Here's the full guide on how to setup and compile Codename Engine!
> **Open the instructions for your platform**
Windows 1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/). 2. Download and install [`git-scm`](https://git-scm.com/download/win). - Leave all installation options as default. 3. Run `setup-windows.bat` using cmd or double-clicking it and wait for the libraries to install. 4. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
Linux 1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/). 2. Install `libvlc` if not present already. - ℹ On certain Arch based distros installing `vlc-plugins-all` might solve if `libvlc` alone doesn't work. 3. Install `g++`, if not present already. 4. Download and install [`git-scm`](https://git-scm.com/download/linux) if not present already. 5. Run `setup-unix.sh` using the terminal or double-clicking it and wait for the libraries to install. 6. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
MacOS 1. Install [version 4.3.7 of Haxe](https://haxe.org/download/version/4.3.7/). 2. Install `Xcode` to allow C++ app building. 3. Download and install [`git-scm`](https://git-scm.com/download/mac). 4. Run `setup-unix.sh` using the terminal and wait for the libraries to install. 5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
> [!TIP] > You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!
> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally). > - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.