package funkin.game; import funkin.backend.chart.Chart; import funkin.backend.chart.ChartData; import flixel.graphics.frames.FlxAtlasFrames; import flixel.util.FlxColor; import flixel.math.FlxRect; import flixel.math.FlxPoint; import funkin.backend.system.Conductor; import funkin.backend.scripting.events.*; using StringTools; @:allow(funkin.game.PlayState) class Note extends FlxSprite { public var strumTime:Float = 0; public var mustPress(get, never):Bool; public var strumLine(default, set):StrumLine; private function set_strumLine(strLine:StrumLine) { if (this.strumLine != null) { if (this.strumLine.notes != null) this.strumLine.notes.remove(this, true); strLine.notes.add(this); strLine.notes.sortNotes(); } return strumLine = strLine; } private function get_mustPress():Bool { return false; } public var noteData:Int = 0; public var canBeHit:Bool = false; public var tooLate:Bool = false; public var wasGoodHit:Bool = false; /** * Whenever that note should be avoided by Botplay. */ public var avoid:Bool = false; /** * The note that comes before this one (sustain and not) */ public var prevNote:Note; /** * The note that comes after this one (sustain and not) */ public var nextNote:Note; /** * The next sustain after this one */ public var nextSustain:Note; /** * Name of the splash. */ public var splash:String = "default"; public var strumID(get, never):Int; private function get_strumID() { var id = noteData % 4; if (id < 0) id = 0; return id; } public var sustainLength:Float = 0; public var isSustainNote:Bool = false; public var flipSustain:Bool = true; public var noteTypeID:Int = 0; // TO APPLY THOSE ON A SINGLE NOTE public var scrollSpeed:Null = null; public var noteAngle:Null = null; public var noteType(get, null):String; @:dox(hide) public var __strumCameras:Array = null; @:dox(hide) public var __strum:Strum = null; @:dox(hide) public var __noteAngle:Float = 0; private function get_noteType() { if (PlayState.instance == null) return null; return PlayState.instance.getNoteType(noteTypeID); } public static var swagWidth:Float = 160 * 0.7; private static var __customNoteTypeExists:Map = []; public var animSuffix:String = null; private static function customTypePathExists(path:String) { if (__customNoteTypeExists.exists(path)) return __customNoteTypeExists[path]; return __customNoteTypeExists[path] = Assets.exists(path); } public function new(strumLine:StrumLine, noteData:ChartNote, sustain:Bool = false, sustainLength:Float = 0, sustainOffset:Float = 0) { super(); moves = false; this.prevNote = strumLine.notes.members.last(); this.noteTypeID = noteData.type.getDefault(0); this.isSustainNote = sustain; this.sustainLength = sustainLength; this.strumLine = strumLine; x += 50; // MAKE SURE ITS DEFINITELY OFF SCREEN? y -= 2000; this.strumTime = noteData.time.getDefault(0) + sustainOffset; this.noteData = noteData.id.getDefault(0); var customType = Paths.image('game/notes/${this.noteType}'); var event = EventManager.get(NoteCreationEvent).recycle(this, strumID, this.noteType, noteTypeID, PlayState.instance.strumLines.members.indexOf(strumLine), mustPress, (this.noteType != null && customTypePathExists(customType)) ? 'game/notes/${this.noteType}' : 'game/notes/default', 0.7, animSuffix); if (PlayState.instance != null) event = PlayState.instance.scripts.event("onNoteCreation", event); this.animSuffix = event.animSuffix; if (!event.cancelled) { switch (event.noteType) { // case "My Custom Note Type": // hardcoding note types default: frames = Paths.getFrames(event.noteSprite); switch(event.strumID % 4) { case 0: animation.addByPrefix('scroll', 'purple0'); animation.addByPrefix('hold', 'purple hold piece'); animation.addByPrefix('holdend', 'pruple end hold'); case 1: animation.addByPrefix('scroll', 'blue0'); animation.addByPrefix('hold', 'blue hold piece'); animation.addByPrefix('holdend', 'blue hold end'); case 2: animation.addByPrefix('scroll', 'green0'); animation.addByPrefix('hold', 'green hold piece'); animation.addByPrefix('holdend', 'green hold end'); case 3: animation.addByPrefix('scroll', 'red0'); animation.addByPrefix('hold', 'red hold piece'); animation.addByPrefix('holdend', 'red hold end'); } scale.set(event.noteScale, event.noteScale); antialiasing = true; } } updateHitbox(); if (isSustainNote && prevNote != null) { alpha = 0.6; animation.play('holdend'); updateHitbox(); if (prevNote.isSustainNote) { prevNote.nextSustain = this; prevNote.animation.play('hold'); } } else { animation.play("scroll"); } if (PlayState.instance != null) { PlayState.instance.splashHandler.getSplashGroup(splash); PlayState.instance.scripts.event("onPostNoteCreation", event); } } public var lastScrollSpeed:Null = null; public var angleOffsets:Bool = true; public var useAntialiasingFix:Bool = false; /** * Whenever the position of the note should be relative to the strum position or not. * For example, if this is true, a note at the position 0; 0 will be on the strum, instead of at the top left of the screen. */ public var strumRelativePos:Bool = true; override function drawComplex(camera:FlxCamera) { flipY = (isSustainNote && flipSustain) && ((camera is HudCamera ? cast(camera, HudCamera).downscroll : false) != (__strum != null && __strum.getScrollSpeed(this) < 0)); super.drawComplex(camera); } override function draw() { @:privateAccess var oldDefaultCameras = FlxCamera._defaultCameras; @:privateAccess if (__strumCameras != null) FlxCamera._defaultCameras = __strumCameras; var negativeScroll = isSustainNote && nextSustain != null && lastScrollSpeed < 0; if (negativeScroll) offset.y *= -1; if (__strum != null && strumRelativePos) { var pos = FlxPoint.get(x, y); setPosition(__strum.x, __strum.y); frameOffset.x -= pos.x / scale.x; frameOffset.y -= pos.y / scale.y; this.frameOffsetAngle = __noteAngle; super.draw(); this.frameOffsetAngle = 0; frameOffset.x += pos.x / scale.x; frameOffset.y += pos.y / scale.y; setPosition(pos.x, pos.y); pos.put(); } else { super.draw(); } if (negativeScroll) offset.y *= -1; @:privateAccess FlxCamera._defaultCameras = oldDefaultCameras; } // The * 0.5 is so that it's easier to hit them too late, instead of too early public var earlyPressWindow:Float = 0.5; public var latePressWindow:Float = 1; public function updateSustain(strum:Strum) { var scrollSpeed = strum.getScrollSpeed(this); if (nextSustain != null && lastScrollSpeed != scrollSpeed) { // is long sustain lastScrollSpeed = scrollSpeed; scale.y = (sustainLength * (0.45 * FlxMath.roundDecimal(scrollSpeed, 2))) / frameHeight; updateHitbox(); if (useAntialiasingFix) { // dumbass antialiasing scale.y += 1 / frameHeight; } } if (!wasGoodHit) return; var t = FlxMath.bound((Conductor.songPosition - strumTime) / (height / (0.45 * FlxMath.roundDecimal(scrollSpeed, 2))), 0, 1); var swagRect = this.clipRect == null ? new FlxRect() : this.clipRect; swagRect.x = 0; swagRect.y = t * frameHeight; swagRect.width = frameWidth; swagRect.height = frameHeight; setClipRect(swagRect); } public function setClipRect(rect:FlxRect) { this.clipRect = rect; } @:noCompletion override function set_clipRect(rect:FlxRect):FlxRect { clipRect = rect; if (frames != null) frame = frames.frames[animation.frameIndex]; return rect; } }