package funkin.backend.scripting.events.menu.freeplay; final class FreeplayAlphaUpdateEvent extends CancellableEvent { /** * The alpha when nothing is playing and isn't selected */ public var idleAlpha:Float; /** * The alpha when something is playing and isn't selected */ public var idlePlayingAlpha:Float; /** * The alpha when nothing is playing and selected */ public var selectedAlpha:Float; /** * The alpha when something is playing and selected */ public var selectedPlayingAlpha:Float; /** * The lerp of the alpha */ public var lerp:Float; }