package funkin.editors.ui; class UIUtil { public static function follow(spr:FlxSprite, target:FlxSprite, x:Float = 0, y:Float = 0) { spr.cameras = target is UISprite ? cast(target, UISprite).__lastDrawCameras : target.cameras; spr.setPosition(target.x + x, target.y + y); spr.scrollFactor.set(target.scrollFactor.x, target.scrollFactor.y); } }