package funkin.backend.scripting.events; final class DirectionAnimEvent extends CancellableEvent { /** Default animation that will be played **/ public var animName:String; /** In which direction the animation will be played **/ public var direction:Int; /** The suffix of the animation (ex: "-alt") - Defaults to "" **/ public var suffix:String; /** Context of the animation. Is either equal to `SING` or `MISS`. **/ public var context:PlayAnimContext; /** Whenever the animation will play reversed or not. **/ public var reversed:Bool; /** At what frame the animation will start playing **/ public var frame:Int; /** Force the animation to replay even if it's already playing (if it's null it will be forced based on the sprite's data xml, if it has one). **/ public var force:Null; }