package funkin.scripting.events; import funkin.menus.StoryMenuState.WeekData; class WeekSelectEvent extends CancellableEvent { /** * Week that is going to be selected */ public var week:WeekData; /** * The difficulty that has been selected */ public var difficulty:String; /** * At which emplacement the week is. Goes from 0 to the number of weeks - 1. */ public var weekID:Int; /** * At which emplacement the difficulty is. Goes from 0 to the number of weeks - 1. */ public var difficultyID:Int; }