var sound:FlxSound; function create() { sound = FlxG.sound.load(Paths.sound('jeffGameover/jeffGameover-' + FlxG.random.int(1, 25, !Options.naughtyness ? [1, 3, 8, 13, 17, 21] : null))); sound.onComplete = () -> FlxG.sound.music.fadeIn(4, 0.2, 1); } function postDeathStart() { sound.play(); FlxG.sound.music.volume = 0.2; }