package funkin.backend.scripting.events.dialogue; import flixel.sound.FlxSound; import funkin.backend.utils.XMLUtil.TextFormat; final class DialogueBoxPlayBubbleEvent extends CancellableEvent { public var bubble:String; public var suffix:String; public var text:String; public var format:Array; public var speed:Float; public var customSFX:FlxSound; public var customTypeSFX:Array; public var setTextAfter:Bool; public var allowDefault:Bool; }