package funkin.backend.scripting.events; /** Contains all contexts possible for `PlayAnimEvent`. **/ enum abstract PlayAnimContext(String) { /** No context was given for the animation. The character won't dance until the animation is finished **/ var NONE = null; /** Whenever a note is hit and a sing animation will be played. The character will only dance after their holdTime is reached. **/ var SING = "SING"; /** Whenever a dance animation is played. The character's dancing wont be blocked. **/ var DANCE = "DANCE"; /** Whenever a note is missed and a miss animation will be played. Only for scripting, since it has the same effects as SING. **/ var MISS = "MISS"; /** Locks the character's animation. Prevents the character from dancing, even if the animation ended. **/ var LOCK = "LOCK"; }