package funkin.backend.scripting.events; /** * CANCEL this event to prevent default behaviour! */ final class GameOverCreationEvent extends CancellableEvent { // TODO: documentation public var x:Float; public var y:Float; public var character:String; public var player:Bool; public var gameOverSong:String; public var bpm:Float; public var lossSFX:String; public var retrySFX:String; }