# Friday Night Funkin' - Codename Engine (WIP) ## PLEASE NOTE - THIS IS STILL IN A BETA STATE Early alpha of Codename Engine, known issues: - Some options are missing - Week 5 has no monster animation - Week 6 still have no dialogue - Week 7 have no running tankman Build instructions are below. Press TAB on the main menu to switch mods. Also, `lime test windows` uses the source assets folder instead of the export one. ## CREDITS - Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support - Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon) ## HOW TO BUILD - Install the [latest version of Haxe](https://haxe.org/download/) - Install everything mentioned here for your platform: [`Windows`](https://lime.openfl.org/docs/advanced-setup/windows/), [`Linux`](https://lime.openfl.org/docs/advanced-setup/linux/), [`MacOS`](https://lime.openfl.org/docs/advanced-setup/macos/) - Run `update.bat` to install/update all libraries needed for the engine. - If you're using another operating system, execute `haxe -cp update -D analyzer-optimize -main Update --interp` in a terminal. - Run `lime test windows` to compile the game (may take a long time)