var loopedTimah:FlxTimer; // Hey! a man has fallen into the river in lego city! and if youre asking why this is here, you shall disappear! - Nex var bgFade:FlxSprite; var hand:FlxSprite; function postCreate() { bgFade = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFB3DFd8); bgFade.screenCenter(); bgFade.scrollFactor.set(); bgFade.alpha = 0; cutscene.insert(0, bgFade); loopedTimah = new FlxTimer().start(0.83, function(tmr:FlxTimer) { bgFade.alpha += (1 / 5) * 0.7; if (bgFade.alpha > 0.7) bgFade.alpha = 0.7; }, 5); hand = new FlxSprite(0, 600).loadGraphic(Paths.image('stages/school/ui/hand_textbox')); hand.scale.set(4, 4); hand.updateHitbox(); } var finished:Bool = false; function close(event) { if(finished) return; else event.cancelled = true; cutscene.canProceed = false; cutscene.curMusic?.fadeOut(1, 0); for(c in cutscene.charMap) c.visible = false; loopedTimah.cancel(); loopedTimah = new FlxTimer().start(0.2, function(tmr:FlxTimer) { if (tmr.elapsedLoops <= 5) { cutscene.dialogueBox.alpha -= 1 / 5; cutscene.dialogueBox.text.alpha -= 1 / 5; bgFade.alpha -= (1 / 5) * 0.7; hand.alpha -= 1 / 5; } else { finished = true; cutscene.close(); } }, 6); } var time:Float = 0; function update(elapsed:Float) { if(hand.visible = dialogueEnded) { hand.x = 1060 + Math.sin((time += elapsed) * Math.PI * 2) * 12; hand.x -= hand.x % hand.scale.x; hand.y -= hand.y % hand.scale.y; } } function postPlayBubbleAnim() { cutscene.remove(hand); if(active && visible) cutscene.add(hand); }