package funkin.backend.scripting.events; import funkin.game.SplashGroup; import funkin.game.Strum; final class SplashShowEvent extends CancellableEvent { /** Splash name/type **/ public var splashName:String; /** Splash that is shown **/ public var splash:FunkinSprite; /** Strum that the splash is shown on **/ public var strum:Strum; /** Splash group that the splash is from **/ public var group:SplashGroup; }