@:value({ opponentSide : true, cpu : false, strumOffset : 0.25 })new(characters:Array<Character>, strumOffset:Float = 0.25, cpu:Bool = false, opponentSide:Bool = true, ?controls:Controls)
characters:Array<Character>
Array containing all of the characters "attached" to those strums.
@:value(null)controls:Controls = null
Controls assigned to this strumline.
@:value(false)cpu:Bool = false
Whenever this strumline is controlled by cpu or not.
@:value(false)@:isVarghostTapping:Null<Bool> = false
Whenever Ghost Tapping is enabled.
@:value(false)opponentSide:Bool = false
Whenever this strumline is from the opponent side or the player side.
inlineaddHealth(health:Float):Void
@:value({ amount : 4 })generateStrums(amount:Int = 4):Void