package funkin.desktop; import flixel.FlxSprite; import flixel.FlxCamera; class WindowContentSprite extends FlxSprite { var cam:FlxCamera; public override function get_width() { return cam.width; } public override function get_height() { return cam.height; } public function new(x:Float, y:Float, cam:FlxCamera) { super(x, y); this.cam = cam; makeGraphic(cam.width, cam.height, 0xFF000000); } public override function update(elapsed:Float) { super.update(elapsed); // cam.render() } public override function draw() { super.draw(); } }