import flixel.addons.effects.FlxTrail; var self = this; var trail:FlxTrail; function postCreate() { trail = new FlxTrail(self, null, 4, 24, 0.3, 0.069); } var toAdd:Bool = true; // Using this just to make sure function update(elpased) { if(toAdd) { toAdd = false; PlayState.instance.insert(PlayState.instance.members.indexOf(self), trail); disableScript(); } }