle', -5); // addOffset("singUP", -29, 27); // addOffset("singRIGHT", -38, -7); // addOffset("singLEFT", 12, -6); // addOffset("singDOWN", -10, -50); // addOffset("singUPmiss", -29, 27); // addOffset("singRIGHTmiss", -30, 21); // addOffset("singLEFTmiss", 12, 24); // addOffset("singDOWNmiss", -11, -19); // playAnim('idle'); // flipX = true; // case 'bf-pixel': // frames = Paths.getSparrowAtlas('weeb/bfPixel'); // animation.addByPrefix('idle', 'BF IDLE', 24, false); // animation.addByPrefix('singUP', 'BF UP NOTE', 24, false); // animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false); // animation.addByPrefix('singRIGHT', 'BF RIGHT NOTE', 24, false); // animation.addByPrefix('singDOWN', 'BF DOWN NOTE', 24, false); // animation.addByPrefix('singUPmiss', 'BF UP MISS', 24, false); // animation.addByPrefix('singLEFTmiss', 'BF LEFT MISS', 24, false); // animation.addByPrefix('singRIGHTmiss', 'BF RIGHT MISS', 24, false); // animation.addByPrefix('singDOWNmiss', 'BF DOWN MISS', 24, false); // addOffset('idle'); // addOffset("singUP"); // addOffset("singRIGHT"); // addOffset("singLEFT"); // addOffset("singDOWN"); // addOffset("singUPmiss"); // addOffset("singRIGHTmiss"); // addOffset("singLEFTmiss"); // addOffset("singDOWNmiss"); // setGraphicSize(Std.int(width * 6)); // updateHitbox(); // playAnim('idle'); // width -= 100; // height -= 100; // antialiasing = false; // flipX = true; // case 'bf-pixel-dead': // frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD'); // animation.addByPrefix('singUP', "BF Dies pixel", 24, false); // animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false); // animation.addByPrefix('deathLoop', "Retry Loop", 24, true); // animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false); // animation.play('firstDeath'); // addOffset('firstDeath'); // addOffset('deathLoop', -37); // addOffset('deathConfirm', -37); // playAnim('firstDeath'); // // pixel bullshit // setGraphicSize(Std.int(width * 6)); // updateHitbox(); // antialiasing = false; // flipX = true; // case 'senpai': // frames = Paths.getSparrowAtlas('weeb/senpai'); // animation.addByPrefix('idle', 'Senpai Idle', 24, false); // animation.addByPrefix('singUP', 'SENPAI UP NOTE', 24, false); // animation.addByPrefix('singLEFT', 'SENPAI LEFT NOTE', 24, false); // animation.addByPrefix('singRIGHT', 'SENPAI RIGHT NOTE', 24, false); // animation.addByPrefix('singDOWN', 'SENPAI DOWN NOTE', 24, false); // addOffset('idle'); // addOffset("singUP", 5, 37); // addOffset("singRIGHT"); // addOffset("singLEFT", 40); // addOffset("singDOWN", 14); // playAnim('idle'); // setGraphicSize(Std.int(width * 6)); // updateHitbox(); // antialiasing = false; // case 'senpai-angry': // frames = Paths.getSparrowAtlas('weeb/senpai'); // animation.addByPrefix('idle', 'Angry Senpai Idle', 24, false); // animation.addByPrefix('singUP', 'Angry Senpai UP NOTE', 24, false); // animation.addByPrefix('singLEFT', 'Angry Senpai LEFT NOTE', 24, false); // animation.addByPrefix('singRIGHT', 'Angry Senpai RIGHT NOTE', 24, false); // animation.addByPrefix('singDOWN', 'Angry Senpai DOWN NOTE', 24, false); // addOffset('idle'); // addOffset("singUP", 5, 37); // addOffset("singRIGHT"); // addOffset("singLEFT", 40); // addOffset("singDOWN", 14); // playAnim('idle'); // setGraphicSize(Std.int(width * 6)); // updateHitbox(); // antialiasing = false; // case 'spirit': // frames = Paths.getPackerAtlas('weeb/spirit'); // animation.addByPrefix('idle', "idle spirit_", 24, false); // animation.addByPrefix('singUP', "up_", 24, false); // animation.addByPrefix('singRIGHT', "right_", 24, false); // animation.addByPrefix('singLEFT', "left_", 24, false); // animation.addByPrefix('singDOWN', "spirit down_", 24, false); // addOffset('idle', -220, -280); // addOffset('singUP', -220, -240); // addOffset("singRIGHT", -220, -280); // addOffset("singLEFT", -200, -280); // addOffset("singDOWN", 170, 110); // setGraphicSize(Std.int(width * 6)); // updateHitbox(); // playAnim('idle'); // antialiasing = false; // case 'parents-christmas': // frames = Paths.getSparrowAtlas('christmas/mom_dad_christmas_assets'); // animation.addByPrefix('idle', 'Parent Christmas Idle', 24, false); // animation.addByPrefix('singUP', 'Parent Up Note Dad', 24, false); // animation.addByPrefix('singDOWN', 'Parent Down Note Dad', 24, false); // animation.addByPrefix('singLEFT', 'Parent Left Note Dad', 24, false); // animation.addByPrefix('singRIGHT', 'Parent Right Note Dad', 24, false); // animation.addByPrefix('singUP-alt', 'Parent Up Note Mom', 24, false); // animation.addByPrefix('singDOWN-alt', 'Parent Down Note Mom', 24, false); // animation.addByPrefix('singLEFT-alt', 'Parent Left Note Mom', 24, false); // animation.addByPrefix('singRIGHT-alt', 'Parent Right Note Mom', 24, false); // addOffset('idle'); // addOffset("singUP", -47, 24); // addOffset("singRIGHT", -1, -23); // addOffset("singLEFT", -30, 16); // addOffset("singDOWN", -31, -29); // addOffset("singUP-alt", -47, 24); // addOffset("singRIGHT-alt", -1, -24); // addOffset("singLEFT-alt", -30, 15); // addOffset("singDOWN-alt", -30, -27); // playAnim('idle'); // default: // curCharacter = "bf"; // var tex = Paths.getSparrowAtlas('BOYFRIEND'); // frames = tex; // animation.addByPrefix('idle', 'BF idle dance', 24, false); // animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false); // animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false); // animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false); // animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false); // animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false); // animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false); // animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false); // animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false); // animation.addByPrefix('hey', 'BF HEY', 24, false); // animation.addByPrefix('firstDeath', "BF dies", 24, false); // animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true); // animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false); // animation.addByPrefix('scared', 'BF idle shaking', 24); // addOffset('idle', -5); // addOffset("singUP", -29, 27); // addOffset("singRIGHT", -38, -7); // addOffset("singLEFT", 12, -6); // addOffset("singDOWN", -10, -50); // addOffset("singUPmiss", -29, 27); // addOffset("singRIGHTmiss", -30, 21); // addOffset("singLEFTmiss", 12, 24); // addOffset("singDOWNmiss", -11, -19); // addOffset("hey", 7, 4); // addOffset('firstDeath', 37, 11); // addOffset('deathLoop', 37, 5); // addOffset('deathConfirm', 37, 69); // addOffset('scared', -4); // playAnim('idle'); // flipX = true; // } dance(); isDanceLeftDanceRight = (animation.getByName("danceLeft") != null && animation.getByName("danceRight") != null); // alternative to xor operator // for people who dont believe it, heres the truth table // [ a ][ b ][ a!= b ] // [ true ][ true ][ false ] // [ true ][ false ][ true ] // [ false ][ true ][ true ] // [ true ][ true ][ false ] if (isPlayer != playerOffsets) { // character is flipped CoolUtil.switchAnimFrames(animation.getByName('singRIGHT'), animation.getByName('singLEFT')); CoolUtil.switchAnimFrames(animation.getByName('singRIGHTmiss'), animation.getByName('singLEFTmiss')); switchOffset('singLEFT', 'singRIGHT'); switchOffset('singLEFTmiss', 'singRIGHTmiss'); } if (isPlayer) flipX = !flipX; } var isDanceLeftDanceRight:Bool = false; public function switchOffset(anim1:String, anim2:String) { var old = animOffsets[anim1]; animOffsets[anim1] = animOffsets[anim2]; animOffsets[anim2] = old; } override function update(elapsed:Float) { super.update(elapsed); } private var danced:Bool = false; /** * FOR GF DANCING SHIT */ public function dance() { if (!debugMode) { switch (curCharacter) { // hardcode custom dance animations here case 'spooky': danced = !danced; if (danced) playAnim('danceRight'); else playAnim('danceLeft'); default: if (isDanceLeftDanceRight) { playAnim((danced = !danced) ? 'danceLeft' : 'danceRight'); } else playAnim('idle'); } } } public function beatHit(curBeat:Int) { if ((lastHit + (Conductor.stepCrochet * dadVar) < Conductor.songPosition) || animation.curAnim == null || (!animation.curAnim.name.startsWith("sing") && animation.curAnim.finished)) dance(); } public function stepHit(curStep:Int) { // nothing } // /** // * DO NOT TOUCH!! FOR DRAWING STUFF // */ // public override function isOnScreen() { // if (flipX) { // return super.isOnScreen(); // } else { // return super.isOnScreen(); // } // } // public override function draw() { // // doing this cause flixel have a bug with frameX not being applied correctly when sprite is flipped // if (flipX) { // isOnScreen // // setting up variables // flipX = false; // scale.x = -scale.x; // // drawing // super.draw(); // // resetting variables // scale.x = -scale.x; // flipX = true; // } else // super.draw(); // } public override function isOnScreen(?Camera:FlxCamera):Bool { if (Camera == null) Camera = FlxG.camera; getScreenPosition(_point, Camera); return Camera.containsPoint(_point, width, height); } public override function draw() { if (flipX) { dirty = true; flipX = false; scale.x *= -1; super.draw(); flipX = true; scale.x *= -1; } else super.draw(); } public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void { animation.play(AnimName, Force, Reversed, Frame); var daOffset = animOffsets.get(AnimName); if (animOffsets.exists(AnimName)) { if (isPlayer != playerOffsets) { offset.set(-daOffset[0], daOffset[1]); var anim = animation.getByName(AnimName); // if (anim != null && anim.frames.length > 0) { // offset.x -= frames.frames[anim.frames[0]].offset.x * 2; // } } else { offset.set(daOffset[0], daOffset[1]); } } else offset.set(0, 0); offset.x -= globalOffset.x; offset.y -= globalOffset.y; if (AnimName.startsWith("sing")) lastHit = Conductor.songPosition; if (curCharacter == 'gf') { if (AnimName == 'singLEFT') { danced = true; } else if (AnimName == 'singRIGHT') { danced = false; } if (AnimName == 'singUP' || AnimName == 'singDOWN') { danced = !danced; } } } public function addOffset(name:String, x:Float = 0, y:Float = 0) { animOffsets[name] = [x, y]; } }